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Throwing Weapons is Cool! So why is it weak?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7003610" data-attributes="member: 6802951"><p>The reaction attack I thought up as I was writing that post: you didn't misunderstand the earlier one. Making an attack as a reaction wouldn't step on the toes of dual-wielding since its a different action.</p><p></p><p> It just struck me that the Sharpshooter and Crossbow Expert feats seem to do what people would like for thrown weapons so being able to use them would save having to try to come up with new ones that just do the same thing.</p><p></p><p> Fair enough. Its best to be precise about this sort of thing. As stated, it would work for someone throwing their longsword as an improvised weapon for example.</p><p>Its sort of a pity however: I like the idea of the thrower being able to mix melee and ranged attacks up. Its pretty much throwing weapons main "schtick".</p><p></p><p> You should definitely limit the movement on hit then: it seems a bit weird to be able to move faster when attacking someone than when dashing. How are you justifying being able to move faster wen they hit someone in-game?</p><p></p><p> Its not my preference, but people seem to want to go this way to increase the DPR of this style. </p><p></p><p>I'd personally prefer to play up the versatility (most thrown weapons are good for melee as well), suddenness (there is no obvious aiming like a crossbow does;- one moment the knife that was in their hand is in your face) and such. I'd leave the Bonus action attack alone, since you can already get that with a thrown weapon.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7003610, member: 6802951"] The reaction attack I thought up as I was writing that post: you didn't misunderstand the earlier one. Making an attack as a reaction wouldn't step on the toes of dual-wielding since its a different action. It just struck me that the Sharpshooter and Crossbow Expert feats seem to do what people would like for thrown weapons so being able to use them would save having to try to come up with new ones that just do the same thing. Fair enough. Its best to be precise about this sort of thing. As stated, it would work for someone throwing their longsword as an improvised weapon for example. Its sort of a pity however: I like the idea of the thrower being able to mix melee and ranged attacks up. Its pretty much throwing weapons main "schtick". You should definitely limit the movement on hit then: it seems a bit weird to be able to move faster when attacking someone than when dashing. How are you justifying being able to move faster wen they hit someone in-game? Its not my preference, but people seem to want to go this way to increase the DPR of this style. I'd personally prefer to play up the versatility (most thrown weapons are good for melee as well), suddenness (there is no obvious aiming like a crossbow does;- one moment the knife that was in their hand is in your face) and such. I'd leave the Bonus action attack alone, since you can already get that with a thrown weapon. [/QUOTE]
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