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Throwing Weapons is Cool! So why is it weak?
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<blockquote data-quote="discosoc" data-source="post: 7005835" data-attributes="member: 6801554"><p>I've played a "dagger thrower" type character in every edition since the "fastest dart thrower in the west" kicked my butt in BG1. 5e is no exception, although I didn't get to play him to the higher levels.</p><p></p><p>A couple of basic options are fairly viable out of the book, and more if your GM is open to houserulling thrown finesse weapons to act like ammunition for the purpose of drawing. Still, the build I've enjoyed the most in the odd chance I get to play is this...</p><p></p><p>Play a Thief Rogue and let your single sneak attack deal solid damage each round before dashing out of range. If they manage to close in on you, pick pocket (cunning action) their sheathed dagger (extra ammunition!) or place a your pet snake in their pack and watch them spend a turn trying to get the Fake-Death-Adder off (assuming your DM is OK with such tactics). Sharpshooter is obviously the feat of choice for the build, but it's not really important until later (level 8+) since your natural mobility makes the range bonus less important. The nice thing is you don't have to carry around dozens of weapons to throw, so you aren't limited to just darts. You can play this character as a highly mobile pain in the butt who does solid damage and still brings a lot of utility and options for creative gameplay to the table. It's not a character that's meant to simply hang back with the archers and throw stuff each round.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7005835, member: 6801554"] I've played a "dagger thrower" type character in every edition since the "fastest dart thrower in the west" kicked my butt in BG1. 5e is no exception, although I didn't get to play him to the higher levels. A couple of basic options are fairly viable out of the book, and more if your GM is open to houserulling thrown finesse weapons to act like ammunition for the purpose of drawing. Still, the build I've enjoyed the most in the odd chance I get to play is this... Play a Thief Rogue and let your single sneak attack deal solid damage each round before dashing out of range. If they manage to close in on you, pick pocket (cunning action) their sheathed dagger (extra ammunition!) or place a your pet snake in their pack and watch them spend a turn trying to get the Fake-Death-Adder off (assuming your DM is OK with such tactics). Sharpshooter is obviously the feat of choice for the build, but it's not really important until later (level 8+) since your natural mobility makes the range bonus less important. The nice thing is you don't have to carry around dozens of weapons to throw, so you aren't limited to just darts. You can play this character as a highly mobile pain in the butt who does solid damage and still brings a lot of utility and options for creative gameplay to the table. It's not a character that's meant to simply hang back with the archers and throw stuff each round. [/QUOTE]
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Throwing Weapons is Cool! So why is it weak?
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