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Throwing your opponent...into things.
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<blockquote data-quote="Xakk" data-source="post: 5650693" data-attributes="member: 88355"><p>Whilst the question of throwing your opponent has come up numerous times, and been answered to some degree of the asker's satisfaction, I present a more detailed query. </p><p></p><p>How would one best go about building a character to allow them to attack by causing an enemy to strike nearby inanimate objects, that is based on a grapple and not a bull rush? </p><p></p><p>Dungeon crasher is nice, but the idea of bodily slamming an opponent into a wall until one of them gives, is a touch more viscerally satisfying. Not to mention being allowed your BAB and holding the opponent helpless whilst you perform the above bodily slamming. It really gives a gritty flavor to combat that would suit a lot of builds. </p><p></p><p>And making your regular unarmed attack as part of the grapple does not count. Though as there exists a rule variant allowing you to trip as a grapple, I'd say managing to do damage on a trip without accommodating circumstances would work.</p></blockquote><p></p>
[QUOTE="Xakk, post: 5650693, member: 88355"] Whilst the question of throwing your opponent has come up numerous times, and been answered to some degree of the asker's satisfaction, I present a more detailed query. How would one best go about building a character to allow them to attack by causing an enemy to strike nearby inanimate objects, that is based on a grapple and not a bull rush? Dungeon crasher is nice, but the idea of bodily slamming an opponent into a wall until one of them gives, is a touch more viscerally satisfying. Not to mention being allowed your BAB and holding the opponent helpless whilst you perform the above bodily slamming. It really gives a gritty flavor to combat that would suit a lot of builds. And making your regular unarmed attack as part of the grapple does not count. Though as there exists a rule variant allowing you to trip as a grapple, I'd say managing to do damage on a trip without accommodating circumstances would work. [/QUOTE]
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