Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Throwing your opponent...into things.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xakk" data-source="post: 5658094" data-attributes="member: 88355"><p>While the tips for improving the core concept are alright, we still need to establish a means as to accomplish it, which we haven't. Two points about throw anything, firstly it seems it would require a quite cooperative DM to work, and secondly, it doesn't seem like it would allow one to damage the thrown enemy via hitting them against stationary objects. Or other enemies, for that matter. Where are the rules on this?</p><p></p><p></p><p>Hulking hurler is the first thing I found, but after looking for loopholes to the "Goliath or Large" requirement, I passed it over. That's less the flavor of scuffling with an enemy than it is bring so large you could as easily crush as toss them. </p><p>There are specific rules for how much a character can drag, and separately lift over their head, and the second number can go far beyond the weight of most medium races, and the most natural motion to do when there's a hostile creature lifted above your head is to throw it. </p><p>Further, falling damage fails to account for horizontal velocity. Technically, you could be Tarzan swinging through the jungle, and hit a tree whilst mid swing, and then fall 30 feet to the ground, suffering only 3d6 damage, though the DM probably would roll some more up for the collision on their own initiative. </p><p></p><p></p><p></p><p>Yes, and so do numerous weapons. For the same reason one chooses nunchaku over clubs, I'm trying to find the means to use enemies' own body mass as a weapon of choice. </p><p></p><p>As for Setting Sun, that gets closer, but maneuvers are really more akin to martial spells than to the simple combat option I am proposing. I'd like to be able to do such a thing more than twice a battle if I'm building it as my core concept.</p><p></p><p>I don't mean to be difficult on this. I just get rather specific ideas of what kind of thing I want to characterize.</p></blockquote><p></p>
[QUOTE="Xakk, post: 5658094, member: 88355"] While the tips for improving the core concept are alright, we still need to establish a means as to accomplish it, which we haven't. Two points about throw anything, firstly it seems it would require a quite cooperative DM to work, and secondly, it doesn't seem like it would allow one to damage the thrown enemy via hitting them against stationary objects. Or other enemies, for that matter. Where are the rules on this? Hulking hurler is the first thing I found, but after looking for loopholes to the "Goliath or Large" requirement, I passed it over. That's less the flavor of scuffling with an enemy than it is bring so large you could as easily crush as toss them. There are specific rules for how much a character can drag, and separately lift over their head, and the second number can go far beyond the weight of most medium races, and the most natural motion to do when there's a hostile creature lifted above your head is to throw it. Further, falling damage fails to account for horizontal velocity. Technically, you could be Tarzan swinging through the jungle, and hit a tree whilst mid swing, and then fall 30 feet to the ground, suffering only 3d6 damage, though the DM probably would roll some more up for the collision on their own initiative. Yes, and so do numerous weapons. For the same reason one chooses nunchaku over clubs, I'm trying to find the means to use enemies' own body mass as a weapon of choice. As for Setting Sun, that gets closer, but maneuvers are really more akin to martial spells than to the simple combat option I am proposing. I'd like to be able to do such a thing more than twice a battle if I'm building it as my core concept. I don't mean to be difficult on this. I just get rather specific ideas of what kind of thing I want to characterize. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Throwing your opponent...into things.
Top