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Throwing your opponent
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<blockquote data-quote="Shard O'Glase" data-source="post: 357506" data-attributes="member: 1134"><p>well 1st I assume there isn't any tables of throwing distances for heavy object in the dmg somewhere.</p><p></p><p>2nd grapple </p><p> 1 I'd rule if the big bad had a slam atack or natural weapon attack like claws there wouldn't be an AoO for the grapple check.</p><p> 2 in your point 6, I am unsure of this as well, but I think it would only be next round if the big bad didn't have multiple attacks. For example lets say big bad #1 is an astral construct(large) level high ish and attacks with a +15/+10. It would be touch attack at +15, success, grapple check at +20(+4 for size not -1), success, next attack in sequence for the throw opposed grapple check at +15 if successful opponent is thrown. </p><p></p><p> If there is a throw in the grapple rules I'd use that, if there is a range of thrown objects rule I'd use that. If not I'd look in another system that did have such rules like champions.(look at lifiting power of big bad, translate it into hero system str, look at their throw chart and bang you got number of hexes or hexesx2= meters thrown.) Your save idea looks good, but I don't have my books.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 357506, member: 1134"] well 1st I assume there isn't any tables of throwing distances for heavy object in the dmg somewhere. 2nd grapple 1 I'd rule if the big bad had a slam atack or natural weapon attack like claws there wouldn't be an AoO for the grapple check. 2 in your point 6, I am unsure of this as well, but I think it would only be next round if the big bad didn't have multiple attacks. For example lets say big bad #1 is an astral construct(large) level high ish and attacks with a +15/+10. It would be touch attack at +15, success, grapple check at +20(+4 for size not -1), success, next attack in sequence for the throw opposed grapple check at +15 if successful opponent is thrown. If there is a throw in the grapple rules I'd use that, if there is a range of thrown objects rule I'd use that. If not I'd look in another system that did have such rules like champions.(look at lifiting power of big bad, translate it into hero system str, look at their throw chart and bang you got number of hexes or hexesx2= meters thrown.) Your save idea looks good, but I don't have my books. [/QUOTE]
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