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Throwing your opponent
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<blockquote data-quote="Dog Faced God" data-source="post: 358113" data-attributes="member: 4642"><p>M1 should deal unarmed damage automatically here</p><p></p><p></p><p></p><p>M1 must move into C1's square at this point*. </p><p></p><p></p><p></p><p>You've just meandered into the house rules department (or into some other supplement which required a feat to be able to do this).</p><p></p><p></p><p></p><p>You've missed a couple things regarding the grapple rules: </p><p></p><p>1. Grapplers are actively opposing one another the entire time they are grappling. It's not as if M1 has grabbed a large sack of potatoes and is about to toss it across the room. M1 has grabbed an opponent. C1 isn't just going to go limp because it's no longer his turn. On M1's turn C1 should oppose M1 to the best of his ability. This is represented by the Opposed Grapple Check (OGC). Every time M1 or C1 wants to do <em>anything</em> with their opponent, they <em>must</em> make an OGC (there are a couple exceptions, but they are very specific). </p><p></p><p>2. The only options listed in the core rules for grapplers are listed on page 137 in the PHB under <strong>If You're Grappling</strong> and <strong>Other Grappling Options</strong>. Moving around with your opponent, throwing them, etc. are not listed.</p><p></p><p>*The Improved Grab feat in the MM allows grapplers to take a -20 on their initial grapple check to hold an opponent without entering their square. It has been debated that everyone can use this option, and it has been debated that it can only be used by characters with the Improved Grab feat. I personally think that if you want to take a -20, go right ahead.</p><p></p><p>I personally would allow an attempt to throw a grappler with an OGC with a -20 to the thrower's grapple check, but this would also be a house rule. Basing the results on the standing jump is a good idea, but I would have based it on how much the throwers OGC beats the thrown by.</p></blockquote><p></p>
[QUOTE="Dog Faced God, post: 358113, member: 4642"] M1 should deal unarmed damage automatically here M1 must move into C1's square at this point*. You've just meandered into the house rules department (or into some other supplement which required a feat to be able to do this). You've missed a couple things regarding the grapple rules: 1. Grapplers are actively opposing one another the entire time they are grappling. It's not as if M1 has grabbed a large sack of potatoes and is about to toss it across the room. M1 has grabbed an opponent. C1 isn't just going to go limp because it's no longer his turn. On M1's turn C1 should oppose M1 to the best of his ability. This is represented by the Opposed Grapple Check (OGC). Every time M1 or C1 wants to do [i]anything[/i] with their opponent, they [i]must[/i] make an OGC (there are a couple exceptions, but they are very specific). 2. The only options listed in the core rules for grapplers are listed on page 137 in the PHB under [b]If You're Grappling[/b] and [b]Other Grappling Options[/b]. Moving around with your opponent, throwing them, etc. are not listed. *The Improved Grab feat in the MM allows grapplers to take a -20 on their initial grapple check to hold an opponent without entering their square. It has been debated that everyone can use this option, and it has been debated that it can only be used by characters with the Improved Grab feat. I personally think that if you want to take a -20, go right ahead. I personally would allow an attempt to throw a grappler with an OGC with a -20 to the thrower's grapple check, but this would also be a house rule. Basing the results on the standing jump is a good idea, but I would have based it on how much the throwers OGC beats the thrown by. [/QUOTE]
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