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*Pathfinder & Starfinder
Throwing your opponent
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<blockquote data-quote="Dog Faced God" data-source="post: 359457" data-attributes="member: 4642"><p>I guess I wasn't clear about where I thought he was overlooking that aspect of the grapple concept and rules. When M1 picks up C1 and throws him, he calls for a STR check instead of an OGC.</p><p></p><p>Now... let's imagine two different situations. M1 and I are in a 20' x 20' room with sandstone walls, floor and ceiling. I may not care if M1 throws me. In fact, it may be a boon in that I can now attack him without grappling with him. However, if we're fighting at the edge of the roof of the Empire State Buliding, I <strong>do not</strong> want M1 to throw me in there. In fact I will do whatever I can to avoid it. I will resist M1 with all my ability. I will try to hold on to his arm, hand, clothes, fur, hair, weapon, skin, scales, <em>anything</em> I can grab to avoid being tossed off of the Empire State Building.</p><p></p><p>I'm not saying that it should be impossible to throw your opponent, I'm saying that it should be much more difficult than Hulk Hogan makes it look.</p><p></p><p></p><p></p><p>Once pinned the only thing the pinner can do is make more OGC's to inflict unarmed damage. The pinner gets no bonus to these rolls. The pinned character is not helpless. The pinner <strong>may not</strong> attack their foe. One advantage to pinning your opponent is forcing him to win an OGC on his turn to do anything else (if your opponent wins this OGC he escapes the pin, but is still grappling). In my mind there is a <strong><em>huge</em></strong> difference between throwing and opponent throwing an opponent.</p></blockquote><p></p>
[QUOTE="Dog Faced God, post: 359457, member: 4642"] I guess I wasn't clear about where I thought he was overlooking that aspect of the grapple concept and rules. When M1 picks up C1 and throws him, he calls for a STR check instead of an OGC. Now... let's imagine two different situations. M1 and I are in a 20' x 20' room with sandstone walls, floor and ceiling. I may not care if M1 throws me. In fact, it may be a boon in that I can now attack him without grappling with him. However, if we're fighting at the edge of the roof of the Empire State Buliding, I [b]do not[/b] want M1 to throw me in there. In fact I will do whatever I can to avoid it. I will resist M1 with all my ability. I will try to hold on to his arm, hand, clothes, fur, hair, weapon, skin, scales, [i]anything[/i] I can grab to avoid being tossed off of the Empire State Building. I'm not saying that it should be impossible to throw your opponent, I'm saying that it should be much more difficult than Hulk Hogan makes it look. Once pinned the only thing the pinner can do is make more OGC's to inflict unarmed damage. The pinner gets no bonus to these rolls. The pinned character is not helpless. The pinner [b]may not[/b] attack their foe. One advantage to pinning your opponent is forcing him to win an OGC on his turn to do anything else (if your opponent wins this OGC he escapes the pin, but is still grappling). In my mind there is a [b][i]huge[/i][/b] difference between throwing and opponent throwing an opponent. [/QUOTE]
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