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General Tabletop Discussion
*Dungeons & Dragons
Thrown Weapon Mastery Redux
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<blockquote data-quote="kerleth" data-source="post: 6453801" data-attributes="member: 84383"><p>So awhile ago, I realized that there wasn't much in the way of making a thrown weapon warrior. Characters with multiple attacks couldn't draw and throw, and there was no specialist feat. You could make do with sharpshooter and two weapon fighting, but that didn't really solve the first problem. So, I decided to make a feat. It had been awhile since I'd done any homebrew, and well...... it kinda stunk.</p><p></p><p>So this was the old version.</p><p></p><p>Thrown Weapon Master</p><p>You have become a master with thrown weaponry, able to surprise your opponents by swiftly switching between melee and ranged combat.</p><p>-Whenever you make an attack with a thrown weapon you may choose to draw a weapon either immediately before or after the attack. This does not count against your one free use of use an object each turn.</p><p>-You may make a ranged attack with a thrown weapon in melee without suffering disadvantage.</p><p>-If you make a ranged attack with a thrown weapon against an enemy, you gain advantage on your next melee attack against that enemy this turn. Once you use this ability against an enemy it doesn't function against that enemy again until you finish a long rest.</p><p></p><p>And this is the new and improved version.</p><p></p><p>Thrown Weapon Master Redux</p><p><span style="color: #000000">You specialize in confounding your opponents with a mix of ranged and melee attacks.</span></p><p></p><p></p><ul> <li data-xf-list-type="ul">-Whenever you make a ranged attack with a thrown weapon, you may draw another weapon immediately after making that attack, and without using an action.</li> <li data-xf-list-type="ul">-Whenever you make a ranged attack against a target at least 10 feet away, you gain advantage on your first melee attack made against that enemy this turn.</li> <li data-xf-list-type="ul">-On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one ranged weapon attack with a thrown weapon against a different target as a bonus action. This attack does not gain disadvantage from being within 5 feet of a hostile creature.</li> </ul><p></p><p></p><p>Critiques welcome and encouraged. Thanks.</p><p></p><p>Edited for grammar.</p></blockquote><p></p>
[QUOTE="kerleth, post: 6453801, member: 84383"] So awhile ago, I realized that there wasn't much in the way of making a thrown weapon warrior. Characters with multiple attacks couldn't draw and throw, and there was no specialist feat. You could make do with sharpshooter and two weapon fighting, but that didn't really solve the first problem. So, I decided to make a feat. It had been awhile since I'd done any homebrew, and well...... it kinda stunk. So this was the old version. Thrown Weapon Master You have become a master with thrown weaponry, able to surprise your opponents by swiftly switching between melee and ranged combat. -Whenever you make an attack with a thrown weapon you may choose to draw a weapon either immediately before or after the attack. This does not count against your one free use of use an object each turn. -You may make a ranged attack with a thrown weapon in melee without suffering disadvantage. -If you make a ranged attack with a thrown weapon against an enemy, you gain advantage on your next melee attack against that enemy this turn. Once you use this ability against an enemy it doesn't function against that enemy again until you finish a long rest. And this is the new and improved version. Thrown Weapon Master Redux [COLOR=#000000]You specialize in confounding your opponents with a mix of ranged and melee attacks.[/COLOR] [LIST] [*]-Whenever you make a ranged attack with a thrown weapon, you may draw another weapon immediately after making that attack, and without using an action. [*]-Whenever you make a ranged attack against a target at least 10 feet away, you gain advantage on your first melee attack made against that enemy this turn. [*]-On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can make one ranged weapon attack with a thrown weapon against a different target as a bonus action. This attack does not gain disadvantage from being within 5 feet of a hostile creature. [/LIST] Critiques welcome and encouraged. Thanks. Edited for grammar. [/QUOTE]
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