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Thrown Weapon Seeker with nothing to throw...
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<blockquote data-quote="chorolus" data-source="post: 5172194" data-attributes="member: 89552"><p>Well, I guess I forgot to state it above, but one solution to the limited Thrown Weapon selection that Seekers start with is to simply hybrid-class with something else that comes with more Weapon Proficiencies... </p><p></p><p>I listed Ranger as an example because it could help with some of the damage-dealing complaints in this thread as well. You could just as easily Hybridize with a Rogue or any other melee class, and basically come trained in every throwing weapon available. You could pick up pretty much all non-superior weapons that way too, and gain a bit more utility as a hybrid class character. </p><p></p><p>Stat-wise, those throwing weapons aren't exactly golden...but if you want more flexibility, just skin an existing weapon, and use its stats...but then call the weapon something else as 'fluff'. You could use the stats for a Drow Long Dagger, but have a character portrait of you flinging Dwarven Handaxes around then explain in your character bio that your daggers are viciously curved, and resemble axes more then anything else... Or like was said above, you could negotiate with your GM, perhaps perform/pay someone to perform an enchantment-swap ritual, and pick up any Heavy Blade weapon you're proficient with that has the Farbond enchantment and fling that around instead.</p></blockquote><p></p>
[QUOTE="chorolus, post: 5172194, member: 89552"] Well, I guess I forgot to state it above, but one solution to the limited Thrown Weapon selection that Seekers start with is to simply hybrid-class with something else that comes with more Weapon Proficiencies... I listed Ranger as an example because it could help with some of the damage-dealing complaints in this thread as well. You could just as easily Hybridize with a Rogue or any other melee class, and basically come trained in every throwing weapon available. You could pick up pretty much all non-superior weapons that way too, and gain a bit more utility as a hybrid class character. Stat-wise, those throwing weapons aren't exactly golden...but if you want more flexibility, just skin an existing weapon, and use its stats...but then call the weapon something else as 'fluff'. You could use the stats for a Drow Long Dagger, but have a character portrait of you flinging Dwarven Handaxes around then explain in your character bio that your daggers are viciously curved, and resemble axes more then anything else... Or like was said above, you could negotiate with your GM, perhaps perform/pay someone to perform an enchantment-swap ritual, and pick up any Heavy Blade weapon you're proficient with that has the Farbond enchantment and fling that around instead. [/QUOTE]
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