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General Tabletop Discussion
*Pathfinder & Starfinder
Thrown Weapons... what can make them viable?
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<blockquote data-quote="Jack Simth" data-source="post: 3577496" data-attributes="member: 29252"><p>There's a way to make it work, but you need to be a rogue or similar sneak, who can get lots and lots of extra damage on the thrown weapons.</p><p></p><p>Rogue build (straight up rogue):</p><p>Max ranks in Use Magic Device</p><p>Quick Draw</p><p>Two-Weapon Fighting (and the later upgrades as appropriet to level)</p><p>Lots and lots of Flasks of Acid, Flasks of Alchemist's Fire, plus a high caster level wand of Produce Flame (Druid version) (possibly more than one), a wand of Flame Blade (Druid spell), and a high caster level wand of Chill Touch (Sor/Wiz spell), wand of Grease.</p><p></p><p>Flame Blade and Chill Touch for close up (one is a touch spell, the other is an effect spell - they don't get in each other's way, so you can use both and two-weapon fight with touch attacks at close when needed). Flasks of Acid and Flasks of Alchemist's Fire for at range when your opponent is flat-footed. Wand of Grease to force balance checks - and when balancing, anything without five or more ranks in Balance is considered flat-footed.</p><p></p><p>Mostly, though, thrown weapons need to be used as they were traditionally used - as an opening move before a charge to soften up an opponent.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3577496, member: 29252"] There's a way to make it work, but you need to be a rogue or similar sneak, who can get lots and lots of extra damage on the thrown weapons. Rogue build (straight up rogue): Max ranks in Use Magic Device Quick Draw Two-Weapon Fighting (and the later upgrades as appropriet to level) Lots and lots of Flasks of Acid, Flasks of Alchemist's Fire, plus a high caster level wand of Produce Flame (Druid version) (possibly more than one), a wand of Flame Blade (Druid spell), and a high caster level wand of Chill Touch (Sor/Wiz spell), wand of Grease. Flame Blade and Chill Touch for close up (one is a touch spell, the other is an effect spell - they don't get in each other's way, so you can use both and two-weapon fight with touch attacks at close when needed). Flasks of Acid and Flasks of Alchemist's Fire for at range when your opponent is flat-footed. Wand of Grease to force balance checks - and when balancing, anything without five or more ranks in Balance is considered flat-footed. Mostly, though, thrown weapons need to be used as they were traditionally used - as an opening move before a charge to soften up an opponent. [/QUOTE]
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Thrown Weapons... what can make them viable?
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