Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Thrown Weapons... what can make them viable?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Votan" data-source="post: 3577589" data-attributes="member: 18680"><p>It seems like good ideas come in batches. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>In the case of Shuriken's it is almost silly otherwise as, given that these items are ammo, they are never going to be viable to invest in without some sort of boost. Even as a secondary combat mode, they have the problem of requiring feats to be really effective -- it is really hard to justify burning feats on thrown weapons unless you are a fighter. </p><p></p><p>I wonder how much of this is due to two features of D&D:</p><p></p><p>1) People take an enormous number of "hits" wioth thrown weapons to kill at medium or high levels. There are many examples in real fights of people being killed by a single thrown spear, arrow or axe. In D&D, people need to have a vast reserve of hit points worn down and that tends to distort the amount of ammunition required to fight a foe. </p><p></p><p>2) Magic items are so important in 3.5 that the options to make something magic will also drive weapon choice strategy. If weapon X can't be made to pierce DR/magic then it is in big trouble at medium and high levels. </p><p></p><p>3) Feats are often required to make ranged attacks work. The lower levels were items 1 and 2 are not driving strategy have the problem of people being unable to hit with a thrown spear because of astonishing ranged attack penalities and poor overall attack bonuses. To fix tthis requires a massive investment of feats . . .</p><p></p><p>I do not know how to fix this but I think that it is worth noting.</p></blockquote><p></p>
[QUOTE="Votan, post: 3577589, member: 18680"] It seems like good ideas come in batches. :) In the case of Shuriken's it is almost silly otherwise as, given that these items are ammo, they are never going to be viable to invest in without some sort of boost. Even as a secondary combat mode, they have the problem of requiring feats to be really effective -- it is really hard to justify burning feats on thrown weapons unless you are a fighter. I wonder how much of this is due to two features of D&D: 1) People take an enormous number of "hits" wioth thrown weapons to kill at medium or high levels. There are many examples in real fights of people being killed by a single thrown spear, arrow or axe. In D&D, people need to have a vast reserve of hit points worn down and that tends to distort the amount of ammunition required to fight a foe. 2) Magic items are so important in 3.5 that the options to make something magic will also drive weapon choice strategy. If weapon X can't be made to pierce DR/magic then it is in big trouble at medium and high levels. 3) Feats are often required to make ranged attacks work. The lower levels were items 1 and 2 are not driving strategy have the problem of people being unable to hit with a thrown spear because of astonishing ranged attack penalities and poor overall attack bonuses. To fix tthis requires a massive investment of feats . . . I do not know how to fix this but I think that it is worth noting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Thrown Weapons... what can make them viable?
Top