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Thud The RPG A 5E Hack
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<blockquote data-quote="DaedalusX51" data-source="post: 7166341" data-attributes="member: 96233"><p>I like most of this, but I'm not a fan of 3 levels of Indomitable. Is this 3 uses of a once per encounter power that allows you to re-roll a failed save? If so that seems like a lot of saves. I would probably put it at only one per encounter. However, if you want it to be 3 saves per encounter you might as well just make it advantage on saving throws. It frees up two levels to make new special features.</p><p></p><p>Speaking of which, is there any reason that you do not have second wind for the Fighter? Unless that is part of the default rules for all characters, like in 4E. I think it's a pretty iconic ability. Maybe put this at 3rd level if it's not.</p><p></p><p>At 9th level maybe add in a Weapon Mastery feature? (of whatever you think would be balanced)</p><p></p><p>Otherwise this seems pretty solid.</p></blockquote><p></p>
[QUOTE="DaedalusX51, post: 7166341, member: 96233"] I like most of this, but I'm not a fan of 3 levels of Indomitable. Is this 3 uses of a once per encounter power that allows you to re-roll a failed save? If so that seems like a lot of saves. I would probably put it at only one per encounter. However, if you want it to be 3 saves per encounter you might as well just make it advantage on saving throws. It frees up two levels to make new special features. Speaking of which, is there any reason that you do not have second wind for the Fighter? Unless that is part of the default rules for all characters, like in 4E. I think it's a pretty iconic ability. Maybe put this at 3rd level if it's not. At 9th level maybe add in a Weapon Mastery feature? (of whatever you think would be balanced) Otherwise this seems pretty solid. [/QUOTE]
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