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<blockquote data-quote="Dausuul" data-source="post: 5397390" data-attributes="member: 58197"><p>Well, first off, I've never understood this idea that a set of stats with a couple below-average numbers is a bad one. And I'm not in the "make do with whatever the dice dish out" camp; I do believe there is such a thing as a bad stat set. But it's defined, to me, by the lack of <em>high</em> stats rather than the presence of low ones. I think 16-13-10-10-7-5 is a much better stat set than 13-12-11-11-10-10, and much easier to build a concept around.</p><p></p><p>(Of course, I habitually play caster-types, who almost always benefit from hyper-specialization in a single stat. If I played warrior-types, I might feel differently.)</p><p></p><p>But, to the original post... I'll assume we're talking 3E here, since stat rolling is rare in 4E. To make it more challenging, I'll pick a class with substantial MAD, and avoid the obvious dump stat. So: Paladin with low Dex and Con.</p><p></p><p><strong>Thug:</strong> A lean and hollow-cheeked fanatic with burning eyes and a shaven head. As a child, she was attacked by a wraith under control of a necromancer, and it left her with a tremor in her limbs and a wracking cough that have never faded. She has driven herself for years to overcome her frailty with brutal physical training. While it has not restored her health, it has given her the strength to take up arms against the evils of the world. She hates all dark magic, and is suspicious of arcane casters in general; she needs only the slightest excuse to burn a wizard at the stake. She never admits weakness and has no patience for it in others, and she never retreats once battle is joined.</p><p></p><p><strong>Angel:</strong> A bony, clumsy young man with a mop of red hair and a ready smile. He was born premature and barely survived his first year. Growing up, he was always the weakest and the slowest; he was picked on mercilessly by the other children. This taught him a deep sympathy for the downtrodden. When he was twelve, he saved the life of a wandering paladin, who took him in and trained him to fight the good fight. Now a paladin himself, he spends much of his time battling evil, but never loses sight of the people he is sworn to protect--to him, saving one innocent life is worth more than slaughtering a hundred demons.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5397390, member: 58197"] Well, first off, I've never understood this idea that a set of stats with a couple below-average numbers is a bad one. And I'm not in the "make do with whatever the dice dish out" camp; I do believe there is such a thing as a bad stat set. But it's defined, to me, by the lack of [i]high[/i] stats rather than the presence of low ones. I think 16-13-10-10-7-5 is a much better stat set than 13-12-11-11-10-10, and much easier to build a concept around. (Of course, I habitually play caster-types, who almost always benefit from hyper-specialization in a single stat. If I played warrior-types, I might feel differently.) But, to the original post... I'll assume we're talking 3E here, since stat rolling is rare in 4E. To make it more challenging, I'll pick a class with substantial MAD, and avoid the obvious dump stat. So: Paladin with low Dex and Con. [b]Thug:[/b] A lean and hollow-cheeked fanatic with burning eyes and a shaven head. As a child, she was attacked by a wraith under control of a necromancer, and it left her with a tremor in her limbs and a wracking cough that have never faded. She has driven herself for years to overcome her frailty with brutal physical training. While it has not restored her health, it has given her the strength to take up arms against the evils of the world. She hates all dark magic, and is suspicious of arcane casters in general; she needs only the slightest excuse to burn a wizard at the stake. She never admits weakness and has no patience for it in others, and she never retreats once battle is joined. [b]Angel:[/b] A bony, clumsy young man with a mop of red hair and a ready smile. He was born premature and barely survived his first year. Growing up, he was always the weakest and the slowest; he was picked on mercilessly by the other children. This taught him a deep sympathy for the downtrodden. When he was twelve, he saved the life of a wandering paladin, who took him in and trained him to fight the good fight. Now a paladin himself, he spends much of his time battling evil, but never loses sight of the people he is sworn to protect--to him, saving one innocent life is worth more than slaughtering a hundred demons. [/QUOTE]
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