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<blockquote data-quote="Simulacrum" data-source="post: 1158218" data-attributes="member: 7749"><p>I disagree with the tirade against 3.5</p><p>3.5 is a good *next* step and it was necessary. (for me at last)</p><p>My games improved alot since 3.5 as they become more stable and less taxing for me in doing the gamebalance job. The new rules and revisions are imho all exellent.</p><p></p><p>The idea that DnD became a roleplay free tabletop war game is a joke. I kow a lot of roleplayers and none of them ceased to actually *roleplay*. I also dont feel like the minature thing give DnD too much of a tabletop wargame feeling. In DnD things are a lot more diverse and very hard to forsee. Yet it makes combat a lot more "realistic" and better to judge. Wich in turns adds alot to the experience and makes battles even more memorable.</p></blockquote><p></p>
[QUOTE="Simulacrum, post: 1158218, member: 7749"] I disagree with the tirade against 3.5 3.5 is a good *next* step and it was necessary. (for me at last) My games improved alot since 3.5 as they become more stable and less taxing for me in doing the gamebalance job. The new rules and revisions are imho all exellent. The idea that DnD became a roleplay free tabletop war game is a joke. I kow a lot of roleplayers and none of them ceased to actually *roleplay*. I also dont feel like the minature thing give DnD too much of a tabletop wargame feeling. In DnD things are a lot more diverse and very hard to forsee. Yet it makes combat a lot more "realistic" and better to judge. Wich in turns adds alot to the experience and makes battles even more memorable. [/QUOTE]
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