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<blockquote data-quote="maddman75" data-source="post: 1158382" data-attributes="member: 2673"><p>Well, I guess I'll throw my $.02 in on the reasons that my hat of 5.3 know no limit.</p><p></p><p>- Unneeded changes. Did every other spell REALLY need it's area of effect, range, or duration changed? I was looking through the SRD when I realized that I could not justify $90 for the revision, and pressure my players to spend $30 for changes to the system that will never matter. It makes no difference to me that a spell is 30' radius instead of 20'. It looked like change for the sake of change.</p><p></p><p>- Weapon chart. First and most offensively, it's change for the sake of change. In all the time I've spent here, RPGnet, rgfd, dragonsfoot and other online forums I never once EVER recall someone complaining about the weapon sizes. And at DF they complain about the art like it's an affront to God, daring him to bring down a plauge of locusts o'er the land. Second, it add a needless level of complexity. Before, I didn't have to worry about the size. It was a longsword. Humans, dwarves, and elves used it in one hand. Halflings and gnomes used it in two. Third, it violates some important genre trappings. I mean if elven sized knives making for fine hobbit sized swords is good enough for JRRT, it's good enough for me.</p><p></p><p>- Focus on minis. This I really don't mind. They used the same descriptions in d20 modern, and they aren't even selling minis. Heck, I didn't understand the AoO rules until I came to Eric's page and looked at his minis diagrams. Those should be in the PHB!</p><p></p><p>- Too hard on magic. Yes, there were some spells that needed to be fixed. But they went too far. Haste is near worthless now. If they'd at least made it a MEA, that would be something. You could make a move and still full attack, or a wizard could cast a full round spell right then. But a single extra attack. Whoopee. Fly and polymorph were rendered useless to those who used them for noncombat purposes to reign in munchkins. Same with stat boosters. I never had a problem with the 'shower, shave, and buff' routine. For a big fight, we'd buff. If someone had an extra spell, they'd throw a Bull's on the warrior. Only change I'll use it to shield, because it's easier to figure out. Haste and Harm will get my houserules, everything else can stay.</p><p></p><p>- Golf bag o' weapons. This is only a problem if the DM uses a golf bag o' monsters. If the PCs are used to running into random things, then yeah, you'll want a golf bag. I tend more to use specific foes in an adventure. So if they are battling werewolves, time to stock up on silver weapons.</p><p></p><p>- Removing the DM. This is a new way of saying 'rules-heavy system'. Nothing wrong with a rules heavy system. If you want a ruleset that is fast and flies by the seat of it's pants there are plenty out there. (I highly recommend Buffy)</p><p></p><p>- Pokemount. This should be included as an option. Or make the mount an option, let the paladin get a holy weapon or something. But this is something that would completely ruin the feel on my world.</p><p></p><p>I may eventually get the MM, as the changes in there are about the only ones that I don't find distasteful.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1158382, member: 2673"] Well, I guess I'll throw my $.02 in on the reasons that my hat of 5.3 know no limit. - Unneeded changes. Did every other spell REALLY need it's area of effect, range, or duration changed? I was looking through the SRD when I realized that I could not justify $90 for the revision, and pressure my players to spend $30 for changes to the system that will never matter. It makes no difference to me that a spell is 30' radius instead of 20'. It looked like change for the sake of change. - Weapon chart. First and most offensively, it's change for the sake of change. In all the time I've spent here, RPGnet, rgfd, dragonsfoot and other online forums I never once EVER recall someone complaining about the weapon sizes. And at DF they complain about the art like it's an affront to God, daring him to bring down a plauge of locusts o'er the land. Second, it add a needless level of complexity. Before, I didn't have to worry about the size. It was a longsword. Humans, dwarves, and elves used it in one hand. Halflings and gnomes used it in two. Third, it violates some important genre trappings. I mean if elven sized knives making for fine hobbit sized swords is good enough for JRRT, it's good enough for me. - Focus on minis. This I really don't mind. They used the same descriptions in d20 modern, and they aren't even selling minis. Heck, I didn't understand the AoO rules until I came to Eric's page and looked at his minis diagrams. Those should be in the PHB! - Too hard on magic. Yes, there were some spells that needed to be fixed. But they went too far. Haste is near worthless now. If they'd at least made it a MEA, that would be something. You could make a move and still full attack, or a wizard could cast a full round spell right then. But a single extra attack. Whoopee. Fly and polymorph were rendered useless to those who used them for noncombat purposes to reign in munchkins. Same with stat boosters. I never had a problem with the 'shower, shave, and buff' routine. For a big fight, we'd buff. If someone had an extra spell, they'd throw a Bull's on the warrior. Only change I'll use it to shield, because it's easier to figure out. Haste and Harm will get my houserules, everything else can stay. - Golf bag o' weapons. This is only a problem if the DM uses a golf bag o' monsters. If the PCs are used to running into random things, then yeah, you'll want a golf bag. I tend more to use specific foes in an adventure. So if they are battling werewolves, time to stock up on silver weapons. - Removing the DM. This is a new way of saying 'rules-heavy system'. Nothing wrong with a rules heavy system. If you want a ruleset that is fast and flies by the seat of it's pants there are plenty out there. (I highly recommend Buffy) - Pokemount. This should be included as an option. Or make the mount an option, let the paladin get a holy weapon or something. But this is something that would completely ruin the feel on my world. I may eventually get the MM, as the changes in there are about the only ones that I don't find distasteful. [/QUOTE]
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