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<blockquote data-quote="Camarath" data-source="post: 1159141" data-attributes="member: 11987"><p>I am sorry if I took you post out of context but I just don't see how having rules and being a "quality" DM are necessarily in conflict. IMO the job of a rule system is just that to be a system of rules that allows me to run a game rather than merely tell a story. I think that story telling and role-playing are important parts of the game but it is not the responsibility of the rule system to mandate and facilitate them IMO that is the DM's job. I also see nothing wrong with playing D&D as just a more complex game of chess, while I do not play that way myself it is nice that the rules are adequately thorough enough that I could do so if I wanted to. I am not sure how you extrapolated some sort of bias agianst DMs from my post.</p><p></p><p> So you liked the the system of which you said "The philosophy underlying 3E is to remove the DM from the game". I am sorry I missed that in your post. I had thought you did not like 3e or 3.5e because their rules covered areas you thought should be the DM sole domain (note: I am not sure what rules you find objectionable). One thing I especially like about 3(.5)E is its transparent modular nature which makes it ease for me to alter and amend the rules to suit my game and my group's game playing style in a way that would be diffcult with a less substantial and less assessable rule system. I look at the rules as being a tool to helping me arbitrate in-game situations and occurrences rather than an impediment to my doing so.</p></blockquote><p></p>
[QUOTE="Camarath, post: 1159141, member: 11987"] I am sorry if I took you post out of context but I just don't see how having rules and being a "quality" DM are necessarily in conflict. IMO the job of a rule system is just that to be a system of rules that allows me to run a game rather than merely tell a story. I think that story telling and role-playing are important parts of the game but it is not the responsibility of the rule system to mandate and facilitate them IMO that is the DM's job. I also see nothing wrong with playing D&D as just a more complex game of chess, while I do not play that way myself it is nice that the rules are adequately thorough enough that I could do so if I wanted to. I am not sure how you extrapolated some sort of bias agianst DMs from my post. So you liked the the system of which you said "The philosophy underlying 3E is to remove the DM from the game". I am sorry I missed that in your post. I had thought you did not like 3e or 3.5e because their rules covered areas you thought should be the DM sole domain (note: I am not sure what rules you find objectionable). One thing I especially like about 3(.5)E is its transparent modular nature which makes it ease for me to alter and amend the rules to suit my game and my group's game playing style in a way that would be diffcult with a less substantial and less assessable rule system. I look at the rules as being a tool to helping me arbitrate in-game situations and occurrences rather than an impediment to my doing so. [/QUOTE]
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