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<blockquote data-quote="Gothmog" data-source="post: 1159651" data-attributes="member: 317"><p>Originally posted by shadow:</p><p></p><p>"Finally, 3.5e has fractured the D&D community. The situation is similar to the waning days of 2e with the advent of the Player's Option books. Players would use a hodgepodge of various rule sets, and no two groups ever played the same game."</p><p></p><p></p><p>How exactly is this a problem? I have heard this "fracturing of the community" since 3.5 was announced, and I have yet to understand this arguement. D&D never was, and never will be a unified community that uses all the same rules. I know I haven't played D&D as written in the books since I was 12- I have my own likes and dislikes about the system, and I house rule the heck out of it so the system fits my world and likes. I use critical hits and fumbles, a spellcasting system based on a casting roll, no nonhuman PCs, etc. This is only an issue if you play something like Living Greyhawk, and you couldn't get me to touch Living games with a 10 foot pole.</p><p></p><p>Personally, I think dcollins is WAY off in his assessment of 3.5, but to each his own. I LOVE the DR changes, like the spell changes to lower their power (casters were overpowered in 3E), like the standardization of monster progression, like the bumped up monster stats, and think the revised classes are a big improvement. I have always used minis, so thats a non-issue to me. The only things I don't like are pokepaladins (never had trouble with the paladin's mount, and I have a guy that has been running a paladin for 12 years), and the new weapon sizing rules. You know what though? Just because it is printed in a book doesn't mean I have to use it. For paladin mounts and weapon size, I stayed with 3E- rule 0 (aka DM's perogitive) beats anything in the books.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1159651, member: 317"] Originally posted by shadow: "Finally, 3.5e has fractured the D&D community. The situation is similar to the waning days of 2e with the advent of the Player's Option books. Players would use a hodgepodge of various rule sets, and no two groups ever played the same game." How exactly is this a problem? I have heard this "fracturing of the community" since 3.5 was announced, and I have yet to understand this arguement. D&D never was, and never will be a unified community that uses all the same rules. I know I haven't played D&D as written in the books since I was 12- I have my own likes and dislikes about the system, and I house rule the heck out of it so the system fits my world and likes. I use critical hits and fumbles, a spellcasting system based on a casting roll, no nonhuman PCs, etc. This is only an issue if you play something like Living Greyhawk, and you couldn't get me to touch Living games with a 10 foot pole. Personally, I think dcollins is WAY off in his assessment of 3.5, but to each his own. I LOVE the DR changes, like the spell changes to lower their power (casters were overpowered in 3E), like the standardization of monster progression, like the bumped up monster stats, and think the revised classes are a big improvement. I have always used minis, so thats a non-issue to me. The only things I don't like are pokepaladins (never had trouble with the paladin's mount, and I have a guy that has been running a paladin for 12 years), and the new weapon sizing rules. You know what though? Just because it is printed in a book doesn't mean I have to use it. For paladin mounts and weapon size, I stayed with 3E- rule 0 (aka DM's perogitive) beats anything in the books. [/QUOTE]
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