Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Thumbs Down to 3.5 Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JeffB" data-source="post: 1162273" data-attributes="member: 518"><p>I have to put myself into the camp of “had more fun DMing previous versions of the game”</p><p></p><p>The older editions may require more rules adjudication by the DM, but common sense seems to take care of the vast majority of issues as long as the players have some degree of common sense too. </p><p></p><p>3.X makes rules adjudication easier when a problem arises for sure. There’s probably an answer somewhere in one of those books. </p><p></p><p>Unfortunately I also find it encourages players to worry more about getting the situation adjudicated “by the book” rather than making them worry more about getting on with the adventure.</p><p></p><p>As a DM I find myself less creative using 3.X. While the standardization of so many things is nice, one can only create within the “hard” parameters the rule-set allows for: it’s much harder to create beyond those parameters. I have to make everything fit into those little boxes. </p><p></p><p>The 3.X rules are so intertwined in so many areas that if one makes a snap/house ruling about X, it likely affects other things down the road and cause problems. If I for example, limit item-creation or the commonality (is that a word?) of magic, it totally messes up other crucial subsystems like the CR/EL/XP system. 3.X assume PC’s will all have so much treasure, so much magic, etc. Earlier versions of the game made the DM do more work to figure out what he wanted for his particular campaign, but at the same time, the systems were so abstract that it adapted easily to whatever he ended up choosing. There is too much assumption in 3.X that the rules will be adhered to as a whole. Used in part, the 3.X systems break down. The older editions may have not had the stable framework from the get-go but could be tailored as each DM sees fit. In that way the DM would have some more work. However, the DM would also have the final results he was looking for.</p><p></p><p>I think it may well be a “left/right side of the brain” thing. I also think the D&D community has changed very much in 20 years. Players especially. There is much more focus on the intricacies of the game system as opposed to the story, the adventure and the excitement, IME at least. Players are more concerned w/ getting that new feat or qualifying for a new PrClass or having a spell no-one else uses instead of taking on that next quest, the sense of wonder of finding new places and things to explore, villains to vanquish, or plots to foil. The vehicle is the focus as opposed to the trip itself</p><p></p><p>That said, there are many things 3.X does well, and I will continue to try and find that happy medium as a DM using the system. I have high hopes for the Troll Lords and C&C <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="JeffB, post: 1162273, member: 518"] I have to put myself into the camp of “had more fun DMing previous versions of the game” The older editions may require more rules adjudication by the DM, but common sense seems to take care of the vast majority of issues as long as the players have some degree of common sense too. 3.X makes rules adjudication easier when a problem arises for sure. There’s probably an answer somewhere in one of those books. Unfortunately I also find it encourages players to worry more about getting the situation adjudicated “by the book” rather than making them worry more about getting on with the adventure. As a DM I find myself less creative using 3.X. While the standardization of so many things is nice, one can only create within the “hard” parameters the rule-set allows for: it’s much harder to create beyond those parameters. I have to make everything fit into those little boxes. The 3.X rules are so intertwined in so many areas that if one makes a snap/house ruling about X, it likely affects other things down the road and cause problems. If I for example, limit item-creation or the commonality (is that a word?) of magic, it totally messes up other crucial subsystems like the CR/EL/XP system. 3.X assume PC’s will all have so much treasure, so much magic, etc. Earlier versions of the game made the DM do more work to figure out what he wanted for his particular campaign, but at the same time, the systems were so abstract that it adapted easily to whatever he ended up choosing. There is too much assumption in 3.X that the rules will be adhered to as a whole. Used in part, the 3.X systems break down. The older editions may have not had the stable framework from the get-go but could be tailored as each DM sees fit. In that way the DM would have some more work. However, the DM would also have the final results he was looking for. I think it may well be a “left/right side of the brain” thing. I also think the D&D community has changed very much in 20 years. Players especially. There is much more focus on the intricacies of the game system as opposed to the story, the adventure and the excitement, IME at least. Players are more concerned w/ getting that new feat or qualifying for a new PrClass or having a spell no-one else uses instead of taking on that next quest, the sense of wonder of finding new places and things to explore, villains to vanquish, or plots to foil. The vehicle is the focus as opposed to the trip itself That said, there are many things 3.X does well, and I will continue to try and find that happy medium as a DM using the system. I have high hopes for the Troll Lords and C&C :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thumbs Down to 3.5 Edition
Top