Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Thumbs Down to 3.5 Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1162792" data-attributes="member: 3146"><p>I have much more fun DMing 3.x than I ever had DMing previous versions of the game. I think that's because 3.x has incorporated a lot of the things that the previous versions of the game needed (and my friends and I had endless discussions about how to implement)--like a workable skill system and non-broken multiclassing mechanics for instance.</p><p></p><p></p><p></p><p>This seems like a rather inaccurate complaint to me. Yes, if you change one aspect of the system (the availability and frequencey of magic items, for instance), it makes throws other aspects of the system (the CR system and the value of armor class--in particular heavy armor, shields, Dodge, and Combat Expertise--for instance) out of whack. But that's no different from 1e or 2e. A 2e 12th level 2e character with plate mail and a battle axe wasn't capable of taking on the same creatures as a character with +3 platemail, a +2 shield and a sword of life stealing. Similarly a wizard with a staff of power or a wand of fireballs was far more powerful than a wizard with his spellbook and a dagger.</p><p></p><p>1 and 2e had no guides for how much equipment a character was supposed to have and much less precise guides for what an x-level character was supposed to be capable of. If you were a 1e or a 2e DM, you had to eyeball things. Kobolds are an appropriate threat to a level 1 party. Etc etc. If your particular campaign choices throw your 3e game out of whack, you're no worse off than you were in 1e or 2e because it's no harder to eyeball 3e capabilities than it was to eyeball 1e and 2e capabilities. Know your party, know your players, know your monsters and if you've got a non-standard setup, it shouldn't be any more work to set up encounters than it was in 1e or 2e.</p><p></p><p>If you're having more difficulty eyeballing a nonstandard 3.x game, I would guess it's because you're more familiar with 1e and 2e than 3.x--not because of any inherent difference.</p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>That's entirely a player thing. When I was in high school and played D&D 2e with my friends, we were focussed on kits and specializations and wierd spells and maximizing things. When I got back into the game with 3e, I've played with groups that focus on the story and groups that focus on combat mechanics. (Of course mechanics can be a part of the story--is the character whose dream since conversion has been to join the Knights Templar focussing on mechanics or story when he shouts for joy upon reaching level 7 and becoming Ftr 4/Pal 2/Templar 1? If the game integrates mechanics and story properly, I would say that the two things are inseperable).</strong></p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1162792, member: 3146"] I have much more fun DMing 3.x than I ever had DMing previous versions of the game. I think that's because 3.x has incorporated a lot of the things that the previous versions of the game needed (and my friends and I had endless discussions about how to implement)--like a workable skill system and non-broken multiclassing mechanics for instance. [b][/b] This seems like a rather inaccurate complaint to me. Yes, if you change one aspect of the system (the availability and frequencey of magic items, for instance), it makes throws other aspects of the system (the CR system and the value of armor class--in particular heavy armor, shields, Dodge, and Combat Expertise--for instance) out of whack. But that's no different from 1e or 2e. A 2e 12th level 2e character with plate mail and a battle axe wasn't capable of taking on the same creatures as a character with +3 platemail, a +2 shield and a sword of life stealing. Similarly a wizard with a staff of power or a wand of fireballs was far more powerful than a wizard with his spellbook and a dagger. 1 and 2e had no guides for how much equipment a character was supposed to have and much less precise guides for what an x-level character was supposed to be capable of. If you were a 1e or a 2e DM, you had to eyeball things. Kobolds are an appropriate threat to a level 1 party. Etc etc. If your particular campaign choices throw your 3e game out of whack, you're no worse off than you were in 1e or 2e because it's no harder to eyeball 3e capabilities than it was to eyeball 1e and 2e capabilities. Know your party, know your players, know your monsters and if you've got a non-standard setup, it shouldn't be any more work to set up encounters than it was in 1e or 2e. If you're having more difficulty eyeballing a nonstandard 3.x game, I would guess it's because you're more familiar with 1e and 2e than 3.x--not because of any inherent difference. [b] That's entirely a player thing. When I was in high school and played D&D 2e with my friends, we were focussed on kits and specializations and wierd spells and maximizing things. When I got back into the game with 3e, I've played with groups that focus on the story and groups that focus on combat mechanics. (Of course mechanics can be a part of the story--is the character whose dream since conversion has been to join the Knights Templar focussing on mechanics or story when he shouts for joy upon reaching level 7 and becoming Ftr 4/Pal 2/Templar 1? If the game integrates mechanics and story properly, I would say that the two things are inseperable).[/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thumbs Down to 3.5 Edition
Top