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Thundarr the barbarian D20 Apocalypse
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<blockquote data-quote="dwayne" data-source="post: 2417920" data-attributes="member: 25437"><p>Had this Idea for a long time and forgot about it untill now. Just got D20 Apocalypse and thought that the thundarr thing would be fun but i my self work a lot and would need some help completing the the campain. Can not remember a lot about the cartoon so i need your help any ideas are welcome. </p><p></p><p>Here is what i have so far</p><p></p><p><a href="http://www.rpglibrary.org/settings/thundarr/" target="_blank">http://www.rpglibrary.org/settings/thundarr/</a></p><p></p><p>Using the above info from that sight i came up with these ideas.</p><p></p><p>Relics and Ruins: use rules from d20 apocalypse for scavenging.</p><p></p><p>Stormy Weather: Death Storms (with red acid rain that dissolves rock), use the environmental hazards in d20 apocalypse, Negastorms (which look much the same as a Death Storm, but with "negative lightning" instead of acid rain) Ghost storm in d20 apocalypse,, toxic mists (found in a variety of colors, usually glowing) fallout cloud in d20 apocalypse.</p><p></p><p>Artifacts: placed by DM using high level teck from d20 future.</p><p></p><p>Classes</p><p>Barbarians: talent trees from 22 taent trees an another 22 talent trees.</p><p>Sorcerers and Sorceresses: The occultist frommodern</p><p>Wizards: The mage from modern added requirement non lawful and mutation of some sort remove summon familiar replace with arcane focuse</p><p>Witches and Warlocks:maby the mystic from d20 urban arcana?</p><p>Nonhumans</p><p>Ape People: Moreau Overt</p><p>Carocs: lizerd man.</p><p>Desert People: Gnomes</p><p>Groundlings: Moreau Overt</p><p>Hawk People: Moreau Overt</p><p>Little People: halflings</p><p>Moks: weren from d20 future</p><p>Mutants use those in d20 apocalypse.</p><p>Monsters</p><p>example of this is the Lava Worm: purple worm with breath weapon and fire subtype.</p><p></p><p>Hows that for starters? any other ideas welcome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="dwayne, post: 2417920, member: 25437"] Had this Idea for a long time and forgot about it untill now. Just got D20 Apocalypse and thought that the thundarr thing would be fun but i my self work a lot and would need some help completing the the campain. Can not remember a lot about the cartoon so i need your help any ideas are welcome. Here is what i have so far [url]http://www.rpglibrary.org/settings/thundarr/[/url] Using the above info from that sight i came up with these ideas. Relics and Ruins: use rules from d20 apocalypse for scavenging. Stormy Weather: Death Storms (with red acid rain that dissolves rock), use the environmental hazards in d20 apocalypse, Negastorms (which look much the same as a Death Storm, but with "negative lightning" instead of acid rain) Ghost storm in d20 apocalypse,, toxic mists (found in a variety of colors, usually glowing) fallout cloud in d20 apocalypse. Artifacts: placed by DM using high level teck from d20 future. Classes Barbarians: talent trees from 22 taent trees an another 22 talent trees. Sorcerers and Sorceresses: The occultist frommodern Wizards: The mage from modern added requirement non lawful and mutation of some sort remove summon familiar replace with arcane focuse Witches and Warlocks:maby the mystic from d20 urban arcana? Nonhumans Ape People: Moreau Overt Carocs: lizerd man. Desert People: Gnomes Groundlings: Moreau Overt Hawk People: Moreau Overt Little People: halflings Moks: weren from d20 future Mutants use those in d20 apocalypse. Monsters example of this is the Lava Worm: purple worm with breath weapon and fire subtype. Hows that for starters? any other ideas welcome :) [/QUOTE]
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