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Thunder and Fang
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<blockquote data-quote="Systole" data-source="post: 5955590" data-attributes="member: 93930"><p>Until you have the feat, you can't use the earthbreaker and the klar together. According to <a href="http://www.d20pfsrd.com/equipment---final/weapons" target="_blank">RAW</a> (about 2/3 the way down the page), "Two hands are required to wield a two-handed weapon effectively." The feat allows you to circumvent this rule. You pretend the earthbreaker is a MH and the klar is a light OH.</p><p> </p><p>Now, your question is, "How does it work prior to getting the feat?" According to the book, it doesn't. Period, end of story. You can't TWF with an earthbreaker.</p><p> </p><p>However, if your question were, "Yeah, but that sucks, because the rules are keeping me from playing neat character concept and having fun! So how should I houserule this so I can play a neat character concept and have fun?" In that case, I'd probably say -2/-6 if you have the TWF feat. Basically, you're swinging the big honkin' hammer, and then trying to get a quick backhand slap in with the klar afterwards. So your main swing is slightly less effective (going from 1.5 STR to 1 STR because of TWF) because you're worried about the set-up for the backhand, and then the secondary swing is really tough to pull off until you've "practiced enough" (i.e. gotten the feat). Mechanically, it's not so bad that your character would be completely hamstrung without the Thunder and Fang feat, but you'd be much better off with it.</p></blockquote><p></p>
[QUOTE="Systole, post: 5955590, member: 93930"] Until you have the feat, you can't use the earthbreaker and the klar together. According to [URL="http://www.d20pfsrd.com/equipment---final/weapons"]RAW[/URL] (about 2/3 the way down the page), "Two hands are required to wield a two-handed weapon effectively." The feat allows you to circumvent this rule. You pretend the earthbreaker is a MH and the klar is a light OH. Now, your question is, "How does it work prior to getting the feat?" According to the book, it doesn't. Period, end of story. You can't TWF with an earthbreaker. However, if your question were, "Yeah, but that sucks, because the rules are keeping me from playing neat character concept and having fun! So how should I houserule this so I can play a neat character concept and have fun?" In that case, I'd probably say -2/-6 if you have the TWF feat. Basically, you're swinging the big honkin' hammer, and then trying to get a quick backhand slap in with the klar afterwards. So your main swing is slightly less effective (going from 1.5 STR to 1 STR because of TWF) because you're worried about the set-up for the backhand, and then the secondary swing is really tough to pull off until you've "practiced enough" (i.e. gotten the feat). Mechanically, it's not so bad that your character would be completely hamstrung without the Thunder and Fang feat, but you'd be much better off with it. [/QUOTE]
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