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Thunder Cats....HOOOOOOOOO!!!!
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<blockquote data-quote="Storyteller01" data-source="post: 1734573" data-attributes="member: 20931"><p>I remember the blade would also light up and "growl' (I think that's what it did) when in a potentially dangerous situation.</p><p></p><p>Also, it would not allowing Liono to draw it when he was acting rash (which happened to be a number of occasions...)</p><p></p><p>I see this as a definite sign of intelligence, possibly with clairvoiance abilities only available to the sword itself (maybe 'Sight beyond Sight' is an extension of this???).</p><p></p><p>Side note:</p><p>Given the huge volume of abilities, you could say that it houses the spirit of Thundera (I think they did say that). You could give the blade stats similar to a celetial or elder spirit (only in play mechanics. In the story, the blade IS the spirit of Thundera, and just a sword). It is intelligent and has limited communication with the ruler of thundera.</p><p></p><p>You could give the blade basic magic weapon stats, and a second set of stats for the blades 'character'(again, only as a game mechanic). When you use the blades abilities, you actually tap into the 'blade characters' own abilities (or the blade will do so itself. This did happen in the cartoon, on occasion...). </p><p></p><p>Better, you could treat it as an intelligent animated object with character levels in some class (no spell components needed). It DID fight Excalibur on its own, even if it lost.</p><p></p><p>We all know how creative a 20th level wizard can be with just a few spell. One spell can have many uses, if played right, and it would look like a different effect each time...</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 1734573, member: 20931"] I remember the blade would also light up and "growl' (I think that's what it did) when in a potentially dangerous situation. Also, it would not allowing Liono to draw it when he was acting rash (which happened to be a number of occasions...) I see this as a definite sign of intelligence, possibly with clairvoiance abilities only available to the sword itself (maybe 'Sight beyond Sight' is an extension of this???). Side note: Given the huge volume of abilities, you could say that it houses the spirit of Thundera (I think they did say that). You could give the blade stats similar to a celetial or elder spirit (only in play mechanics. In the story, the blade IS the spirit of Thundera, and just a sword). It is intelligent and has limited communication with the ruler of thundera. You could give the blade basic magic weapon stats, and a second set of stats for the blades 'character'(again, only as a game mechanic). When you use the blades abilities, you actually tap into the 'blade characters' own abilities (or the blade will do so itself. This did happen in the cartoon, on occasion...). Better, you could treat it as an intelligent animated object with character levels in some class (no spell components needed). It DID fight Excalibur on its own, even if it lost. We all know how creative a 20th level wizard can be with just a few spell. One spell can have many uses, if played right, and it would look like a different effect each time... [/QUOTE]
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