Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Thunderpeak mountain
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mythmere" data-source="post: 442375" data-attributes="member: 7995"><p>How 'bout the Forest's Eye is a gem that sucks in sunlight from far away and shines like the sun. The caves leading to it would be really dark (light being leeched to the Forest's Eye). At the eye, there is an underground forest where the light from the Eye bursts forth and is reflected off a cavern ceiling of reflective crystals. Then hit them with evil fey, or something. I published one that you could use (The Goblin Fair, Airweaver Games) - it's OGC - called the Arachnafee.</p><p></p><p>Arachnafee </p><p>Medium Size Fey</p><p>Hit Dice: 4d8 (16 hp)</p><p>Initiative: +4 (+4 Improved Initiative, +3 Dex)</p><p>Speed: 30 ft.</p><p>AC: 17 (+4 natural, +3 Dex)</p><p>Attacks: longsword +3 (+2 Str, +1 weapon focus, +1 base) or longbow +4 (+1 base, +3 Dex)</p><p>Damage: longsword 1d8+2 or longbow 1d8</p><p>Face/Reach: 5ft by 5ft / 5ft.</p><p>Special Attacks: spell-like abilities</p><p>Special Qualities: immune to spells of enchantment school, darkvision 60 ft., freedom of movement.</p><p>Saves: Fort +2 Ref +5 Will +5</p><p>Abilities: Str 15 Dex 16 Con 11 Int 11 Wis 16 Cha 15</p><p>Skills: Hide +4, Move Silently +4, Listen +4, Spot +10, Climb +10, Jump +10</p><p>Feats: Improved Initiative, Weapon Focus (long sword)</p><p>Climate/Terrain: Any Forest, Underground, Haunted/Magical</p><p>Organization: Solitary, Pair, or gang (2-5)</p><p>Challenge Rating: 4</p><p>Treasure: standard</p><p>Alignment: Usually CE or NE</p><p>Advancement: by character class</p><p> The arachnafee are evil fey creatures, friends of spiders and the darkness. They are capable of speaking with and commanding ettercaps as well as monstrous spiders. Their original homes are in fey realms shrouded with spells and spider webs, and they are the source of several stories told to frighten children into good behavior. It is said that they steal babies and change them into ettercaps. Arachnafee look like elves with wrinkled grey skin and bulging black eyes, and they have the elven immunity to charm spells. However, if they are related to elves, the split happened so long ago that it has been forgotten.</p><p>Combat: Arachnafee can cast a web (spell-like ability) twice per day. They can move freely in their webs, and so can spiders and ettercaps. They will cast web spells and then fight in them, using their freedom of movement (and that of spider allies) to gain an advantage. Most arachnafee with class abilities are sorcerers or druids.</p></blockquote><p></p>
[QUOTE="Mythmere, post: 442375, member: 7995"] How 'bout the Forest's Eye is a gem that sucks in sunlight from far away and shines like the sun. The caves leading to it would be really dark (light being leeched to the Forest's Eye). At the eye, there is an underground forest where the light from the Eye bursts forth and is reflected off a cavern ceiling of reflective crystals. Then hit them with evil fey, or something. I published one that you could use (The Goblin Fair, Airweaver Games) - it's OGC - called the Arachnafee. Arachnafee Medium Size Fey Hit Dice: 4d8 (16 hp) Initiative: +4 (+4 Improved Initiative, +3 Dex) Speed: 30 ft. AC: 17 (+4 natural, +3 Dex) Attacks: longsword +3 (+2 Str, +1 weapon focus, +1 base) or longbow +4 (+1 base, +3 Dex) Damage: longsword 1d8+2 or longbow 1d8 Face/Reach: 5ft by 5ft / 5ft. Special Attacks: spell-like abilities Special Qualities: immune to spells of enchantment school, darkvision 60 ft., freedom of movement. Saves: Fort +2 Ref +5 Will +5 Abilities: Str 15 Dex 16 Con 11 Int 11 Wis 16 Cha 15 Skills: Hide +4, Move Silently +4, Listen +4, Spot +10, Climb +10, Jump +10 Feats: Improved Initiative, Weapon Focus (long sword) Climate/Terrain: Any Forest, Underground, Haunted/Magical Organization: Solitary, Pair, or gang (2-5) Challenge Rating: 4 Treasure: standard Alignment: Usually CE or NE Advancement: by character class The arachnafee are evil fey creatures, friends of spiders and the darkness. They are capable of speaking with and commanding ettercaps as well as monstrous spiders. Their original homes are in fey realms shrouded with spells and spider webs, and they are the source of several stories told to frighten children into good behavior. It is said that they steal babies and change them into ettercaps. Arachnafee look like elves with wrinkled grey skin and bulging black eyes, and they have the elven immunity to charm spells. However, if they are related to elves, the split happened so long ago that it has been forgotten. Combat: Arachnafee can cast a web (spell-like ability) twice per day. They can move freely in their webs, and so can spiders and ettercaps. They will cast web spells and then fight in them, using their freedom of movement (and that of spider allies) to gain an advantage. Most arachnafee with class abilities are sorcerers or druids. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thunderpeak mountain
Top