Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Thunderspire Oops (spoilers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 4617668" data-attributes="member: 3586"><p>My group finally (after seven sessions) finished Thunderspire Labyrinth. In contrast to the Friday campaign (more on which in a later post), the Sunday campaign has been running in a fairly by-the-book and tactical fashion. </p><p></p><p>Brief summary:</p><p>Friday: 4e, no minis, more freeform, lots of roleplaying and exploration</p><p>Sunday: 4e, minis, more combat and tactical play</p><p></p><p>Due to the holiday period, the attendance recently has been somewhat erratic - anywhere from 2-6 players for each session! They've been helped out by an NPC - Splug - but I've also been scaling down the encounters.</p><p></p><p>The encounters in H2 tend to be a lot more difficult than those I design myself; I prefer most encounters being more "speed bumpy" in nature when I design, with a few key ones being more epic. 3-6 rounds seems about right. H2 encounters are more around 6-8 rounds, with the last set taking a lot longer - although this is partially due to some being "two in one", or the group not having its ideal configuration. (Only having a warlord some of the time... you notice when he's gone!)</p><p></p><p>Anyway, the final encounter came along. The three PCs and the NPC are facing Paldemar and his goons. Splug and Cairn advance into combat, with the Warlock and the Wizard hanging back in Paldemar's chambers, and then disaster strikes! The door to P's chambers is closed... and it has a Wizard Lock on it which means the group have to bash it down.</p><p></p><p>They knew the door was Wizard Locked, I hasten to add. This was a big Oops on their part.</p><p></p><p>With the party divided (and the arcanists wasting several rounds breaking the door down), the battle goes extremely poorly. At its end, Paldemar is the only foe still up (although he's not bloodied yet), Splug, the Fighter and the Warlock are unconscious (and failing death saves), and the Wizard is on one hit point.</p><p></p><p>Oops.</p><p></p><p>"Mesa Give Up!"</p><p></p><p>The Wizard struck a deal: for the party to become the servants of Paldemar. Well, it makes sort of sense - after all, they'd "proved" their worthiness by slaying his other servants/minions/etc. I'm going to be very interested in what Greg (who plays the absent Dragonborn Paladin) will make of this... OTOH, he's been thinking about being an evil Paladin, so this may be his chance.</p><p></p><p>It doesn't even derail the adventure series that much. Instead of the group just happening on the Pyramid of Shadows, they'll be sent there by Paldemar, for, as the module notes, he was interested in it himself.</p><p></p><p>Sometimes, things just fall out right!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4617668, member: 3586"] My group finally (after seven sessions) finished Thunderspire Labyrinth. In contrast to the Friday campaign (more on which in a later post), the Sunday campaign has been running in a fairly by-the-book and tactical fashion. Brief summary: Friday: 4e, no minis, more freeform, lots of roleplaying and exploration Sunday: 4e, minis, more combat and tactical play Due to the holiday period, the attendance recently has been somewhat erratic - anywhere from 2-6 players for each session! They've been helped out by an NPC - Splug - but I've also been scaling down the encounters. The encounters in H2 tend to be a lot more difficult than those I design myself; I prefer most encounters being more "speed bumpy" in nature when I design, with a few key ones being more epic. 3-6 rounds seems about right. H2 encounters are more around 6-8 rounds, with the last set taking a lot longer - although this is partially due to some being "two in one", or the group not having its ideal configuration. (Only having a warlord some of the time... you notice when he's gone!) Anyway, the final encounter came along. The three PCs and the NPC are facing Paldemar and his goons. Splug and Cairn advance into combat, with the Warlock and the Wizard hanging back in Paldemar's chambers, and then disaster strikes! The door to P's chambers is closed... and it has a Wizard Lock on it which means the group have to bash it down. They knew the door was Wizard Locked, I hasten to add. This was a big Oops on their part. With the party divided (and the arcanists wasting several rounds breaking the door down), the battle goes extremely poorly. At its end, Paldemar is the only foe still up (although he's not bloodied yet), Splug, the Fighter and the Warlock are unconscious (and failing death saves), and the Wizard is on one hit point. Oops. "Mesa Give Up!" The Wizard struck a deal: for the party to become the servants of Paldemar. Well, it makes sort of sense - after all, they'd "proved" their worthiness by slaying his other servants/minions/etc. I'm going to be very interested in what Greg (who plays the absent Dragonborn Paladin) will make of this... OTOH, he's been thinking about being an evil Paladin, so this may be his chance. It doesn't even derail the adventure series that much. Instead of the group just happening on the Pyramid of Shadows, they'll be sent there by Paldemar, for, as the module notes, he was interested in it himself. Sometimes, things just fall out right! Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thunderspire Oops (spoilers)
Top