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<blockquote data-quote="Fastjack" data-source="post: 6346262" data-attributes="member: 6747838"><p>The description of the green dragon from the blog post really got me excited to run the encounter. I love the eery mood it sets with the fog and other strange aspects of the forest surrounding the lair. Thanks for all of your suggestions. I really like the idea of the dragon collecting people as treasure and your idea for a petrified npc seems like it would really hook my players. </p><p></p><p>I know I don't want to run it as is, with all of these groups (twigblights, ash zombies, spiders, druid, dragon, cultists) standing around about 20 feet from each other with the players walking from building to building killing things until getting tpked by the dragon. I like the idea of the dragon just beginning to exert control over the southern Neverwinter Wood and these cultists being his first foot soldiers. I liked your notes in the blog about possible dragon parents in the area to give an origin for the dragon in case that comes up so that the players don't feel like it just came out of nowhere. I think it would be cool if the dragon was something that the pcs kept encountering or hearing about as it increases its power in the area. While they grow in level hoping to come back and slay the monster its own power will grow by attracting more followers and perhaps improving its lair. </p><p></p><p>I'm thinking I might have the dragon hold someone hostage (either the druid or the party member being run as an npc) in order to get the party to perform some seemingly harmless task. Maybe he wants them to bring a bard to him? Or even just announce his presence to Phandalin? In the meantime he will have turned his hostage into a follower either through trickery or magic. </p><p></p><p>Right now I'm thinking I might have the cultists camping outside of town and having trouble accomplishing the task given to them by the dragon: to find the druid whom the dragon caught spying on him while in animal form. They might ask the party for help or tell them to get lost. The druid is in town laying low in an abandoned building surrounded by the twigblight encounters with the spiders in one building on the edge of town and the zombies inside of the other intact buildings. Basically this keeps the town as written but move the cultists to some distance before the town and move the tower lair outside of town a ways. I'll also just run one big twigblight encounter with the druid helping if needed. </p><p></p><p>I'm definitely going to read that passage about green dragons quoted in your blog again tonight before we play so that I can try and set the same mood at the table, where it is creepy and the whole surrounding forest might be working for this dragon.</p></blockquote><p></p>
[QUOTE="Fastjack, post: 6346262, member: 6747838"] The description of the green dragon from the blog post really got me excited to run the encounter. I love the eery mood it sets with the fog and other strange aspects of the forest surrounding the lair. Thanks for all of your suggestions. I really like the idea of the dragon collecting people as treasure and your idea for a petrified npc seems like it would really hook my players. I know I don't want to run it as is, with all of these groups (twigblights, ash zombies, spiders, druid, dragon, cultists) standing around about 20 feet from each other with the players walking from building to building killing things until getting tpked by the dragon. I like the idea of the dragon just beginning to exert control over the southern Neverwinter Wood and these cultists being his first foot soldiers. I liked your notes in the blog about possible dragon parents in the area to give an origin for the dragon in case that comes up so that the players don't feel like it just came out of nowhere. I think it would be cool if the dragon was something that the pcs kept encountering or hearing about as it increases its power in the area. While they grow in level hoping to come back and slay the monster its own power will grow by attracting more followers and perhaps improving its lair. I'm thinking I might have the dragon hold someone hostage (either the druid or the party member being run as an npc) in order to get the party to perform some seemingly harmless task. Maybe he wants them to bring a bard to him? Or even just announce his presence to Phandalin? In the meantime he will have turned his hostage into a follower either through trickery or magic. Right now I'm thinking I might have the cultists camping outside of town and having trouble accomplishing the task given to them by the dragon: to find the druid whom the dragon caught spying on him while in animal form. They might ask the party for help or tell them to get lost. The druid is in town laying low in an abandoned building surrounded by the twigblight encounters with the spiders in one building on the edge of town and the zombies inside of the other intact buildings. Basically this keeps the town as written but move the cultists to some distance before the town and move the tower lair outside of town a ways. I'll also just run one big twigblight encounter with the druid helping if needed. I'm definitely going to read that passage about green dragons quoted in your blog again tonight before we play so that I can try and set the same mood at the table, where it is creepy and the whole surrounding forest might be working for this dragon. [/QUOTE]
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