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<blockquote data-quote="the Water Temple" data-source="post: 6351098" data-attributes="member: 6777929"><p>Mostly thanks to this thread, I've been thinking about the encounter and yes, it seems.. very weak. </p><p></p><p>The druid knows things, and would help, but the druid wants something in exchange (because.. he's a cantankerous old bastard? because he's unsure of the characters' moral fiber? something).</p><p></p><p>The village is pretty much just a stage in which to put the druid and the dragon.</p><p></p><p>First-thoughts:</p><p>* I don't really want my game to spend a lot of time here</p><p>* I'm not going to be running future games in the realms, and the whole cult of the dragon/dracolich <em>thing</em> is.. not me or my group. Ugh.</p><p>* even if it were.. why send weak, low-level cultists to try and convince a dragon? send someone with some power! except then it skews out of range for the adventure. so these cultists are weak and dumb and make no sense.</p><p></p><p>So I'm thinking something like this, now:</p><p>* Creatures in the area are the druid, the green dragon, a few twig blights, and a couple of ash zombies. The blights and zombies are more for ambiance than anything else. </p><p>* The town is called Thundertree due to a great oak that used to be at center of town. Any time a storm passed through, it would "eat" the lightning, acting as a giant lightning rod, protecting the town. The tree is just a stump now, having died in the eruption, but slumbering within it is a lightning elemental that could be awoken; it would act as a town guardian. </p><p>* The dragon is of the corrupting-type outlined in.. someone's link. It's basking in the residual volcano-destruction-magic that suffused the area, and planning on using this as a base to grow stronger in order to make a claim at the main forest to the north. </p><p>* The druid wants the dragon driven off, but wants the village to remain abandoned and be reclaimed by nature. Possible confrontation with the folk hero. </p><p>* The druid knows the location of Wave Echo Cave. Both the druid and the dragon know where Cragmaw Castle is. </p><p></p><p>Still debating the rest:</p><p>* Working the cultists back in as enthralled servants of the dragon. Maybe they're going around planting something the druid doesn't like, something that will help the dragon's influence.</p><p>* Druid might be in danger of falling under enthrallment as well. It could trigger if he and the dragon meet. </p><p>* Are the blights and zombies necessary at all? </p><p>* Maybe the zombies can take the enthralled-cultist role</p><p>* Really don't want to spend more than 30 minutes real-time in Thundertree, unless something extraordinary happens. </p><p>* ...what does an "ash zombie" even look like? Is it a zombie made of ash? </p><p></p><p>Possible resolutions:</p><p>* Drive the dragon off with help from the elemental</p><p>* Trade something to the dragon (bring it something valuable, or bring the druid to him)</p></blockquote><p></p>
[QUOTE="the Water Temple, post: 6351098, member: 6777929"] Mostly thanks to this thread, I've been thinking about the encounter and yes, it seems.. very weak. The druid knows things, and would help, but the druid wants something in exchange (because.. he's a cantankerous old bastard? because he's unsure of the characters' moral fiber? something). The village is pretty much just a stage in which to put the druid and the dragon. First-thoughts: * I don't really want my game to spend a lot of time here * I'm not going to be running future games in the realms, and the whole cult of the dragon/dracolich [i]thing[/i] is.. not me or my group. Ugh. * even if it were.. why send weak, low-level cultists to try and convince a dragon? send someone with some power! except then it skews out of range for the adventure. so these cultists are weak and dumb and make no sense. So I'm thinking something like this, now: * Creatures in the area are the druid, the green dragon, a few twig blights, and a couple of ash zombies. The blights and zombies are more for ambiance than anything else. * The town is called Thundertree due to a great oak that used to be at center of town. Any time a storm passed through, it would "eat" the lightning, acting as a giant lightning rod, protecting the town. The tree is just a stump now, having died in the eruption, but slumbering within it is a lightning elemental that could be awoken; it would act as a town guardian. * The dragon is of the corrupting-type outlined in.. someone's link. It's basking in the residual volcano-destruction-magic that suffused the area, and planning on using this as a base to grow stronger in order to make a claim at the main forest to the north. * The druid wants the dragon driven off, but wants the village to remain abandoned and be reclaimed by nature. Possible confrontation with the folk hero. * The druid knows the location of Wave Echo Cave. Both the druid and the dragon know where Cragmaw Castle is. Still debating the rest: * Working the cultists back in as enthralled servants of the dragon. Maybe they're going around planting something the druid doesn't like, something that will help the dragon's influence. * Druid might be in danger of falling under enthrallment as well. It could trigger if he and the dragon meet. * Are the blights and zombies necessary at all? * Maybe the zombies can take the enthralled-cultist role * Really don't want to spend more than 30 minutes real-time in Thundertree, unless something extraordinary happens. * ...what does an "ash zombie" even look like? Is it a zombie made of ash? Possible resolutions: * Drive the dragon off with help from the elemental * Trade something to the dragon (bring it something valuable, or bring the druid to him) [/QUOTE]
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