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Thundertree (5ed Starter Box Set) Possible Spoilers
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<blockquote data-quote="Andor" data-source="post: 6351138" data-attributes="member: 1879"><p>This encounter set gets a lot of flak and I don't see why.</p><p></p><p>Yes, the module does not hold your hand and say you can buy the dragon off with 500 gp and a turducken, the check is Charisma (Persuasion DC 15).</p><p></p><p>It does however give you the cultists goals and the means they were going to employ. It even tells you how they will respond if you try to negotiate and if you try to bring them into a 3-way negotiation with the dragon. </p><p></p><p>If that's not enough of a hint that you don't have to run it as a bunch of static combat encounters, I don't know what is.</p><p></p><p>The module over all shows a clear progression in 'looseness', starting from a fairly simple combat based clear the dungeon encounter in the begining to the looser town setup with multiple subquests and competeing NPCs and ending with a multi-factional dungeon with several approaches to take and no clear end-point. </p><p></p><p>Thudertree is right in the middle of that progression. They are still pointing you down the street, but the training wheels have come off and you are expected to be able to ad lib. If you can't it's probably going to be a TPK. No pressure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Andor, post: 6351138, member: 1879"] This encounter set gets a lot of flak and I don't see why. Yes, the module does not hold your hand and say you can buy the dragon off with 500 gp and a turducken, the check is Charisma (Persuasion DC 15). It does however give you the cultists goals and the means they were going to employ. It even tells you how they will respond if you try to negotiate and if you try to bring them into a 3-way negotiation with the dragon. If that's not enough of a hint that you don't have to run it as a bunch of static combat encounters, I don't know what is. The module over all shows a clear progression in 'looseness', starting from a fairly simple combat based clear the dungeon encounter in the begining to the looser town setup with multiple subquests and competeing NPCs and ending with a multi-factional dungeon with several approaches to take and no clear end-point. Thudertree is right in the middle of that progression. They are still pointing you down the street, but the training wheels have come off and you are expected to be able to ad lib. If you can't it's probably going to be a TPK. No pressure. :D [/QUOTE]
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