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Thwarted campaign ambitions
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<blockquote data-quote="Dannyalcatraz" data-source="post: 8667953" data-attributes="member: 19675"><p>I have several thwarted campaigns involving the D/FW- based group I’ve been part of since the late 1990s, mostly because I wanted to run them in HERO, and the majority of the group are not fans or are ambivalent at best. </p><p></p><p>The 2 most notable ones:</p><p></p><p>1) I ran the best campaign of my life in Austin in the early 1990s- a supers game set in 1900, using as its core the campaign setting of Space:1889 but using HERO 4th as the system. I wanted to run another game set in the same setting for my group here, moved to 1914 and using the prior campaign’s lore as the background for the new group. However since nobody wanted to learn HERO, I changed the operating system to Mutants & Masterminds 2Ed as something more familiar to them. (3.X Ed was pretty popular in the group.)</p><p></p><p>But we only played about 6 sessions. One (but not the ONLY) reason was that certain changes in the M&M version of the D20 system really rubbed players the wrong way. As in, complaints were raised each session.</p><p></p><p>2) Most of us were bumping fans of M:tG, even participating in some of the bigger tournaments. So for my own enjoyment, I started working out how to run a M:tG campaign using Fantasy HERO. Coincidentally, one night, a couple of the guys mentioned how cool it would be to play in a M:tG FRPG. This met with near universal approval. So I mentioned that I had started working on just such a thing, When I subsequently said I was using HERO to do it, the enthusiasm was snuffed like a candle. (So was my desire to complete what I had started.)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 8667953, member: 19675"] I have several thwarted campaigns involving the D/FW- based group I’ve been part of since the late 1990s, mostly because I wanted to run them in HERO, and the majority of the group are not fans or are ambivalent at best. The 2 most notable ones: 1) I ran the best campaign of my life in Austin in the early 1990s- a supers game set in 1900, using as its core the campaign setting of Space:1889 but using HERO 4th as the system. I wanted to run another game set in the same setting for my group here, moved to 1914 and using the prior campaign’s lore as the background for the new group. However since nobody wanted to learn HERO, I changed the operating system to Mutants & Masterminds 2Ed as something more familiar to them. (3.X Ed was pretty popular in the group.) But we only played about 6 sessions. One (but not the ONLY) reason was that certain changes in the M&M version of the D20 system really rubbed players the wrong way. As in, complaints were raised each session. 2) Most of us were bumping fans of M:tG, even participating in some of the bigger tournaments. So for my own enjoyment, I started working out how to run a M:tG campaign using Fantasy HERO. Coincidentally, one night, a couple of the guys mentioned how cool it would be to play in a M:tG FRPG. This met with near universal approval. So I mentioned that I had started working on just such a thing, When I subsequently said I was using HERO to do it, the enthusiasm was snuffed like a candle. (So was my desire to complete what I had started.) [/QUOTE]
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