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<blockquote data-quote="James Gasik" data-source="post: 8669573" data-attributes="member: 6877472"><p>Wow, I haven't thought about Albedo or Justifiers in years. Speaking of Justifiers, I remember playing a demo of Guardians when I was in or just out of high school, which uses pretty much the same system.</p><p></p><p>Which brings me to my thwarted campaign ambitions- Superhero RPG's. It doesn't matter which one, be it the old FASERIP Marvel Superheroes, Guardians, TORG, GURPS Supers, Aberrant, TRISTAT, BESM, or Champions- any time I sit down the run a superhero game, it falls flat. The players make characters, they're all very creative, and completely mismatched in power level. I try to run a few scenarios, and either one character is overpowered and can deal with just about any threat single handedly, or one character is completely worthless due to no real fault of their own.</p><p></p><p>Because it turns out, most superhero characters in comics have their own "niche" and there are few threats that everyone can tackle together. Usually what I end up doing is having side objectives, so the team splits up to handle different things, leaving one group twiddling their thumbs while I resolve what the other group is doing (kind of like Shadowrun's "Decker problem").</p><p></p><p>It's very disheartening, because I have a love for the genre.</p><p></p><p>I have similar problems with Star Wars, because it's either everyone has Force powers or no one has Force powers- I hate to say "no Force powers", since it's one of the coolest parts of the setting, but they quickly get out of hand. And if one person doesn't play with such powers, they quickly become "the guy that flies the ship" as the Force users dominate every aspect of play.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8669573, member: 6877472"] Wow, I haven't thought about Albedo or Justifiers in years. Speaking of Justifiers, I remember playing a demo of Guardians when I was in or just out of high school, which uses pretty much the same system. Which brings me to my thwarted campaign ambitions- Superhero RPG's. It doesn't matter which one, be it the old FASERIP Marvel Superheroes, Guardians, TORG, GURPS Supers, Aberrant, TRISTAT, BESM, or Champions- any time I sit down the run a superhero game, it falls flat. The players make characters, they're all very creative, and completely mismatched in power level. I try to run a few scenarios, and either one character is overpowered and can deal with just about any threat single handedly, or one character is completely worthless due to no real fault of their own. Because it turns out, most superhero characters in comics have their own "niche" and there are few threats that everyone can tackle together. Usually what I end up doing is having side objectives, so the team splits up to handle different things, leaving one group twiddling their thumbs while I resolve what the other group is doing (kind of like Shadowrun's "Decker problem"). It's very disheartening, because I have a love for the genre. I have similar problems with Star Wars, because it's either everyone has Force powers or no one has Force powers- I hate to say "no Force powers", since it's one of the coolest parts of the setting, but they quickly get out of hand. And if one person doesn't play with such powers, they quickly become "the guy that flies the ship" as the Force users dominate every aspect of play. [/QUOTE]
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