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<blockquote data-quote="Malmuria" data-source="post: 8669580" data-attributes="member: 7030755"><p>Well there’s this:</p><p></p><p>[URL unfurl="true"]https://www.drivethrurpg.com/m/product/356396[/URL]</p><p></p><p>I think running planescape as a mega city faction intrigue type game, with some short missions to outer planes, is probably the way to go. But you have to make the factions more goal oriented and prosaic. In my experience everyone ends up hating the harmonium, so maybe a plot around them. </p><p></p><p>My other goal is to one day turn the infinite staircase into a procedurally generated mega dungeon. </p><p></p><p>Outer planes are tricky because they are infinite. You can’t reasonably -crawl through those environments. They work if you just need a high fantasy environment where the pcs come in to try to achieve a very specific goal. I think that’s why most published planescape modules were railroads.</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8669580, member: 7030755"] Well there’s this: [URL unfurl="true"]https://www.drivethrurpg.com/m/product/356396[/URL] I think running planescape as a mega city faction intrigue type game, with some short missions to outer planes, is probably the way to go. But you have to make the factions more goal oriented and prosaic. In my experience everyone ends up hating the harmonium, so maybe a plot around them. My other goal is to one day turn the infinite staircase into a procedurally generated mega dungeon. Outer planes are tricky because they are infinite. You can’t reasonably -crawl through those environments. They work if you just need a high fantasy environment where the pcs come in to try to achieve a very specific goal. I think that’s why most published planescape modules were railroads. [/QUOTE]
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