Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Thwarted campaign ambitions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Shey" data-source="post: 8669837" data-attributes="member: 7026617"><p>If you don't mind some advice from someone who's probably run more superhero games than anything including fantasy:</p><p></p><p>There's basically two solutions to this problem if you don't want to try and micromanage every encounter and every event so the power levels match up (which I can't really recommend; I did it with first edition Scion, and while it worked it was hyper-structuralized and felt overly artificial):</p><p></p><p>1. There are systems who's approach is such it functionally compresses the differences in power level and/or makes them less relevant. I'm not familiar enough with most of them, but the Cortex Marvel was decent in this regard; its hard to find now, but Cortex Prime should be able to recreate it, and if you don't want to do the lifting yourself, there's a current Kickstarter that I suspect might be useful at least on a rules level: <a href="https://www.kickstarter.com/projects/madjay/lifted-vol-1-indomitable-rpg?ref=profile_saved_projects_live" target="_blank">https://www.kickstarter.com/projects/madjay/lifted-vol-1-indomitable-rpg?ref=profile_saved_projects_live</a></p><p></p><p>2. The alternative, which is my own take, is to recognize medium matters, and a bunch of differences in power level in comics or movies where everyone is effectively being "run" by the same person are a different dynamic than a game where they aren't. So don't do that; set people to a common power metric and get them all approximately there. You're not going to get a perfect match-up, but if people work to cover different ground you should at least have people who can all contribute. Just make sure you don't get overly overlapping types (a Superman and a Captain Marvel/Shazam can work in the same team in an animated show because they rarely show up together and have very different personalities, but you don't really need expies of them in the same team) and try to give them each some individual screen time when possible.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8669837, member: 7026617"] If you don't mind some advice from someone who's probably run more superhero games than anything including fantasy: There's basically two solutions to this problem if you don't want to try and micromanage every encounter and every event so the power levels match up (which I can't really recommend; I did it with first edition Scion, and while it worked it was hyper-structuralized and felt overly artificial): 1. There are systems who's approach is such it functionally compresses the differences in power level and/or makes them less relevant. I'm not familiar enough with most of them, but the Cortex Marvel was decent in this regard; its hard to find now, but Cortex Prime should be able to recreate it, and if you don't want to do the lifting yourself, there's a current Kickstarter that I suspect might be useful at least on a rules level: [URL]https://www.kickstarter.com/projects/madjay/lifted-vol-1-indomitable-rpg?ref=profile_saved_projects_live[/URL] 2. The alternative, which is my own take, is to recognize medium matters, and a bunch of differences in power level in comics or movies where everyone is effectively being "run" by the same person are a different dynamic than a game where they aren't. So don't do that; set people to a common power metric and get them all approximately there. You're not going to get a perfect match-up, but if people work to cover different ground you should at least have people who can all contribute. Just make sure you don't get overly overlapping types (a Superman and a Captain Marvel/Shazam can work in the same team in an animated show because they rarely show up together and have very different personalities, but you don't really need expies of them in the same team) and try to give them each some individual screen time when possible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thwarted campaign ambitions
Top