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Thy At-Will Be Done
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<blockquote data-quote="deleteme123456" data-source="post: 4417407" data-attributes="member: 65832"><p>I'm always skeptical of Weapon vs. non-AC attacks, but there is a precedent with one of the Rogue at-wills... so I suppose the Warlord one, which doesn't add ability modifier damage, is probably OK.</p><p></p><p>Swashbuckler's lunge is a neat idea but the wording needs help. I don't know what that help is (other than to change "free square" to "unoccupied square". It also needs to have some clause about "unoccupied square you have line of effect to" because otherwise you have problems with obstacles between squares, like a wall that doesn't occupy a square itself just the border. At some point, I start thinking "why is the Rogue not just using deft strike? That has a shift 2. OK, so maybe I don't want to shift (enemy fighter?), but how often does that come up? Maybe the terrain is difficult?"</p><p></p><p>How about:</p><p>"Special: Before making the attack, you may choose one unoccupied square you could reach with a melee attack. Determine cover and flanking as if you were standing in that square when you make this attack."</p><p></p><p>Alternatively (although this is slightly weaker, it's a little cleaner):</p><p>"Special: If you are adjacent to the target, you may shift into an unoccupied square adjacent to the target before the attack. If you do, shift back into your original square after the attack, if that square is still unoccupied."</p><p></p><p>I still think I'd take deft strike over that, esp. since deft strike is almost a must-have with the stealth rules.</p><p></p><p>Both ranger powers look very weak. Not to mention horribly confusing.</p><p></p><p>Dragon slayer's is an interesting idea, but I'm fairly sure I've seen monster powers that recharge on a single die roll other than 6. Whether this is intentional or not, I couldn't say. I could certainly imagine designing a monster with two recharge powers that are both powerful and therefore one recharges on a <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> and one on a <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" />. (That doesn't change the overall rate of recharge, but does mean things are spread out more, especially if the monster has action points or one of those is a minor, etc.)</p><p></p><p>I like the idea of having more at-wills and a lot of these are great, just some need more attention. I probably have more comments, but I probably also should get back to work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="deleteme123456, post: 4417407, member: 65832"] I'm always skeptical of Weapon vs. non-AC attacks, but there is a precedent with one of the Rogue at-wills... so I suppose the Warlord one, which doesn't add ability modifier damage, is probably OK. Swashbuckler's lunge is a neat idea but the wording needs help. I don't know what that help is (other than to change "free square" to "unoccupied square". It also needs to have some clause about "unoccupied square you have line of effect to" because otherwise you have problems with obstacles between squares, like a wall that doesn't occupy a square itself just the border. At some point, I start thinking "why is the Rogue not just using deft strike? That has a shift 2. OK, so maybe I don't want to shift (enemy fighter?), but how often does that come up? Maybe the terrain is difficult?" How about: "Special: Before making the attack, you may choose one unoccupied square you could reach with a melee attack. Determine cover and flanking as if you were standing in that square when you make this attack." Alternatively (although this is slightly weaker, it's a little cleaner): "Special: If you are adjacent to the target, you may shift into an unoccupied square adjacent to the target before the attack. If you do, shift back into your original square after the attack, if that square is still unoccupied." I still think I'd take deft strike over that, esp. since deft strike is almost a must-have with the stealth rules. Both ranger powers look very weak. Not to mention horribly confusing. Dragon slayer's is an interesting idea, but I'm fairly sure I've seen monster powers that recharge on a single die roll other than 6. Whether this is intentional or not, I couldn't say. I could certainly imagine designing a monster with two recharge powers that are both powerful and therefore one recharges on a :6: and one on a :5:. (That doesn't change the overall rate of recharge, but does mean things are spread out more, especially if the monster has action points or one of those is a minor, etc.) I like the idea of having more at-wills and a lot of these are great, just some need more attention. I probably have more comments, but I probably also should get back to work. ;) [/QUOTE]
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