Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Tiamat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruleslawyer" data-source="post: 6415809" data-attributes="member: 1757"><p>QFT.</p><p></p><p>Honestly, treatment of deity stats (and the mechanical differences between gods and other cosmic entities like demon lords, primordials, etc) is such a campaign-specific design choice that I'm not surprised that it's bounced around so much across editions. You had the straight-stats approach of pre-1e and 1e (later modified to include a range of power boosts in greyhawk and then 1e MotP), which some DMs rejected out of hand in response to players treating deities and demigods like a monster manual (which, to be fair, it pretty much was format-wise). "Gods" under that system ranged from the "well, just relatively high-powered monsters" level (demon lords, Tiamat, some weaker demigods) to beings like Zeus or Odin, who were far beyond the power of PCs to defeat unless you really did generate a 60th-level party (possible by the rules but not really contemplated).</p><p></p><p>2e changed this entirely, both by setting a hard cap of 20th level in the core rules and making gods entirely statless and effectively infinitely powerful barring some sort of Macguffin; one flaw with this system was that it made the difference between "god" and "godlike" effectively infinite. Thus, demogorgon (lesser deity) was not even on the same scale as Graz'zt (a regular monster with hp, confined actions, etc).</p><p></p><p>3e made the odd decision to once again stat deities, but to use different systems for gods than for epic beings. You thus end up with gods who have stats but don't necessarily fit the CR/level system and have odd ability restrictions. Lots of people (the dicefreaks folks, for instance) played with the system to create deities (and also to up the power of demon lords, arch devils etc to match gods and provide high-epic challenges). In any case, you ended up with a system in which official stats for demon lords etc were at the top end of the challenge scale (eg demogorgon as end boss), but "actual god" stats were way off the chart and really only usable in non epic or even low epic games as avatars.</p><p></p><p>4e, IMO, had the most consistent system, in part because of the explicit definition of PC levels 21-30 as "world-changing epic/demigod" and the creation of a clear continuum past 30th to full-on deity stats at level 35 or so. Personally, I liked this system because it established some parity for deities, arch fiends, and world-breaking monsters while also allowing for mechanical interactions between gods and demigod-level heroes. You thus had four options in 4e: play stats as written and assume that 30th-level PCs, as the Heracles/Rama/Vidar of their world, can interact with and even threaten deities and planar rulers; cap the game at 20th level and keep divine beings and the like out of PC range barring macguffins; explicitly decide that the divine level spectrum is "stretchier" and move Vecna etc up a few levels (and thus entirely out of even demigod-level PCs' ability to fight); or make your deities statless.</p><p></p><p>It's too early to see how 5e will handle this but it looks to be somewhat similar to 4e; as CR 30 challenges divine beings like Tiamat are on the power spectrum, but at the top of it and functionally a capstone encounter only if 20th-level PCs benefit from miraculous circumstances. I'm fine with that.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 6415809, member: 1757"] QFT. Honestly, treatment of deity stats (and the mechanical differences between gods and other cosmic entities like demon lords, primordials, etc) is such a campaign-specific design choice that I'm not surprised that it's bounced around so much across editions. You had the straight-stats approach of pre-1e and 1e (later modified to include a range of power boosts in greyhawk and then 1e MotP), which some DMs rejected out of hand in response to players treating deities and demigods like a monster manual (which, to be fair, it pretty much was format-wise). "Gods" under that system ranged from the "well, just relatively high-powered monsters" level (demon lords, Tiamat, some weaker demigods) to beings like Zeus or Odin, who were far beyond the power of PCs to defeat unless you really did generate a 60th-level party (possible by the rules but not really contemplated). 2e changed this entirely, both by setting a hard cap of 20th level in the core rules and making gods entirely statless and effectively infinitely powerful barring some sort of Macguffin; one flaw with this system was that it made the difference between "god" and "godlike" effectively infinite. Thus, demogorgon (lesser deity) was not even on the same scale as Graz'zt (a regular monster with hp, confined actions, etc). 3e made the odd decision to once again stat deities, but to use different systems for gods than for epic beings. You thus end up with gods who have stats but don't necessarily fit the CR/level system and have odd ability restrictions. Lots of people (the dicefreaks folks, for instance) played with the system to create deities (and also to up the power of demon lords, arch devils etc to match gods and provide high-epic challenges). In any case, you ended up with a system in which official stats for demon lords etc were at the top end of the challenge scale (eg demogorgon as end boss), but "actual god" stats were way off the chart and really only usable in non epic or even low epic games as avatars. 4e, IMO, had the most consistent system, in part because of the explicit definition of PC levels 21-30 as "world-changing epic/demigod" and the creation of a clear continuum past 30th to full-on deity stats at level 35 or so. Personally, I liked this system because it established some parity for deities, arch fiends, and world-breaking monsters while also allowing for mechanical interactions between gods and demigod-level heroes. You thus had four options in 4e: play stats as written and assume that 30th-level PCs, as the Heracles/Rama/Vidar of their world, can interact with and even threaten deities and planar rulers; cap the game at 20th level and keep divine beings and the like out of PC range barring macguffins; explicitly decide that the divine level spectrum is "stretchier" and move Vecna etc up a few levels (and thus entirely out of even demigod-level PCs' ability to fight); or make your deities statless. It's too early to see how 5e will handle this but it looks to be somewhat similar to 4e; as CR 30 challenges divine beings like Tiamat are on the power spectrum, but at the top of it and functionally a capstone encounter only if 20th-level PCs benefit from miraculous circumstances. I'm fine with that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tiamat?
Top