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Tianchao Wangguo PbP Character thread
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<blockquote data-quote="Gez" data-source="post: 2249123" data-attributes="member: 1328"><p><strong>Another asian chick! I blame WotC for assuming Scouts and Sohei are always girls. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p></p><p>Lin Xu, Sohei Scout</p><p></p><p>[code] Pts. Lvl. Result</p><p>Str 4 12 (+1)</p><p>Dex 16 +1 19 (+4)</p><p>Con 4 14 (+2)</p><p>Int 2 10 ( 0)</p><p>Wis 6 14 (+2)</p><p>Cha 0 8 (-1)</p><p></p><p>[/code]</p><p></p><p><strong>Hit Dice:</strong> 2d8+2d10+4 (32 hp)</p><p><strong>Initiative:</strong> +5</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 19 (+4 Dex, +3 armor (mw leather scale), +1 deflection (<em>ring</em>), +1 natural (<em>amulet</em>)), touch 15, flat-footed 14.</p><p><strong>BAB/Grapple:</strong> +3/+4</p><p><strong>Attack:</strong> <ul> <li data-xf-list-type="ul">Masterwork short sword +9 melee (1d6+1 piercing, 19-20×2), or <br /> </li> <li data-xf-list-type="ul"><em>Ki</em> frenzy mw short sword +10 melee (1d6+2 piercing, 19-20×2)</li> </ul><p><strong>Full Attack:</strong> <ul> <li data-xf-list-type="ul">Two-Weapon mw short sword +7 melee (1d6+1 piercing, 19-20×2) and mw short sword +7 melee (1d6+1 piercing, 19-20×2) or<br /> </li> <li data-xf-list-type="ul"><em>Ki</em> frenzy mw short sword +8/+8 melee (1d6+2 piercing, 19-20×2) or<br /> </li> <li data-xf-list-type="ul">Two-Weapon frenzy mw short sword +6/+6 melee (1d6+2 piercing, 19-20×2) and mw short sword +6 melee (1d6+1 piercing, 19-20×2)</li> </ul><p><strong>Special Attacks:</strong> Skirmish (see scout class abilities)</p><p><strong>Special Abilities:</strong> Human traits, scout class abilities, sohei class abilities.[sblock]</p><p><u>Human Traits</u></p><p>Medium Humanoid. One bonus feat at first level. One extra skill point per level (×4 at first level).</p><p><u>Scout Class Abilities</u></p><p><strong>Skirmish (Ex):</strong> A scout relies on mobility to deal extra damage and improve her defense. She deals a number of extra d6 of damage on all attacks she makes during her turn, after having moved at least 10 feet.</p><p>The extra damage only applies against living creatures that have a discernible anatomy. Undead, construct, oozes, plants, incorporeal creatures, and creatures immune to extra damage from critical hits are not vulnerable to this additional damage. The scout must be able to see the target well enough to pick out a vital spot, and must be able to reach such a spot. Scouts can apply this extra damage to ranged attacks made while skirmishing, but only if the target is within 30 feet.</p><p>Scouts also gain a competence bonus to Armor Class during any round in which she moves at least 10 feet. The bonus applies as soon as the scout has moved 10 feet, and lasts until the start of her next turn.</p><p>A scout loses this ability when wearing medium or heavy armor or when carrying a medium or heavy load. If she gains the skirmish ability from another class, the bonuses stacks. Skirmish damage stacks with other precision-based damage, like sneak attacks.</p><p><strong>Trapfinding (Ex):</strong> A scout can use the Search skill to locate traps with a DC higher than 20, and she can use the Disable Device skill to bypass a trap or disarm magic traps.</p><p><strong>Battle Fortitude (Ex):</strong> At 2nd level, a scout gains a +1 competence bonus on Fortitude saves and Initiative checks. This bonus increases to +2 at 11th level and +3 at 20th level. A scout loses this ability when wearing medium or heavy armor or when carrying a medium or heavy load.</p><p><strong>Uncanny Dodge (Ex):</strong> Starting at 2nd level, a scout cannot be caught flat-footed and reacts to danger before her senses would normally allow her to do so.</p><p><u>Sohei Class Abilities</u></p><p><strong><em>Ki</em> Frenzy:</strong> Starting at first level, a sohei gains the ability to focus her <em>ki</em> power into a frenzy of berserk energy. In this frenzied state, she temporarily gains +2 to Strength and +2 to Dexterity. Her speed increases by 10 feet, and she can choose to make a flurry of blows with a full attack action in melee, making one extra attack per round while suffering a -2 penalty on every attack.</p><p>While in a <em>ki</em> frenzy, a sohei cannot use skills or abilities that require patience or concentration, such as moving silently or casting spells. (She cannot use any sohei class skill in a frenzy.) She can use any feat she might have except for Expertise, item creation feats, and Skill Focus (if it is tied to a skill that requires patience or concentration).</p><p>A <em>ki</em> frenzy lasts for a number of rounds equal to three + the sohei's Constitution modifier. The sohei may prematurely end the frenzy voluntarily. At the end of the frenzy, the sohei is fatigued (-2 to Strength, -2 to Dexterity, can't charge or run) for the duration of the encounter.</p><p>The sohei can only enter a frenzy once per encounter, and only a certain number of times per day (determined by level). Entering a frenzy is a free action.</p><p><strong>Deflect Arrows:</strong> The sohei gains <a href="http://www.d20srd.org/srd/feats.htm#deflectArrows" target="_blank">Deflect Arrows</a> as a bonus feat at second level, even if she doesn't have the prerequisite feat and Dexterity score.</p><p><em> (Ex):</em> </p><p>[/sblock]</p><p><strong>Saves:</strong> Fortitude +5⅓; Reflex +7⅓; Will +5⅓.</p><p><strong>Ability Scores:</strong> Strength 12 (+1); Dexterity 19 (+4); Constitution 12 (+1); Intelligence 10 (0); Wisdom 14 (+2); Charisma 8 (-1)</p><p><strong>Skills:</strong></p><ul> <li data-xf-list-type="ul"><strong>Balance (Scout|Dex):</strong> +5 ( +4 Dex +2 Synergy|Tumble -1 ACP)</li> <li data-xf-list-type="ul"><strong>Climb (Scout|Str):</strong> +0 (+1 Str -1 ACP)</li> <li data-xf-list-type="ul"><strong>Concentration (Sohei|Con):</strong> +1 (0 +1 Con)</li> <li data-xf-list-type="ul"><strong>Craft (Scout|Scout|Int):</strong> +0 (+0 Int)</li> <li data-xf-list-type="ul"><strong>Diplomacy (Sohei|Cha):</strong> +1 (2 -1 Cha)</li> <li data-xf-list-type="ul"><strong>Escape Artist (Scout|Dex):</strong> +3 (+4 Dex -1 ACP)</li> <li data-xf-list-type="ul"><strong>Heal (Sohei|Wis):</strong> +4 (2 +2 Wis)</li> <li data-xf-list-type="ul"><strong>Hide (Scout|Dex):</strong> +3 (+4 Dex -1 ACP)</li> <li data-xf-list-type="ul"><strong>Iaijutsu Focus (Sohei|Cha):</strong> -1 (0 -1 Cha)</li> <li data-xf-list-type="ul"><strong>Jump (Scout|Str):</strong> +12 (7 +4 Dex +2 Synergy|Tumble -1 ACP)</li> <li data-xf-list-type="ul"><strong>Knowledge-Dungeoneering (Scout|Int):</strong> -- (0 +0 Int)</li> <li data-xf-list-type="ul"><strong>Knowledge-Geography (Scout|Int):</strong> +4 (4 +0 Int)</li> <li data-xf-list-type="ul"><strong>Knowledge-Nature (Scout|Int):</strong> +4 (4 +0 Int)</li> <li data-xf-list-type="ul"><strong>Knowledge-Religion (Sohei|Int):</strong> +2 (2 +0 Int)</li> <li data-xf-list-type="ul"><strong>Listen (Scout|Wis):</strong> +6 (4 +2 Wis)</li> <li data-xf-list-type="ul"><strong>Move Silently (Scout|Dex):</strong> +3 (+4 Dex -1 ACP)</li> <li data-xf-list-type="ul"><strong>Profession (Sohei|Wis):</strong> -- (0 +2 Wis)</li> <li data-xf-list-type="ul"><strong>Ride (Scout|Dex):</strong> +11 (7 +4 Dex)</li> <li data-xf-list-type="ul"><strong>Search (Scout|Int):</strong> +4 (4 +0 Int)</li> <li data-xf-list-type="ul"><strong>Sense Motive (Scout|Wis):</strong> +2 (+2 Wis)</li> <li data-xf-list-type="ul"><strong>Speak Language (Scout|n/a):</strong> Common (0)</li> <li data-xf-list-type="ul"><strong>Spot (Scout|Wis):</strong> +6 (4 +2 Wis)</li> <li data-xf-list-type="ul"><strong>Survival (Scout|Wis):</strong> +6 (4 +2 Wis)</li> <li data-xf-list-type="ul"><strong>Tumble (Scout|Dex):</strong> +12 (7 +4 Dex +2 Synergy|Jump -1 ACP)</li> <li data-xf-list-type="ul"><strong>Use Rope (Scout|Dex):</strong> +4 (+4 Dex)</li> </ul><p><strong>Feats:</strong></p><ul> <li data-xf-list-type="ul"><a href="http://www.d20srd.org/srd/feats.htm#twoWeaponFighting" target="_blank">Two-Weapon Fighting</a> (Human bonus feat)</li> <li data-xf-list-type="ul"><a href="http://www.d20srd.org/srd/feats.htm#twoWeaponDefense" target="_blank">Two-Weapon Defense</a> (1st-level feat)</li> <li data-xf-list-type="ul"><a href="http://www.d20srd.org/srd/feats.htm#weaponFocus" target="_blank">Weapon Focus: Short Sword</a> (Sohei bonus feat)</li> <li data-xf-list-type="ul"><a href="http://www.d20srd.org/srd/feats.htm#deflectArrows" target="_blank">Deflect Arrows</a> (Sohei bonus feat)</li> <li data-xf-list-type="ul"><a href="http://www.d20srd.org/srd/feats.htm#weaponFinesse" target="_blank">Weapon Finesse</a> (3rd-level feat)</li> </ul><p><strong>Alignment:</strong> Lawful Good</p><p><strong>Equipment:</strong> (Worth 5400 gp)</p><p>[sblock] <ul> <li data-xf-list-type="ul">Mount and related gear (total 320):[sblock]<ul> <li data-xf-list-type="ul">Light Warhorse (150 gp)[sblock]<strong>Large Animal<br /> Hit Dice:</strong> 3d8+9 (22 hp)<br /> <strong>Initiative:</strong> +1<br /> <strong>Speed:</strong> 60 ft. (12 squares, run 300 ft./60 squares)<br /> <strong>Armor Class:</strong> 17 (-1 size, +1 Dex, +3 leather scale barding, +4 natural), touch 10, flat-footed 16<br /> <strong>Base Attack/Grapple:</strong> +2/+9<br /> <strong>Attack:</strong> Hoof +4 melee (1d4+3)<br /> <strong>Full Attack:</strong> 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1)<br /> <strong>Space/Reach:</strong> 10 ft./5 ft.<br /> <strong>Special Attacks:</strong> —<br /> <strong>Special Qualities:</strong> Low-light vision, scent<br /> <strong>Saves:</strong> Fort +6, Ref +4, Will +2<br /> <strong>Abilities:</strong> Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6<br /> <strong>Skills:</strong> Listen +4, Spot +4<br /> <strong>Feats:</strong> Endurance, Run[/sblock]</li> <li data-xf-list-type="ul">Military Saddle (20 gp)</li> <li data-xf-list-type="ul">Saddlebags (8 gp)</li> <li data-xf-list-type="ul">Bit and bridle (2 gp)</li> <li data-xf-list-type="ul">Leatherscale Barding (140 gp)</li> </ul>[/sblock]</li> <li data-xf-list-type="ul">Two masterwork short swords (620 gp)</li> <li data-xf-list-type="ul">Masterwork leatherscale armor (185 gp)</li> <li data-xf-list-type="ul">Ring of protection +1 (2000 gp)</li> <li data-xf-list-type="ul">Amulet of natural armor +1 (2000 gp)</li> <li data-xf-list-type="ul">Bedroll (0.1 gp)</li> <li data-xf-list-type="ul">Winter blanket (0.5 gp)</li> <li data-xf-list-type="ul">Map case (1 gp)</li> <li data-xf-list-type="ul">Inkpen (0.1 gp)</li> <li data-xf-list-type="ul">Iron pot (0.5 gp)</li> <li data-xf-list-type="ul">3-day trail rations (1.5 gp)</li> <li data-xf-list-type="ul">100-ft. silk rope (20 gp)</li> <li data-xf-list-type="ul">Waterskin (1 gp)</li> <li data-xf-list-type="ul">30 candles (0.3 gp)</li> <li data-xf-list-type="ul">Everburning torch (110 gp)</li> <li data-xf-list-type="ul">Healer's kit (50 gp)</li> <li data-xf-list-type="ul">Explorer's outfit (10 gp)</li> <li data-xf-list-type="ul">Spare Change: 79.8 gp</li> </ul><p>[/sblock]</p><p></p><p><strong>Appearance</strong> Lin Xu (4'10", 110 lb.) is an unremarkable human female, petite and wiry, with a gruff and grim expression. While her physiognomy lacks grace and beauty, her movements do not. Lightning-fast and perfectly-controlled, she moves as if she was in a strange, spiritual dance.</p><p><strong>Personality</strong> While wise and insightful, Lin Xu lacks social grace, owing to her harsh childhood and ascetic lifestyle. She's cold and introverted, but too shy with herself to acknowledge her feelings toward others. She is dedicated to protect the Empire, and feel only really at ease during the trance-like release of her <em>chi</em> frenzy.</p><p><strong>Background</strong> Lin Xu comes from the desolate Northern Lands, near the Spirit Wall. Born in a small mountain village near which was a monasteries, her life was that of a peasant girl, watching over her family's small mixed cattle herd (a couple buffalos, a few goats...) until once day she assisted to a fight between monstrous skirmishers from the Shadowlands and the Empire's protectors, among which the nearby monks. Impressed by the foulness of the attackers, and the grace of the defenders, she then vowed to join the monastery as a temple guard, and has since patrolled the region, hunting for barbarian infiltration, when she wasn't practicing at the temple.</p></blockquote><p></p>
[QUOTE="Gez, post: 2249123, member: 1328"] [b]Another asian chick! I blame WotC for assuming Scouts and Sohei are always girls. :)[/b] Lin Xu, Sohei Scout [code] Pts. Lvl. Result Str 4 12 (+1) Dex 16 +1 19 (+4) Con 4 14 (+2) Int 2 10 ( 0) Wis 6 14 (+2) Cha 0 8 (-1) [/code] [b]Hit Dice:[/b] 2d8+2d10+4 (32 hp) [b]Initiative:[/b] +5 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 19 (+4 Dex, +3 armor (mw leather scale), +1 deflection ([i]ring[/i]), +1 natural ([i]amulet[/i])), touch 15, flat-footed 14. [b]BAB/Grapple:[/b] +3/+4 [b]Attack:[/b][list][*]Masterwork short sword +9 melee (1d6+1 piercing, 19-20×2), or [*][i]Ki[/i] frenzy mw short sword +10 melee (1d6+2 piercing, 19-20×2)[/list] [b]Full Attack:[/b][list][*]Two-Weapon mw short sword +7 melee (1d6+1 piercing, 19-20×2) and mw short sword +7 melee (1d6+1 piercing, 19-20×2) or [*][i]Ki[/i] frenzy mw short sword +8/+8 melee (1d6+2 piercing, 19-20×2) or [*]Two-Weapon frenzy mw short sword +6/+6 melee (1d6+2 piercing, 19-20×2) and mw short sword +6 melee (1d6+1 piercing, 19-20×2)[/list] [b]Special Attacks:[/b] Skirmish (see scout class abilities) [b]Special Abilities:[/b] Human traits, scout class abilities, sohei class abilities.[sblock] [u]Human Traits[/u] Medium Humanoid. One bonus feat at first level. One extra skill point per level (×4 at first level). [u]Scout Class Abilities[/u] [b]Skirmish (Ex):[/b] A scout relies on mobility to deal extra damage and improve her defense. She deals a number of extra d6 of damage on all attacks she makes during her turn, after having moved at least 10 feet. The extra damage only applies against living creatures that have a discernible anatomy. Undead, construct, oozes, plants, incorporeal creatures, and creatures immune to extra damage from critical hits are not vulnerable to this additional damage. The scout must be able to see the target well enough to pick out a vital spot, and must be able to reach such a spot. Scouts can apply this extra damage to ranged attacks made while skirmishing, but only if the target is within 30 feet. Scouts also gain a competence bonus to Armor Class during any round in which she moves at least 10 feet. The bonus applies as soon as the scout has moved 10 feet, and lasts until the start of her next turn. A scout loses this ability when wearing medium or heavy armor or when carrying a medium or heavy load. If she gains the skirmish ability from another class, the bonuses stacks. Skirmish damage stacks with other precision-based damage, like sneak attacks. [b]Trapfinding (Ex):[/b] A scout can use the Search skill to locate traps with a DC higher than 20, and she can use the Disable Device skill to bypass a trap or disarm magic traps. [b]Battle Fortitude (Ex):[/b] At 2nd level, a scout gains a +1 competence bonus on Fortitude saves and Initiative checks. This bonus increases to +2 at 11th level and +3 at 20th level. A scout loses this ability when wearing medium or heavy armor or when carrying a medium or heavy load. [b]Uncanny Dodge (Ex):[/b] Starting at 2nd level, a scout cannot be caught flat-footed and reacts to danger before her senses would normally allow her to do so. [u]Sohei Class Abilities[/u] [b][i]Ki[/i] Frenzy:[/b] Starting at first level, a sohei gains the ability to focus her [i]ki[/i] power into a frenzy of berserk energy. In this frenzied state, she temporarily gains +2 to Strength and +2 to Dexterity. Her speed increases by 10 feet, and she can choose to make a flurry of blows with a full attack action in melee, making one extra attack per round while suffering a -2 penalty on every attack. While in a [i]ki[/i] frenzy, a sohei cannot use skills or abilities that require patience or concentration, such as moving silently or casting spells. (She cannot use any sohei class skill in a frenzy.) She can use any feat she might have except for Expertise, item creation feats, and Skill Focus (if it is tied to a skill that requires patience or concentration). A [i]ki[/i] frenzy lasts for a number of rounds equal to three + the sohei's Constitution modifier. The sohei may prematurely end the frenzy voluntarily. At the end of the frenzy, the sohei is fatigued (-2 to Strength, -2 to Dexterity, can't charge or run) for the duration of the encounter. The sohei can only enter a frenzy once per encounter, and only a certain number of times per day (determined by level). Entering a frenzy is a free action. [b]Deflect Arrows:[/b] The sohei gains [url=http://www.d20srd.org/srd/feats.htm#deflectArrows]Deflect Arrows[/url] as a bonus feat at second level, even if she doesn't have the prerequisite feat and Dexterity score. [i] (Ex):[/i] [/sblock] [b]Saves:[/b] Fortitude +5⅓; Reflex +7⅓; Will +5⅓. [b]Ability Scores:[/b] Strength 12 (+1); Dexterity 19 (+4); Constitution 12 (+1); Intelligence 10 (0); Wisdom 14 (+2); Charisma 8 (-1) [b]Skills:[/b] [list] [*][b]Balance (Scout|Dex):[/b] +5 ( +4 Dex +2 Synergy|Tumble -1 ACP) [*][b]Climb (Scout|Str):[/b] +0 (+1 Str -1 ACP) [*][b]Concentration (Sohei|Con):[/b] +1 (0 +1 Con) [*][b]Craft (Scout|Scout|Int):[/b] +0 (+0 Int) [*][b]Diplomacy (Sohei|Cha):[/b] +1 (2 -1 Cha) [*][b]Escape Artist (Scout|Dex):[/b] +3 (+4 Dex -1 ACP) [*][b]Heal (Sohei|Wis):[/b] +4 (2 +2 Wis) [*][b]Hide (Scout|Dex):[/b] +3 (+4 Dex -1 ACP) [*][b]Iaijutsu Focus (Sohei|Cha):[/b] -1 (0 -1 Cha) [*][b]Jump (Scout|Str):[/b] +12 (7 +4 Dex +2 Synergy|Tumble -1 ACP) [*][b]Knowledge-Dungeoneering (Scout|Int):[/b] -- (0 +0 Int) [*][b]Knowledge-Geography (Scout|Int):[/b] +4 (4 +0 Int) [*][b]Knowledge-Nature (Scout|Int):[/b] +4 (4 +0 Int) [*][b]Knowledge-Religion (Sohei|Int):[/b] +2 (2 +0 Int) [*][b]Listen (Scout|Wis):[/b] +6 (4 +2 Wis) [*][b]Move Silently (Scout|Dex):[/b] +3 (+4 Dex -1 ACP) [*][b]Profession (Sohei|Wis):[/b] -- (0 +2 Wis) [*][b]Ride (Scout|Dex):[/b] +11 (7 +4 Dex) [*][b]Search (Scout|Int):[/b] +4 (4 +0 Int) [*][b]Sense Motive (Scout|Wis):[/b] +2 (+2 Wis) [*][b]Speak Language (Scout|n/a):[/b] Common (0) [*][b]Spot (Scout|Wis):[/b] +6 (4 +2 Wis) [*][b]Survival (Scout|Wis):[/b] +6 (4 +2 Wis) [*][b]Tumble (Scout|Dex):[/b] +12 (7 +4 Dex +2 Synergy|Jump -1 ACP) [*][b]Use Rope (Scout|Dex):[/b] +4 (+4 Dex) [/list] [b]Feats:[/b] [list] [*][url=http://www.d20srd.org/srd/feats.htm#twoWeaponFighting]Two-Weapon Fighting[/url] (Human bonus feat) [*][url=http://www.d20srd.org/srd/feats.htm#twoWeaponDefense]Two-Weapon Defense[/url] (1st-level feat) [*][url=http://www.d20srd.org/srd/feats.htm#weaponFocus]Weapon Focus: Short Sword[/url] (Sohei bonus feat) [*][url=http://www.d20srd.org/srd/feats.htm#deflectArrows]Deflect Arrows[/url] (Sohei bonus feat) [*][url=http://www.d20srd.org/srd/feats.htm#weaponFinesse]Weapon Finesse[/url] (3rd-level feat) [/list] [b]Alignment:[/b] Lawful Good [b]Equipment:[/b] (Worth 5400 gp) [sblock][list] [*]Mount and related gear (total 320):[sblock][list] [*]Light Warhorse (150 gp)[sblock][b]Large Animal Hit Dice:[/b] 3d8+9 (22 hp) [b]Initiative:[/b] +1 [b]Speed:[/b] 60 ft. (12 squares, run 300 ft./60 squares) [b]Armor Class:[/b] 17 (-1 size, +1 Dex, +3 leather scale barding, +4 natural), touch 10, flat-footed 16 [b]Base Attack/Grapple:[/b] +2/+9 [b]Attack:[/b] Hoof +4 melee (1d4+3) [b]Full Attack:[/b] 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) [b]Space/Reach:[/b] 10 ft./5 ft. [b]Special Attacks:[/b] — [b]Special Qualities:[/b] Low-light vision, scent [b]Saves:[/b] Fort +6, Ref +4, Will +2 [b]Abilities:[/b] Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 [b]Skills:[/b] Listen +4, Spot +4 [b]Feats:[/b] Endurance, Run[/sblock] [*]Military Saddle (20 gp) [*]Saddlebags (8 gp) [*]Bit and bridle (2 gp) [*]Leatherscale Barding (140 gp)[/list][/sblock] [*]Two masterwork short swords (620 gp) [*]Masterwork leatherscale armor (185 gp) [*]Ring of protection +1 (2000 gp) [*]Amulet of natural armor +1 (2000 gp) [*]Bedroll (0.1 gp) [*]Winter blanket (0.5 gp) [*]Map case (1 gp) [*]Inkpen (0.1 gp) [*]Iron pot (0.5 gp) [*]3-day trail rations (1.5 gp) [*]100-ft. silk rope (20 gp) [*]Waterskin (1 gp) [*]30 candles (0.3 gp) [*]Everburning torch (110 gp) [*]Healer's kit (50 gp) [*]Explorer's outfit (10 gp) [*]Spare Change: 79.8 gp [/list] [/sblock] [b]Appearance[/b] Lin Xu (4'10", 110 lb.) is an unremarkable human female, petite and wiry, with a gruff and grim expression. While her physiognomy lacks grace and beauty, her movements do not. Lightning-fast and perfectly-controlled, she moves as if she was in a strange, spiritual dance. [b]Personality[/b] While wise and insightful, Lin Xu lacks social grace, owing to her harsh childhood and ascetic lifestyle. She's cold and introverted, but too shy with herself to acknowledge her feelings toward others. She is dedicated to protect the Empire, and feel only really at ease during the trance-like release of her [i]chi[/i] frenzy. [b]Background[/b] Lin Xu comes from the desolate Northern Lands, near the Spirit Wall. Born in a small mountain village near which was a monasteries, her life was that of a peasant girl, watching over her family's small mixed cattle herd (a couple buffalos, a few goats...) until once day she assisted to a fight between monstrous skirmishers from the Shadowlands and the Empire's protectors, among which the nearby monks. Impressed by the foulness of the attackers, and the grace of the defenders, she then vowed to join the monastery as a temple guard, and has since patrolled the region, hunting for barbarian infiltration, when she wasn't practicing at the temple. [/QUOTE]
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