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Tick-based initiative systems -what are your experiences?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 4686968" data-attributes="member: 31506"><p>1st edition Deadlands (and maybe later editions) used a sort of tic based initiative with the card system that was quite easy to keep track of. Actions were resolved high card (Ace) to low card (2). Each round, you rolled speed, and drew a number of cards, which you could spend on actions. Some actions might require multiple cards being expended (firing a pistol was resolved on a single card, reloading a muzzle loader might take 3+). You would begin on the highest card and end on the lowest. So someone might begin on a jack and finish on the 3 phase, representing their action took a decent amount of time. If you didnt get enough cards to finish in one round, it rolled over the next. You might have only gotten a single card one round ( a 2) and then drew a king the next, resolving it at the top of the round. I found it considerably easier to keep track of this than remembering something would occur in 7 segments, as the cards were an excellent visual reminder. No wetboard needed either was a big plus.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 4686968, member: 31506"] 1st edition Deadlands (and maybe later editions) used a sort of tic based initiative with the card system that was quite easy to keep track of. Actions were resolved high card (Ace) to low card (2). Each round, you rolled speed, and drew a number of cards, which you could spend on actions. Some actions might require multiple cards being expended (firing a pistol was resolved on a single card, reloading a muzzle loader might take 3+). You would begin on the highest card and end on the lowest. So someone might begin on a jack and finish on the 3 phase, representing their action took a decent amount of time. If you didnt get enough cards to finish in one round, it rolled over the next. You might have only gotten a single card one round ( a 2) and then drew a king the next, resolving it at the top of the round. I found it considerably easier to keep track of this than remembering something would occur in 7 segments, as the cards were an excellent visual reminder. No wetboard needed either was a big plus. [/QUOTE]
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