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Tick-based initiative systems -what are your experiences?
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<blockquote data-quote="maddman75" data-source="post: 4707376" data-attributes="member: 2673"><p>I've used the ticks in 2e Exalted and it works wonderfully, if you use a battle wheel.</p><p></p><p>To do this, you put a wheel with a number of divisions on it, kind of like a clock. Everyone rolls initiative to determine their starting position. When you take an action, you move forward however many ticks your action takes. Then the GM just goes around the clock.</p><p></p><p>Example</p><p></p><p>Two Solar Exalted are facing off against an Abyssal. Everyone rolls initiative. Solar1 puts his counter at 3 o'clock, since he goes on 3. Solar 2 rolled poorly, and puts his on tick 6. The Abyssal puts his counter on tick 4.</p><p></p><p>Now combat goes around. The GM starts at 12 and goes around until he gets to someone's counter. Solar1 goes and does his Awesome Sword Attack. The attack is resolved, and it has a speed of 4 ticks, so he moves his counter up to 7 o'clock. Next is the Abyssal, who does his Strike of Doom. This is also 4 ticks, so he puts his counter at 8 o'clock. </p><p></p><p>Combat goes like this around the clock. It provides a nice easy way to see who is going to go next.</p></blockquote><p></p>
[QUOTE="maddman75, post: 4707376, member: 2673"] I've used the ticks in 2e Exalted and it works wonderfully, if you use a battle wheel. To do this, you put a wheel with a number of divisions on it, kind of like a clock. Everyone rolls initiative to determine their starting position. When you take an action, you move forward however many ticks your action takes. Then the GM just goes around the clock. Example Two Solar Exalted are facing off against an Abyssal. Everyone rolls initiative. Solar1 puts his counter at 3 o'clock, since he goes on 3. Solar 2 rolled poorly, and puts his on tick 6. The Abyssal puts his counter on tick 4. Now combat goes around. The GM starts at 12 and goes around until he gets to someone's counter. Solar1 goes and does his Awesome Sword Attack. The attack is resolved, and it has a speed of 4 ticks, so he moves his counter up to 7 o'clock. Next is the Abyssal, who does his Strike of Doom. This is also 4 ticks, so he puts his counter at 8 o'clock. Combat goes like this around the clock. It provides a nice easy way to see who is going to go next. [/QUOTE]
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