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<blockquote data-quote="Sword of Spirit" data-source="post: 9665281" data-attributes="member: 6677017"><p>Yes, they do tell you to assume all attacks hit when entering your damage numbers, but the reason they can do that is because they include the Attack Bonus in the math. As the Attack Bonus increases beyond the 65% it gives by default, the Offensive CR line also increases (by 1 level for 2 points according to the DMG, or according to the actual math the way I'm doing it). So they aren't <em>really</em> assuming they all hit--they are just including all the damage as if everything hit, and then the Attack Bonus takes care of averaging that out to the damage that should occur with the assumed number of actual hits.</p><p></p><p>So for the system they designed to work as intended it actually must assume you are taking half damage 35% of the time! (Or treat the damage as if it was 25% higher when entering it into the calculator.)</p><p></p><p>And since added rider saves aren't calculated in attacks (and wouldn't be calculated in that even if they were an additional attack roll) the numbers for adding that damage in are going to be wrong.</p><p></p><p>If they were actually mathematically assuming you had a 100% hit rate, then there would be no reason for Attack Bonus to be included in the math at all. (Which would certainly make it easier, at the expense of destroying any semblance of accuracy.)</p><p></p><p>I used to think exactly what you were saying, before I dissected it and realized what was going on with the interactions between Attack Bonus and Damage.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9665281, member: 6677017"] Yes, they do tell you to assume all attacks hit when entering your damage numbers, but the reason they can do that is because they include the Attack Bonus in the math. As the Attack Bonus increases beyond the 65% it gives by default, the Offensive CR line also increases (by 1 level for 2 points according to the DMG, or according to the actual math the way I'm doing it). So they aren't [I]really[/I] assuming they all hit--they are just including all the damage as if everything hit, and then the Attack Bonus takes care of averaging that out to the damage that should occur with the assumed number of actual hits. So for the system they designed to work as intended it actually must assume you are taking half damage 35% of the time! (Or treat the damage as if it was 25% higher when entering it into the calculator.) And since added rider saves aren't calculated in attacks (and wouldn't be calculated in that even if they were an additional attack roll) the numbers for adding that damage in are going to be wrong. If they were actually mathematically assuming you had a 100% hit rate, then there would be no reason for Attack Bonus to be included in the math at all. (Which would certainly make it easier, at the expense of destroying any semblance of accuracy.) I used to think exactly what you were saying, before I dissected it and realized what was going on with the interactions between Attack Bonus and Damage. [/QUOTE]
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