Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Tidbit for monster design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 9671700" data-attributes="member: 6677017"><p>Well, I'm really stumped here. I created a spread of results for those monsters with different hit chances (instead of just 65%) in case it varies over CR. I couldn't come up with any functional curve from that--too little consistency.</p><p></p><p>I did find an error in my spreadsheet, and corrected it. Unfortunately the only result with these sample monsters was to make brown bear not work again, lol.</p><p></p><p>I considered maybe the rule of rounding off the average of the defensive and offensive CRs was a simplification. Maybe the real rounding formula varies by CR. Always rounding down if CR 1 or lower, and up if CR 2 or higher would fix several monsters, but it doesn't fix everything. It's also rather odd for it to switch immediately from down to up without an off stretch in the middle, but that could be a thing.</p><p></p><p>I finally decided that when I continue my investigation I'm going to find similar simple "bag of hit points" monsters from VGtM and see how they respond to my formula. I'm doing this because, while I couldn't find a completely consistent pattern, for most of the monsters that don't map CR properly, I could find potential errors that might have been made. For example, maybe someone had the owlbear attack once with their bite and twice with their claws. The veteran may have had a shield option. Those sort of things would get those guys to CR 3 where they are supposed to be. It's also possible that having a secondary ranged attack is supposed to count for something, etc. And some of those rules might have changed as they were working on it, leaving us with incorrect values. Or maybe they hadn't decided exactly how it was going to work when some of these monsters (like the ogre) came out in the starter set prior to the core books, and they just left them where they were because they had already established ogres as being CR 2, even if the math didn't end up backing that up.</p><p></p><p>In any case, if I examine more monsters in Volos (assuming there is a reasonable number of super-simple monsters, which there may not be) and they all <em>just work</em>, that's reason to further pursue the theory that they may just have made errors when CRing some monsters and decided not to fix them afterwards. I glanced over the errata of the MM (plus VGtMs and MToF) and couldn't see that CR was ever changed.</p><p></p><p>I did, however, notice that some of the ancient dragons had non-standard XP values before errata. This makes me wonder if they actually use something like [USER=7040979]@tomedunn[/USER] 's XP-based formula and just round the XP to fit the defined CR value. There must be some explanation for why someone typed in all of those different and incorrect/non-standard XP values. I did test the XP-based formula briefly, and it wasn't working out with the real low CR critters, but that doesn't mean they don't have a slightly different version of something like it that they use.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9671700, member: 6677017"] Well, I'm really stumped here. I created a spread of results for those monsters with different hit chances (instead of just 65%) in case it varies over CR. I couldn't come up with any functional curve from that--too little consistency. I did find an error in my spreadsheet, and corrected it. Unfortunately the only result with these sample monsters was to make brown bear not work again, lol. I considered maybe the rule of rounding off the average of the defensive and offensive CRs was a simplification. Maybe the real rounding formula varies by CR. Always rounding down if CR 1 or lower, and up if CR 2 or higher would fix several monsters, but it doesn't fix everything. It's also rather odd for it to switch immediately from down to up without an off stretch in the middle, but that could be a thing. I finally decided that when I continue my investigation I'm going to find similar simple "bag of hit points" monsters from VGtM and see how they respond to my formula. I'm doing this because, while I couldn't find a completely consistent pattern, for most of the monsters that don't map CR properly, I could find potential errors that might have been made. For example, maybe someone had the owlbear attack once with their bite and twice with their claws. The veteran may have had a shield option. Those sort of things would get those guys to CR 3 where they are supposed to be. It's also possible that having a secondary ranged attack is supposed to count for something, etc. And some of those rules might have changed as they were working on it, leaving us with incorrect values. Or maybe they hadn't decided exactly how it was going to work when some of these monsters (like the ogre) came out in the starter set prior to the core books, and they just left them where they were because they had already established ogres as being CR 2, even if the math didn't end up backing that up. In any case, if I examine more monsters in Volos (assuming there is a reasonable number of super-simple monsters, which there may not be) and they all [I]just work[/I], that's reason to further pursue the theory that they may just have made errors when CRing some monsters and decided not to fix them afterwards. I glanced over the errata of the MM (plus VGtMs and MToF) and couldn't see that CR was ever changed. I did, however, notice that some of the ancient dragons had non-standard XP values before errata. This makes me wonder if they actually use something like [USER=7040979]@tomedunn[/USER] 's XP-based formula and just round the XP to fit the defined CR value. There must be some explanation for why someone typed in all of those different and incorrect/non-standard XP values. I did test the XP-based formula briefly, and it wasn't working out with the real low CR critters, but that doesn't mean they don't have a slightly different version of something like it that they use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tidbit for monster design
Top