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<blockquote data-quote="Steady Vane" data-source="post: 9846537" data-attributes="member: 7051331"><p>That said, these assumptions have some problems:</p><p></p><p>Firstly, many classes do not scale attacks per turn past 2, which trashcans their DPR at higher levels. 5e was not designed for high level play for many classes. Ranger and Monk should have attacks scale as Fighter. Barbarian should get a third attack at 11, but their level 20 feature makes up for a fourth attack. Paladins do not need a third attack at 11, but do need a third attack at level 17/20. I don't consider a Warlock a weapon user, but the pact of the blade probably needs some scaling as well.</p><p></p><p>Feats are technically optional rules, but are hard assumed in this math.</p><p></p><p>Magic item guidance by level is sparse at best. Magic items are not an optional rule, but the advice is pretty much "do whatever you want". In 2024, they printed a magic item by level chart for the party that does not scale with <em>party size</em>.</p><p></p><p>Spell outliers like <em>Fireball</em> and <em>Meteor Swarm</em> make this relationship in actual play tepid at best. 70 damage at 20? <em>Meteor Swarm</em> deals 140.</p><p></p><p>Why should a monster last 4+ turns against a PC? if you halve monster hp, they last just over 2 turns, meaning you can simply slot one monster per PC and have a working combat. Much simpler. 4e doubled monster hp, did 5e do that too?</p></blockquote><p></p>
[QUOTE="Steady Vane, post: 9846537, member: 7051331"] That said, these assumptions have some problems: Firstly, many classes do not scale attacks per turn past 2, which trashcans their DPR at higher levels. 5e was not designed for high level play for many classes. Ranger and Monk should have attacks scale as Fighter. Barbarian should get a third attack at 11, but their level 20 feature makes up for a fourth attack. Paladins do not need a third attack at 11, but do need a third attack at level 17/20. I don't consider a Warlock a weapon user, but the pact of the blade probably needs some scaling as well. Feats are technically optional rules, but are hard assumed in this math. Magic item guidance by level is sparse at best. Magic items are not an optional rule, but the advice is pretty much "do whatever you want". In 2024, they printed a magic item by level chart for the party that does not scale with [I]party size[/I]. Spell outliers like [I]Fireball[/I] and [I]Meteor Swarm[/I] make this relationship in actual play tepid at best. 70 damage at 20? [I]Meteor Swarm[/I] deals 140. Why should a monster last 4+ turns against a PC? if you halve monster hp, they last just over 2 turns, meaning you can simply slot one monster per PC and have a working combat. Much simpler. 4e doubled monster hp, did 5e do that too? [/QUOTE]
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