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Tide of Iron: Desert Campaign
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<blockquote data-quote="BobProbst" data-source="post: 4301933" data-attributes="member: 13382"><p><u><strong>Days of the Fox Errata</strong></u></p><p></p><p><u>Strategy Cards</u></p><p></p><p>The “Sweat it Out” Strategy card should read “action phase” </p><p>instead of “command phase”.</p><p></p><p><u>Rulebook </u></p><p></p><p>The following rules changes should be made for equipment:</p><p>Equipment units in the same hex as at least 1 entrenchment </p><p>gain +1 cover. Equipment units do not gain any cover from </p><p>pillboxes in the same hex.</p><p></p><p>Squads that are in an entrenchment (but not a pillbox) MAY </p><p>be used to activate equipment in the same hex.</p><p></p><p><u>Scenario Guide</u></p><p></p><p>In the Hellfire Pass scenario all reinforcing Matilda tanks belong </p><p>to division 1, and all Crusader tanks belong to division 2. All </p><p>reinforcing infantry during status phase 2 belong to division 2, </p><p>and during status phase 3 belong to division 1.</p><p></p><p>The following changes should be made to the Rescue Mission </p><p>scenario: </p><p>The empty hex overlay in between map boards 15A and 17B </p><p>should be a double empty hex overlay and also cover the hex </p><p>directly to the south of it. </p><p></p><p>German Division 2 should only have 3 squad bases (not 4). </p><p>German units may not fire at the American squad while the </p><p>objective marker is present. </p><p></p><p><u>Days of the Fox FAQ</u></p><p></p><p>Q: If a shared strategy deck is available in the scenario, may </p><p>both players choose to draw from it on their initial setup card </p><p>draw, and if so, in which order? </p><p>A: Players may draw from a shared strategy deck at the start of a </p><p>scenario. The player with initiative should draw his cards first. </p><p></p><p>Q: Can Anti Tank guns set up or move into entrenchments and/ </p><p>or pillboxes? </p><p>A: Anti Tank guns are vehicles and therefore may never be in a </p><p>building, pillbox or entrenchment.</p><p></p><p>Q: The rulebook states that a pinned, disrupted or fatigued </p><p>squad cannot operate equipment. Does this include pinned </p><p>squads that have an officer in the same hex? </p><p>A: No. A pinned squad may be used to operate equipment (at </p><p>half firepower) if an officer is present in the hex.</p><p></p><p>Q: If a concealed squad is used to operate an Anti Tank gun, is </p><p>it revealed or does stay in hidden? </p><p>A: The concealed squad would stay hidden. </p><p></p><p>Q: Can a squad with the Alpha unit specialization use its </p><p>“Experience” ability when participating in a combined attack? </p><p>A: No. Units with this specialization only upgrade when making </p><p>an attack alone.</p><p></p><p>Q: In the Hellfire Pass scenario, can the British tanks only set </p><p>up on the full road hex directly bordering the edge of the board? </p><p>A: No. The British Tanks can set up (and reinforce) on any </p><p>orange shaded road hex (even one not adjacent to the board </p><p>edge).</p></blockquote><p></p>
[QUOTE="BobProbst, post: 4301933, member: 13382"] [U][B]Days of the Fox Errata[/B][/U] [U]Strategy Cards[/U] The “Sweat it Out” Strategy card should read “action phase” instead of “command phase”. [U]Rulebook [/U] The following rules changes should be made for equipment: Equipment units in the same hex as at least 1 entrenchment gain +1 cover. Equipment units do not gain any cover from pillboxes in the same hex. Squads that are in an entrenchment (but not a pillbox) MAY be used to activate equipment in the same hex. [U]Scenario Guide[/U] In the Hellfire Pass scenario all reinforcing Matilda tanks belong to division 1, and all Crusader tanks belong to division 2. All reinforcing infantry during status phase 2 belong to division 2, and during status phase 3 belong to division 1. The following changes should be made to the Rescue Mission scenario: The empty hex overlay in between map boards 15A and 17B should be a double empty hex overlay and also cover the hex directly to the south of it. German Division 2 should only have 3 squad bases (not 4). German units may not fire at the American squad while the objective marker is present. [U]Days of the Fox FAQ[/U] Q: If a shared strategy deck is available in the scenario, may both players choose to draw from it on their initial setup card draw, and if so, in which order? A: Players may draw from a shared strategy deck at the start of a scenario. The player with initiative should draw his cards first. Q: Can Anti Tank guns set up or move into entrenchments and/ or pillboxes? A: Anti Tank guns are vehicles and therefore may never be in a building, pillbox or entrenchment. Q: The rulebook states that a pinned, disrupted or fatigued squad cannot operate equipment. Does this include pinned squads that have an officer in the same hex? A: No. A pinned squad may be used to operate equipment (at half firepower) if an officer is present in the hex. Q: If a concealed squad is used to operate an Anti Tank gun, is it revealed or does stay in hidden? A: The concealed squad would stay hidden. Q: Can a squad with the Alpha unit specialization use its “Experience” ability when participating in a combined attack? A: No. Units with this specialization only upgrade when making an attack alone. Q: In the Hellfire Pass scenario, can the British tanks only set up on the full road hex directly bordering the edge of the board? A: No. The British Tanks can set up (and reinforce) on any orange shaded road hex (even one not adjacent to the board edge). [/QUOTE]
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