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TIDERULER - THE FALL OF LAHOLT - ROGUES' GALLERY
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<blockquote data-quote="Neurotic" data-source="post: 7308004" data-attributes="member: 24380"><p><span style="font-size: 15px"><span style="color: #008080"><strong>Fintir Kothar (Demon Slayer) "Moss" for humans</strong></span></span></p><p><strong>LG Fighter (Physycal Exemplar) 10/Monk (Style Master/Iron Mountain) 2</strong></p><p></p><p>STR 25 (+7) 24-2(race)+2(belt) +1(exemplar)</p><p>DEX 22 (+6) 17+2(race)+1(@4th) +2(belt)</p><p>CON 18 (+4) 15+1(@8th)+2 (exemplar)</p><p>INT 15 (+2) 15</p><p>WIS 18 (+4) 15+1(@12th)+2(headband)</p><p>CHA 15 (+2) 13+2(race)</p><p></p><p><strong>HP: 168</strong> = 14 + 10x(7+4) + 2x(6+4) +12 (toughness) +12 (exemplar)</p><p><strong>AC: 30</strong> = 10 + 8 (armor) +6 (dex) +1 (natural) +1 (trait) +1 (shield) +1 (size) +1 (insight) +1(deflection)</p><p>Flat: 24</p><p>Touch: 21</p><p>Move: 30'</p><p></p><p><strong>Init: +6</strong> (+6 dex)</p><p></p><p><strong>Attacks:</strong></p><p>[sblock=Attack damage math]</p><p>Bite 1d4 primary (becomes 1d8 from focused weapon becomes 2d6 due improved natural attack)</p><p>Claws 1d3 primary (becomes 1d8 from focused weapon becomes 2d6 due improved natural attack)</p><p>Tail 1d4 secondary (becomes 1d8 from focused weapon becomes 2d6 due improved natural attack)</p><p>Wings 1d4 secondary (becomes 1d10 from focused weapon becomes 2d8 due improved natural attack)</p><p>[/sblock]</p><p></p><p></p><p>to hit: 24 = +11 BAB +7 Str +1 WF +1 size (-1 in bright light) +4 (weapon training)</p><p>damage: +7 (str) +4 (weapon training) +</p><p>extra: +5 if enemy denied dex bonus +2d6 if hits with 2 or more attacks +2d6 vs evil</p><p><strong>Standard:</strong> bite +24 (2d6+13 +1 acid / x2) Fort DC 26 or nauseated for 1+CON (3) rounds</p><p><strong>Full:</strong></p><p> - bite (+24 / 2d6+13+1 acid and Fort DC 26 or nauseated for 1+CON (total 5) rounds)</p><p> - claw x 2 (+24 / 2d6+13)</p><p> - tail (+19 / 2d6+9)</p><p> - wings x2 (+19 / 2d8+9)</p><p><strong>Breath weapon:</strong> acid 4d6 cone 15' Ref DC 26 for half</p><p><strong>Long bow:</strong> (+18/+13/+8) / 1d6+7 (110', 20/x3) </p><p></p><p><strong>Stunning Fist 5/day Fort DC 20 </strong></p><p></p><p><strong>Saves:</strong> (+6 vs. sleep/paralysis/stun; +2 vs spells; +3 vs fear; +4 vs visual effects, gazes and sight-based illusions)</p><p><strong>Fort: 16</strong> 10 + 4 (CON) +1(luck) +1 (exeplar)</p><p><strong>Ref: 14</strong> 6 + 6 (DEX) +1 (luck) +1 (exemplar)</p><p><strong>Will: 16</strong> 6 + 4 (WIS) + 1 (luck) +1(trait) +4 (bravery)</p><p></p><p><strong>CMB 19</strong>= 11 (BAB) + 7 (Str) -1 (size) +2 (ioun stone)</p><p><strong>CMD 37</strong>= 10 + 11 (BAB) + 7 (Str) + 6 (Dex) -1 (size) +2 (ioun stone) +1(insight) +1 (deflection)</p><p></p><p>Traits:</p><p>Defender of the Society (+1 AC while wearing armor)</p><p>Indomitable Faith (+1 Will)</p><p></p><p>(10 x 4 + 2 x 6 class + 24 background skills)</p><table style='width: 100%'><tr><td>Skill</td><td>Ability</td><td>Ranks</td><td>Mod</td><td>Misc</td><td>Total</td></tr><tr><td>*Acrobatics</td><td>Dex</td><td>6</td><td>6</td><td></td><td>15</td></tr><tr><td>Bluff</td><td>Cha</td><td>0</td><td>2</td><td></td><td>2</td></tr><tr><td>*Climb</td><td>Str</td><td>2</td><td>7</td><td></td><td>12</td></tr><tr><td>*Craft(traps)</td><td>Int</td><td>4</td><td>2</td><td></td><td>9</td></tr><tr><td>Diplomacy</td><td>Cha</td><td>0</td><td></td><td></td><td>2</td></tr><tr><td>Disable Device</td><td>Dex</td><td>0</td><td>6</td><td></td><td>6</td></tr><tr><td>Disguise</td><td>Cha</td><td>0</td><td>2</td><td></td><td>2</td></tr><tr><td>*Escape Artist</td><td>Dex</td><td>12</td><td>6</td><td></td><td>21</td></tr><tr><td>Fly</td><td>Dex</td><td>1</td><td>6</td><td>+2+8</td><td>17</td></tr><tr><td>Heal</td><td>Wis</td><td>1</td><td>4</td><td></td><td>5</td></tr><tr><td>*Intimidate</td><td>Cha</td><td>12</td><td>2</td><td></td><td>17</td></tr><tr><td>Know(arcana)</td><td>Int</td><td>0</td><td>2</td><td></td><td>2</td></tr><tr><td>*Know(dungeon)</td><td>Int</td><td>0</td><td>2</td><td></td><td>2</td></tr><tr><td>Know (local)</td><td>Int</td><td>0</td><td>2</td><td></td><td>2</td></tr><tr><td>Know (nature)</td><td>Int</td><td>0</td><td>2</td><td></td><td>2</td></tr><tr><td>Know (planes)</td><td>Int</td><td>2</td><td>2</td><td></td><td>4</td></tr><tr><td>Know (religion)</td><td>Int</td><td>0</td><td>2</td><td></td><td>2</td></tr><tr><td>*Perception</td><td>Wis</td><td>10</td><td>4</td><td></td><td>17</td></tr><tr><td>*Ride</td><td>Dex</td><td>1</td><td>6</td><td></td><td>10</td></tr><tr><td>*Sense Motive</td><td>Wis</td><td>0</td><td>4</td><td></td><td>10</td></tr><tr><td>Spellcraft</td><td>Int</td><td>0</td><td>2</td><td></td><td>2</td></tr><tr><td>*Stealth</td><td>Dex</td><td>12</td><td>6</td><td>4</td><td>25</td></tr><tr><td>*Survival</td><td>Wis</td><td>1</td><td>4</td><td></td><td>5</td></tr><tr><td>*Swim</td><td>Str</td><td>1</td><td>7</td><td></td><td>11</td></tr><tr><td>UMD</td><td>Cha</td><td>0</td><td>2</td><td></td><td>2</td></tr><tr><td>BACKGROUND</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Appraise</td><td>Int</td><td>0</td><td>2</td><td></td><td>2</td></tr><tr><td>*Craft(armor)</td><td>Int</td><td>2</td><td>10</td><td></td><td>15</td></tr><tr><td>*Handle Animal</td><td>Cha</td><td>2</td><td>2</td><td></td><td>4</td></tr><tr><td>Lore(dragons)</td><td>Int</td><td>2</td><td>10</td><td></td><td>/td][td]12</td></tr><tr><td>*Know(engineer)</td><td>Int</td><td>0</td><td>2</td><td></td><td>2</td></tr><tr><td>Know(geography)</td><td>Int</td><td>1</td><td>2</td><td></td><td>3</td></tr><tr><td>*Know (history)</td><td>Int</td><td>1</td><td>2</td><td></td><td>3</td></tr><tr><td>Know (nobility)</td><td>Int</td><td>0</td><td>2</td><td></td><td>2</td></tr><tr><td>Linguistics</td><td>Int</td><td>0</td><td>2</td><td></td><td>2</td></tr><tr><td>*Perform</td><td>Cha</td><td>0</td><td>2</td><td></td><td>2</td></tr><tr><td>*Profession</td><td>Wis</td><td>0</td><td>4</td><td></td><td>4</td></tr><tr><td>Sleight of Hand</td><td>Dex</td><td>0</td><td>6</td><td></td><td>6</td></tr></table><p></p><p>* class skill</p><p></p><p><strong>Languages:</strong> Draconic, Common, Abyssal</p><p></p><p>Feats: </p><p>L1: <a href="http://www.d20pfsrd.com/feats/racial-feats/draconic-aspect-kobold" target="_blank">Draconic Aspect (Green)</a></p><p>L1: Fig 1: <a href="http://www.d20pfsrd.com/feats/racial-feats/tail-terror-combat-kobold" target="_blank">Tail Terror</a> (fav class bonus +1/2 dmg when flanking)</p><p>L2: Fig 2: <a href="http://www.d20pfsrd.com/feats/combat-feats/weapon-focus-combat-final" target="_blank">Weapon Focus (claws)</a> (fav class bonus +1 dmg when flanking)</p><p>L3: <a href="http://www.d20pfsrd.com/feats/racial-feats/draconic-breath-kobold" target="_blank">Draconic Breath</a></p><p>L3: Monk 1: <a href="http://www.d20pfsrd.com/feats/combat-feats/stunning-fist-combat-final/" target="_blank">Stunning Fist</a>, <a href="http://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat---final" target="_blank">Improved Unarmed Strike</a>, <a href="http://www.d20pfsrd.com/feats/combat-feats/boar-style-combat-style/" target="_blank">Boar Style</a></p><p>L4: Monk 2: <a href="http://www.d20pfsrd.com/feats/general-feats/toughness-final/" target="_blank">Toughness</a>, <a href="http://www.d20pfsrd.com/feats/combat-feats/snapping-turtle-style-combat-style/" target="_blank">Snapping Turtle Style</a> </p><p>L5: <a href="http://www.d20pfsrd.com/feats/monster-feats/noxious-bite" target="_blank">Noxious Bite</a></p><p>L5: Fig 3: Armor Training(fav class bonus +3/2 dmg when flanking)</p><p>L5: Exemplar: <a href="http://www.d20pfsrd.com/feats/combat-feats/advanced-weapon-training-combat/" target="_blank">Advanced Weapon Training feat (Armed Bravery)</a></p><p>L6: Fig 4: <a href="http://www.d20pfsrd.com/feats/combat-feats/feral-combat-training-combat/" target="_blank">Feral Combat Training</a> (fav class bonus +2 dmg when flanking)</p><p>L7: <a href="http://www.d20pfsrd.com/feats/monster-feats/improved-natural-attack/" target="_blank">Improved Natural Attack</a></p><p>L8: Fig 6: <a href="http://www.d20pfsrd.com/feats/combat-feats/boar-ferocity-combat" target="_blank">Boar Ferocity</a></p><p>L9: Fig 7: <a href="http://www.d20pfsrd.com/feats/general-feats/skill-focus-final/" target="_blank">Skill Focus (Fly)</a>, Advanced Armor Training (Armor specialisation)</p><p>L10: Fig 8: <a href="http://www.d20pfsrd.com/feats/combat-feats/advanced-weapon-training-combat/" target="_blank">Advanced Weapon Training feat (Focused Weapon)</a></p><p>L11: Fig 9: <a href="http://www.d20pfsrd.com/feats/racial-feats/draconic-paragon-kobold/" target="_blank">Draconic Paragon</a>, Advanced Weapon Training (Weapon Specialist (taking Weapon focus and Feral Combat training, applying to all natural attacks)</p><p>L12: Fig 10: <a href="https://www.sites.google.com/site/pathfinderogc/feats/combat-feats/powerful-wings-combat" target="_blank">Powerful wings</a></p><p>L12: Exemplar: <a href="http://www.d20pfsrd.com/feats/combat-feats/combat-style-master-combat/" target="_blank">Combat Style Master</a></p><p></p><p>L13: ToDo: dragon style</p><p></p><p>[sblock=Racial traits]</p><p>-2 Str; +2 Dex; +2 Cha</p><p>Draconic language</p><p>30' movement</p><p>small size (+1 size bonus to AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks)</p><p></p><p><s>Armor</s> -> Dragonmaw (primary bite 1d4)</p><p><s>Crafty</s> -> Gliding Wings</p><p>Darkvision</p><p>Light Sensitivity</p><p></p><p>Claws (primary 1d3)</p><p>[/sblock]</p><p></p><p>[sblock=Class Features]</p><p>Fighter 10:</p><p> - d10 HD</p><p> - full BAB</p><p> - Fort save</p><p> - bonus combat feats</p><p> - bravery +3 (+4 due sash)</p><p> - armor training x2</p><p> - weapon training +2 (+4 total due gloves)</p><p> </p><p></p><p>Monk 2</p><p>- d8 HD</p><p>- All saves</p><p>- medium BAB</p><p> <s>- Bonus Feat</s></p><p><s> - Flurry of Blows</s> - both replaced by archetypes</p><p> - Stunning Fist (Fort DC 20)</p><p> - Improved Unarmed Strike (1d4)</p><p>Master of Many Styles</p><p> - Bonus Feat (Style) at 1st and 2nd level</p><p> - Fuse Style (2 styles active)</p><p>Monk of the Iron Mountain</p><p> - Toughness</p><p> - +1 natural armor bonus</p><p></p><p>[/sblock]</p><p></p><p> </p><p>[sblock="Items"]</p><p>MW Noqual Agile Breastplate 8400 gp 6.25 lbs</p><p>Gloves of dueling 15 000gp</p><p>(increase weapon training by 2)</p><p>Boots of the Earth 5000gp 0.5lbs</p><p>(fast healing 1 if standing still on the ground - move action)</p><p>Griphon mane cloak of the Hedge Magician (Transmutation) 2525gp 0.5lbs</p><p>(+2 competence bonus on Fly checks; at will—mage hand; 1/day—enlarge person, expeditious retreat)</p><p>Wayfinder 500gp</p><p>(+2 circumstance bonus on Survival checks to avoid becoming lost)</p><p>Dusty Rose Prism Ioun Stone 5000gp</p><p>(+1 insight AC; +4 CMB i CMD within wayfinder)</p><p>Bodywrap of mighty strikes +2 (+1 ghost strike) 12000gp</p><p>MW Tail attachment cold-iron pounder 302gp 2lbs</p><p>Amulet of mighty fists (holy) 16000gp</p><p>Ring of protection +1 2000gp</p><p>Belt of physical might +2 (STR, DEX) 10000gp</p><p>Sash of the war champion 4000gp</p><p>(+4 fighter level for armor training and bravery)</p><p>Medusa mask 10000gp</p><p>(+4 some saves, 1/day petrify Fort DC 15 for 1 minute)</p><p>Headband of Fortunes Favor 7700gp</p><p>(+1 luck on all saves; all luck effects last 1 extra round)</p><p>Golembane scarab 2500gp</p><p>(detect golems 60' standard action; ignore all golem DR)</p><p>Swarmbane clasp 3000gp</p><p>(full damage to swarms; ignore distraction ability)</p><p>Shawl of Life-Keeping 1000gp</p><p>(insta-heal 10hp if wearer < 0HP; needs HP to fill)</p><p>Handy Haversack 2000gp</p><p></p><p>Longbow (ST 24) 800gp 1.5lbs</p><p>Cold-iron arrows 2gp 1.5lbs</p><p>Normal arrows 1gp 1.5lbs</p><p></p><p>Healing potion x3 (150gp)</p><p>Holy water x2 (50gp)</p><p></p><p></p><p>Green dragon scales (1lb)</p><p></p><p><strong>MW Haversack</strong></p><p style="margin-left: 20px">Silk Rope (10 gp, 5lbs pe has 4 hit points and can be broken with a DC 24 Strength check. </p> <p style="margin-left: 20px">Cold iron bear trap 4gp 10lbs</p> <p style="margin-left: 20px">Honey 1gp 0.5lbs</p> <p style="margin-left: 20px">Food (10 days) 3gp 5lbs</p> <p style="margin-left: 20px">Bedroll 2.5 lbs</p><p></p><p><strong>Total weight: 32.75</strong></p><p><strong>--------------------</strong></p><p><strong>Total money spent: 107 945 gp</strong></p><p><strong>Remaining: 55gp</strong></p><p><strong></strong></p><p>[/sblock]</p><p></p><p><strong>Carrying capacity:</strong></p><p>Light: 174.75lbs. or less </p><p>Medium: 175 – 349.5 lbs. </p><p>Heavy: 350 – 525 lbs.</p><p></p><p>[sblock=Wishlist]</p><p><a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/decanter-of-endless-water" target="_blank">http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/decanter-of-endless-water</a></p><p><a href="http://www.archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Boots%20of%20the%20Earth" target="_blank">http://www.archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Boots of the Earth</a></p><p></p><p>Ioun stones</p><p>Magenta Prism +2 enhancement bonus on any one ability score, can be changed once daily 16,000 gp</p><p>cracked — — +2 competence bonus on checks with any one skill you choose, can be changed once per day 800 gp</p><p></p><p>Pale Ruby Trillian +5 competence bonus on Stealth checks 5,000 gp</p><p>cracked — — +1 competence bonus on Stealth checks 200 gp</p><p>[/sblock]</p><p></p><p>[sblock=Image]</p><p>[ATTACH]87063[/ATTACH]</p><p>[/sblock]</p><p></p><p>[sblock=Description and History]</p><p>In time before the wars of elfic alliance, Myrrash and the drow, there was verdant forest in which legendary green dragon ruled, last of its kind known to mortal humanoids. It lived in tentative peace with surrounding realms of elves, dwarves, yuan-ti and men - those merchants traveling through it's domain knew not to fight if kobolds asked for a tithe. It surrounded itself with kobolds worshiping and serving it as best as they could from their subterranean lairs. Some of them lived above ground as scouts and enforcers, others mined deep caves for precious metals...dragon was harsh master, but much more dependable than it's red or white cousins. His servants were valued if for no other reason than to prevent the need for dragon to rouse itself more than once a century. </p><p></p><p>Than the wars came and it defended it's forest, mighty dragon stalking powerful demons while kobolds dealt with minor threats through traps and alchemy.</p><p></p><p>Viridian Queen, Lady of the Moss Forest, Ruler of infinite trees under the sky held her domain fairly clear of the demons. More intelligent ones realized there is no point in wasting troops until they secure the foothold and left her in peace. Still, incursions continued and her patience and her stock of kobolds grew ever lower. When Ministers appeared and humans organized a crusade along their dwarven allies, she offered her help. And was rebuffed by too righteous, overzealous magister. She tried to help regardless, but without support, her effect on the battle was minimal. After humans were defeated in one battle, the dragon was caught and after terrible fight succumbed. Demons weren't finished with. They rounded up kobold tribe for slaves, dragons progeny for sport, corruption or worse. Some of that progeny would be centuries old and mighty in and of themselves if they managed to survive in the demons world.</p><p></p><p>As The Queen fell and was tortured, she had time to anoint nearest kobold (one of her soul-bonded-warriors) with her blood. The kobold was trapped under the great body of The Queen and unwilling part of the ritual. As she was dying she proclaimed ancient dragon oath that bound her power to her blood. Kobold was buried under her, covered with earth and plants and slept under dragons domain through the transformation. Centuries passed and blood of the dragon and the essence of the forest seeped into its small body.</p><p></p><p>Here it lay forgotten, until such time an oracle, lead by vision of returning power of dragons brought the warrior back to light. As the light stabbed its light-sensitive eyes, tortured kobold roared to life, scales green as his dragon "parent", his body encased in green crystalline substance, his body remotely resembling the dragons, with powerful jaws, claws, tail and even wings. He felt stronger, hardier, more powerful than ever before.</p><p>Yilap, as the kobold was named, looked around the forest, the world much different than the world he went to sleep in. One ruled by humans. The forest was still here, but tamed, passable. Weak. </p><p>Creature that uncovered him asked many questions and answered some in return. Yilap worked on the crystal that encased him, chipping parts of it, molding, working until he had functional armor made of that strange green substance. He thanked the oracle and left in search of his tribe.</p><p>Underground was worse, with tiefling kobolds taking over their weaker cousins, drow and their servants enslaving anything they found. But in remote regions, some deep down, some within surface caves, small tribes survived by being stealthy enough or simply insignificant enough to hunt down. </p><p></p><p>Yilap took the name Fintir Kothar, Demon Slayer, Viridian Heir. He learned hard way that the tribes have been corrupted and he had to fight his way out of the shallow caves. There was no society anymore. No one was caring for the tribe anymore. There was no laws and no traditions. He went deeper into the ground until he could come to terms with his new body. He clawed his way down until he found the tribe of 'normal' kobolds. Those who didn't show signs of demonic influence. He spent some time with them, teaching them history of their people, connecting several tribes, their shamans, chieftains and sorcerers seeing the war coming to them once more.</p><p></p><p>In time, he was forced to take over one tribe, duel between him and the chieftain lasting all of ten seconds. After a year, they started ranging up, setting up traps and pushing into their former territories. With drow ruling around them they went further up toward the surface, avoiding powerful fey and their servants. Thunderscales were again out in the world! The warrens were fortified against drow and demons, traps were set and slowly they started re-learning the secrets of the forest. Once, out scouting, Fintir was attacked by a boar. Bowled over, harried and gored, he barely survived and that only thanks to tumbling into the ravine created by some old flood. Recovering in the branches, he considered what happened and how efficient the animal movement were. He already used his natural weapons. But he used them as a fighter would use his spear or a dagger, darting in, clawing or biting and retreating. Returning to the tribe, he changed his combat style to aggressive overbearing attack of all his weapons. At the same time, even his armor didn't save him from cuts and bruises brought by being pushed, trampled and thrown around. So he trained his body, hardening scales by repeated strikes, by roughly scouring them with stone or sand.</p><p></p><p>Thinking about it brought him to another revelation. The tribe now cared for each other without constant bickering and backstabbing. It was matter of survival, but even weak were cared for. Even weak had their place and each in its own way helped the tribe even if that was only caring about the eggs. The religion slowly shifted from <a href="https://en.wikipedia.org/wiki/Gaknulak" target="_blank">Gaknulak</a> and his focus on protection and stealth to <a href="https://pathfinderwiki.com/wiki/Apsu" target="_blank">Apsu</a> and his ideals of Law, Good and Scaly folk.</p><p></p><p>Remembering humans rejection of his mighty Queen, but aware that his tribe will be killed or enslaved if discovered by drow from below, elves from surrounding forests or any other organized nation, Fintir Kothar learned the language of humans and went into the world, content that the tribes can now work united against common enemy. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 7308004, member: 24380"] [SIZE=4][COLOR="#008080"][B]Fintir Kothar (Demon Slayer) "Moss" for humans[/B][/COLOR][/SIZE] [B]LG Fighter (Physycal Exemplar) 10/Monk (Style Master/Iron Mountain) 2[/B] STR 25 (+7) 24-2(race)+2(belt) +1(exemplar) DEX 22 (+6) 17+2(race)+1(@4th) +2(belt) CON 18 (+4) 15+1(@8th)+2 (exemplar) INT 15 (+2) 15 WIS 18 (+4) 15+1(@12th)+2(headband) CHA 15 (+2) 13+2(race) [B]HP: 168[/B] = 14 + 10x(7+4) + 2x(6+4) +12 (toughness) +12 (exemplar) [B]AC: 30[/B] = 10 + 8 (armor) +6 (dex) +1 (natural) +1 (trait) +1 (shield) +1 (size) +1 (insight) +1(deflection) Flat: 24 Touch: 21 Move: 30' [B]Init: +6[/B] (+6 dex) [B]Attacks:[/B] [sblock=Attack damage math] Bite 1d4 primary (becomes 1d8 from focused weapon becomes 2d6 due improved natural attack) Claws 1d3 primary (becomes 1d8 from focused weapon becomes 2d6 due improved natural attack) Tail 1d4 secondary (becomes 1d8 from focused weapon becomes 2d6 due improved natural attack) Wings 1d4 secondary (becomes 1d10 from focused weapon becomes 2d8 due improved natural attack) [/sblock] to hit: 24 = +11 BAB +7 Str +1 WF +1 size (-1 in bright light) +4 (weapon training) damage: +7 (str) +4 (weapon training) + extra: +5 if enemy denied dex bonus +2d6 if hits with 2 or more attacks +2d6 vs evil [B]Standard:[/B] bite +24 (2d6+13 +1 acid / x2) Fort DC 26 or nauseated for 1+CON (3) rounds [B]Full:[/B] - bite (+24 / 2d6+13+1 acid and Fort DC 26 or nauseated for 1+CON (total 5) rounds) - claw x 2 (+24 / 2d6+13) - tail (+19 / 2d6+9) - wings x2 (+19 / 2d8+9) [B]Breath weapon:[/B] acid 4d6 cone 15' Ref DC 26 for half [B]Long bow:[/B] (+18/+13/+8) / 1d6+7 (110', 20/x3) [B]Stunning Fist 5/day Fort DC 20 [/B] [B]Saves:[/B] (+6 vs. sleep/paralysis/stun; +2 vs spells; +3 vs fear; +4 vs visual effects, gazes and sight-based illusions) [B]Fort: 16[/B] 10 + 4 (CON) +1(luck) +1 (exeplar) [B]Ref: 14[/B] 6 + 6 (DEX) +1 (luck) +1 (exemplar) [B]Will: 16[/B] 6 + 4 (WIS) + 1 (luck) +1(trait) +4 (bravery) [B]CMB 19[/B]= 11 (BAB) + 7 (Str) -1 (size) +2 (ioun stone) [B]CMD 37[/B]= 10 + 11 (BAB) + 7 (Str) + 6 (Dex) -1 (size) +2 (ioun stone) +1(insight) +1 (deflection) Traits: Defender of the Society (+1 AC while wearing armor) Indomitable Faith (+1 Will) (10 x 4 + 2 x 6 class + 24 background skills) [table="width: 500, class: grid"] [TR][TD]Skill[/td][td]Ability[/td][td]Ranks[/td][td]Mod[/td][td]Misc[/td][td]Total[/td][/tr] [TR][TD]*Acrobatics[/td][td]Dex[/td][td]6[/td][td]6[/td][td][/td][td]15[/td][/tr] [TR][TD]Bluff[/td][td]Cha[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr] [TR][TD]*Climb[/td][td]Str[/td][td]2[/td][td]7[/td][td][/td][td]12[/td][/tr] [TR][TD]*Craft(traps)[/td][td]Int[/td][td]4[/td][td]2[/td][td][/td][td]9[/td][/tr] [TR][TD]Diplomacy[/td][td]Cha[/td][td]0[/td][td][/td][td][/td][td]2[/td][/tr] [TR][TD]Disable Device[/td][td]Dex[/td][td]0[/td][td]6[/td][td][/td][td]6[/td][/tr] [TR][TD]Disguise[/td][td]Cha[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr] [TR][TD]*Escape Artist[/td][td]Dex[/td][td]12[/td][td]6[/td][td][/td][td]21[/td][/tr] [TR][TD]Fly[/td][td]Dex[/td][td]1[/td][td]6[/td][td]+2+8[/td][td]17[/td][/tr] [TR][TD]Heal[/td][td]Wis[/td][td]1[/td][td]4[/td][td][/td][td]5[/td][/tr] [TR][TD]*Intimidate[/td][td]Cha[/td][td]12[/td][td]2[/td][td][/td][td]17[/td][/tr] [TR][TD]Know(arcana)[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr] [TR][TD]*Know(dungeon)[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr] [TR][TD]Know (local)[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr] [TR][TD]Know (nature)[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr] [TR][TD]Know (planes)[/td][td]Int[/td][td]2[/td][td]2[/td][td][/td][td]4[/td][/tr] [TR][TD]Know (religion)[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr] [TR][TD]*Perception[/td][td]Wis[/td][td]10[/td][td]4[/td][td][/td][td]17[/td][/tr] [TR][TD]*Ride[/td][td]Dex[/td][td]1[/td][td]6[/td][td][/td][td]10[/td][/tr] [TR][TD]*Sense Motive[/td][td]Wis[/td][td]0[/td][td]4[/td][td][/td][td]10[/td][/tr] [TR][TD]Spellcraft[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr] [TR][TD]*Stealth[/td][td]Dex[/td][td]12[/td][td]6[/td][td]4[/td][td]25[/td][/tr] [TR][TD]*Survival[/td][td]Wis[/td][td]1[/td][td]4[/td][td][/td][td]5[/td][/tr] [TR][TD]*Swim[/td][td]Str[/td][td]1[/td][td]7[/td][td][/td][td]11[/td][/tr] [TR][TD]UMD[/td][td]Cha[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr] [TR][TD]BACKGROUND[/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr] [TR][TD]Appraise[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr] [TR][TD]*Craft(armor)[/td][td]Int[/td][td]2[/td][td]10[/td][td][/td][td]15[/td][/tr] [TR][TD]*Handle Animal[/td][td]Cha[/td][td]2[/td][td]2[/td][td][/td][td]4[/td][/tr] [TR][TD]Lore(dragons)[/td][td]Int[/td][td]2[/td][td]10[/td][td][/td][td]/td][td]12[/td][/tr] [TR][TD]*Know(engineer)[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr] [TR][TD]Know(geography)[/td][td]Int[/td][td]1[/td][td]2[/td][td][/td][td]3[/td][/tr] [TR][TD]*Know (history)[/td][td]Int[/td][td]1[/td][td]2[/td][td][/td][td]3[/td][/tr] [TR][TD]Know (nobility)[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr] [TR][TD]Linguistics[/td][td]Int[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr] [TR][TD]*Perform[/td][td]Cha[/td][td]0[/td][td]2[/td][td][/td][td]2[/td][/tr] [TR][TD]*Profession[/td][td]Wis[/td][td]0[/td][td]4[/td][td][/td][td]4[/td][/tr] [TR][TD]Sleight of Hand[/td][td]Dex[/td][td]0[/td][td]6[/td][td][/td][td]6[/td][/tr] [/table] * class skill [B]Languages:[/B] Draconic, Common, Abyssal Feats: L1: [url=http://www.d20pfsrd.com/feats/racial-feats/draconic-aspect-kobold]Draconic Aspect (Green)[/url] L1: Fig 1: [url=http://www.d20pfsrd.com/feats/racial-feats/tail-terror-combat-kobold]Tail Terror[/url] (fav class bonus +1/2 dmg when flanking) L2: Fig 2: [url=http://www.d20pfsrd.com/feats/combat-feats/weapon-focus-combat-final]Weapon Focus (claws)[/url] (fav class bonus +1 dmg when flanking) L3: [url=http://www.d20pfsrd.com/feats/racial-feats/draconic-breath-kobold]Draconic Breath[/url] L3: Monk 1: [url=http://www.d20pfsrd.com/feats/combat-feats/stunning-fist-combat-final/]Stunning Fist[/url], [url="http://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat---final"]Improved Unarmed Strike[/url], [url=http://www.d20pfsrd.com/feats/combat-feats/boar-style-combat-style/]Boar Style[/url] L4: Monk 2: [url=http://www.d20pfsrd.com/feats/general-feats/toughness-final/]Toughness[/url], [url=http://www.d20pfsrd.com/feats/combat-feats/snapping-turtle-style-combat-style/]Snapping Turtle Style[/url] L5: [url=http://www.d20pfsrd.com/feats/monster-feats/noxious-bite]Noxious Bite[/url] L5: Fig 3: Armor Training(fav class bonus +3/2 dmg when flanking) L5: Exemplar: [url=http://www.d20pfsrd.com/feats/combat-feats/advanced-weapon-training-combat/]Advanced Weapon Training feat (Armed Bravery)[/url] L6: Fig 4: [url=http://www.d20pfsrd.com/feats/combat-feats/feral-combat-training-combat/]Feral Combat Training[/url] (fav class bonus +2 dmg when flanking) L7: [url=http://www.d20pfsrd.com/feats/monster-feats/improved-natural-attack/]Improved Natural Attack[/url] L8: Fig 6: [url=http://www.d20pfsrd.com/feats/combat-feats/boar-ferocity-combat]Boar Ferocity[/url] L9: Fig 7: [url=http://www.d20pfsrd.com/feats/general-feats/skill-focus-final/]Skill Focus (Fly)[/url], Advanced Armor Training (Armor specialisation) L10: Fig 8: [url=http://www.d20pfsrd.com/feats/combat-feats/advanced-weapon-training-combat/]Advanced Weapon Training feat (Focused Weapon)[/url] L11: Fig 9: [url=http://www.d20pfsrd.com/feats/racial-feats/draconic-paragon-kobold/]Draconic Paragon[/url], Advanced Weapon Training (Weapon Specialist (taking Weapon focus and Feral Combat training, applying to all natural attacks) L12: Fig 10: [url=https://www.sites.google.com/site/pathfinderogc/feats/combat-feats/powerful-wings-combat]Powerful wings[/url] L12: Exemplar: [url=http://www.d20pfsrd.com/feats/combat-feats/combat-style-master-combat/]Combat Style Master[/url] L13: ToDo: dragon style [sblock=Racial traits] -2 Str; +2 Dex; +2 Cha Draconic language 30' movement small size (+1 size bonus to AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks) [S]Armor[/S] -> Dragonmaw (primary bite 1d4) [S]Crafty[/S] -> Gliding Wings Darkvision Light Sensitivity Claws (primary 1d3) [/sblock] [sblock=Class Features] Fighter 10: - d10 HD - full BAB - Fort save - bonus combat feats - bravery +3 (+4 due sash) - armor training x2 - weapon training +2 (+4 total due gloves) Monk 2 - d8 HD - All saves - medium BAB [S]- Bonus Feat - Flurry of Blows[/S] - both replaced by archetypes - Stunning Fist (Fort DC 20) - Improved Unarmed Strike (1d4) Master of Many Styles - Bonus Feat (Style) at 1st and 2nd level - Fuse Style (2 styles active) Monk of the Iron Mountain - Toughness - +1 natural armor bonus [/sblock] [sblock="Items"] MW Noqual Agile Breastplate 8400 gp 6.25 lbs Gloves of dueling 15 000gp (increase weapon training by 2) Boots of the Earth 5000gp 0.5lbs (fast healing 1 if standing still on the ground - move action) Griphon mane cloak of the Hedge Magician (Transmutation) 2525gp 0.5lbs (+2 competence bonus on Fly checks; at will—mage hand; 1/day—enlarge person, expeditious retreat) Wayfinder 500gp (+2 circumstance bonus on Survival checks to avoid becoming lost) Dusty Rose Prism Ioun Stone 5000gp (+1 insight AC; +4 CMB i CMD within wayfinder) Bodywrap of mighty strikes +2 (+1 ghost strike) 12000gp MW Tail attachment cold-iron pounder 302gp 2lbs Amulet of mighty fists (holy) 16000gp Ring of protection +1 2000gp Belt of physical might +2 (STR, DEX) 10000gp Sash of the war champion 4000gp (+4 fighter level for armor training and bravery) Medusa mask 10000gp (+4 some saves, 1/day petrify Fort DC 15 for 1 minute) Headband of Fortunes Favor 7700gp (+1 luck on all saves; all luck effects last 1 extra round) Golembane scarab 2500gp (detect golems 60' standard action; ignore all golem DR) Swarmbane clasp 3000gp (full damage to swarms; ignore distraction ability) Shawl of Life-Keeping 1000gp (insta-heal 10hp if wearer < 0HP; needs HP to fill) Handy Haversack 2000gp Longbow (ST 24) 800gp 1.5lbs Cold-iron arrows 2gp 1.5lbs Normal arrows 1gp 1.5lbs Healing potion x3 (150gp) Holy water x2 (50gp) Green dragon scales (1lb) [B]MW Haversack[/B] [INDENT]Silk Rope (10 gp, 5lbs pe has 4 hit points and can be broken with a DC 24 Strength check. [/INDENT] [INDENT]Cold iron bear trap 4gp 10lbs[/INDENT] [INDENT]Honey 1gp 0.5lbs[/INDENT] [INDENT]Food (10 days) 3gp 5lbs[/INDENT] [INDENT]Bedroll 2.5 lbs[/INDENT] [B]Total weight: 32.75 -------------------- Total money spent: 107 945 gp Remaining: 55gp [/B] [/sblock] [B]Carrying capacity:[/B] Light: 174.75lbs. or less Medium: 175 – 349.5 lbs. Heavy: 350 – 525 lbs. [sblock=Wishlist] [url]http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/decanter-of-endless-water[/url] [url]http://www.archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Boots%20of%20the%20Earth[/url] Ioun stones Magenta Prism +2 enhancement bonus on any one ability score, can be changed once daily 16,000 gp cracked — — +2 competence bonus on checks with any one skill you choose, can be changed once per day 800 gp Pale Ruby Trillian +5 competence bonus on Stealth checks 5,000 gp cracked — — +1 competence bonus on Stealth checks 200 gp [/sblock] [sblock=Image] [ATTACH=CONFIG]87063[/ATTACH] [/sblock] [sblock=Description and History] In time before the wars of elfic alliance, Myrrash and the drow, there was verdant forest in which legendary green dragon ruled, last of its kind known to mortal humanoids. It lived in tentative peace with surrounding realms of elves, dwarves, yuan-ti and men - those merchants traveling through it's domain knew not to fight if kobolds asked for a tithe. It surrounded itself with kobolds worshiping and serving it as best as they could from their subterranean lairs. Some of them lived above ground as scouts and enforcers, others mined deep caves for precious metals...dragon was harsh master, but much more dependable than it's red or white cousins. His servants were valued if for no other reason than to prevent the need for dragon to rouse itself more than once a century. Than the wars came and it defended it's forest, mighty dragon stalking powerful demons while kobolds dealt with minor threats through traps and alchemy. Viridian Queen, Lady of the Moss Forest, Ruler of infinite trees under the sky held her domain fairly clear of the demons. More intelligent ones realized there is no point in wasting troops until they secure the foothold and left her in peace. Still, incursions continued and her patience and her stock of kobolds grew ever lower. When Ministers appeared and humans organized a crusade along their dwarven allies, she offered her help. And was rebuffed by too righteous, overzealous magister. She tried to help regardless, but without support, her effect on the battle was minimal. After humans were defeated in one battle, the dragon was caught and after terrible fight succumbed. Demons weren't finished with. They rounded up kobold tribe for slaves, dragons progeny for sport, corruption or worse. Some of that progeny would be centuries old and mighty in and of themselves if they managed to survive in the demons world. As The Queen fell and was tortured, she had time to anoint nearest kobold (one of her soul-bonded-warriors) with her blood. The kobold was trapped under the great body of The Queen and unwilling part of the ritual. As she was dying she proclaimed ancient dragon oath that bound her power to her blood. Kobold was buried under her, covered with earth and plants and slept under dragons domain through the transformation. Centuries passed and blood of the dragon and the essence of the forest seeped into its small body. Here it lay forgotten, until such time an oracle, lead by vision of returning power of dragons brought the warrior back to light. As the light stabbed its light-sensitive eyes, tortured kobold roared to life, scales green as his dragon "parent", his body encased in green crystalline substance, his body remotely resembling the dragons, with powerful jaws, claws, tail and even wings. He felt stronger, hardier, more powerful than ever before. Yilap, as the kobold was named, looked around the forest, the world much different than the world he went to sleep in. One ruled by humans. The forest was still here, but tamed, passable. Weak. Creature that uncovered him asked many questions and answered some in return. Yilap worked on the crystal that encased him, chipping parts of it, molding, working until he had functional armor made of that strange green substance. He thanked the oracle and left in search of his tribe. Underground was worse, with tiefling kobolds taking over their weaker cousins, drow and their servants enslaving anything they found. But in remote regions, some deep down, some within surface caves, small tribes survived by being stealthy enough or simply insignificant enough to hunt down. Yilap took the name Fintir Kothar, Demon Slayer, Viridian Heir. He learned hard way that the tribes have been corrupted and he had to fight his way out of the shallow caves. There was no society anymore. No one was caring for the tribe anymore. There was no laws and no traditions. He went deeper into the ground until he could come to terms with his new body. He clawed his way down until he found the tribe of 'normal' kobolds. Those who didn't show signs of demonic influence. He spent some time with them, teaching them history of their people, connecting several tribes, their shamans, chieftains and sorcerers seeing the war coming to them once more. In time, he was forced to take over one tribe, duel between him and the chieftain lasting all of ten seconds. After a year, they started ranging up, setting up traps and pushing into their former territories. With drow ruling around them they went further up toward the surface, avoiding powerful fey and their servants. Thunderscales were again out in the world! The warrens were fortified against drow and demons, traps were set and slowly they started re-learning the secrets of the forest. Once, out scouting, Fintir was attacked by a boar. Bowled over, harried and gored, he barely survived and that only thanks to tumbling into the ravine created by some old flood. Recovering in the branches, he considered what happened and how efficient the animal movement were. He already used his natural weapons. But he used them as a fighter would use his spear or a dagger, darting in, clawing or biting and retreating. Returning to the tribe, he changed his combat style to aggressive overbearing attack of all his weapons. At the same time, even his armor didn't save him from cuts and bruises brought by being pushed, trampled and thrown around. So he trained his body, hardening scales by repeated strikes, by roughly scouring them with stone or sand. Thinking about it brought him to another revelation. The tribe now cared for each other without constant bickering and backstabbing. It was matter of survival, but even weak were cared for. Even weak had their place and each in its own way helped the tribe even if that was only caring about the eggs. The religion slowly shifted from [url=https://en.wikipedia.org/wiki/Gaknulak]Gaknulak[/url] and his focus on protection and stealth to [url=https://pathfinderwiki.com/wiki/Apsu]Apsu[/url] and his ideals of Law, Good and Scaly folk. Remembering humans rejection of his mighty Queen, but aware that his tribe will be killed or enslaved if discovered by drow from below, elves from surrounding forests or any other organized nation, Fintir Kothar learned the language of humans and went into the world, content that the tribes can now work united against common enemy. [/sblock] [/QUOTE]
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TIDERULER - THE FALL OF LAHOLT - ROGUES' GALLERY
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