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TIDERULER - THE FALL OF LAHOLT - ROGUES' GALLERY
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<blockquote data-quote="Shayuri" data-source="post: 7315381" data-attributes="member: 4936"><p><strong>Name</strong>: Aranel Amandil</p><p><strong>Race</strong>: Half Elf</p><p><strong>Class/Level</strong>: Ancient Lorekeeper Oracle of Dragons</p><p><strong>Gender</strong>: Female</p><p>[sblock=Description][ATTACH]92882[/ATTACH][/sblock]</p><p></p><p><strong>Strength </strong>(STR) 17</p><p><strong>Dexterity </strong>(DEX) 24 (+2 racial, +4 enhancement)</p><p><strong>Constitution </strong>(CON) 18</p><p><strong>Intelligence </strong>(INT) 14 (+1 level)</p><p><strong>Wisdom </strong>(WIS) 18</p><p><strong>Charisma </strong>(CHA) 28 (+2 level, +6 enhancement)</p><p></p><p><strong>Alignment</strong>: Chaotic Good</p><p><strong>AC</strong>: 32 (10 + 7 dex + 2 natural + 9 armor + 4 shield)</p><p><strong>Hit Points</strong>: 106 (11d8+56)</p><p><strong>Movement</strong>: 30'</p><p></p><p><strong>Init</strong>: +7</p><p><strong>BAB</strong>: +9/+4</p><p><strong>Melee Attack</strong>: +12</p><p><strong>Ranged Attack</strong>: +16</p><p><strong>Fort</strong>: +10</p><p><strong>Reflex</strong>: +13</p><p><strong>Will</strong>: +14</p><p></p><p><strong>Race Abilities</strong></p><p>+2 Dex</p><p>Elven Immunnities: Immune to magic sleep, +2 vs Enchantment spells and effects</p><p>Keen Senses: +2 Perception</p><p>Weapon Familiarity (replaces Adaptability)</p><p>Low Light Vision</p><p>Favored Class: Oracle</p><p>- Level 1-7 +1 skill</p><p>- Level 8 +1 3rd lvl spell</p><p>- Level 9 +1 3rd lvl spell</p><p>- Level 10 +1 4th lvl spell</p><p>- Level 11 +1 4th lvl spell</p><p>- Level 12 +1 5th lvl spell</p><p></p><p><strong>Class Abilities:</strong></p><p>Proficiencies - Simple weapons, Light/Medium armor, shields</p><p>Orisons</p><p>Mystery - Dragon (Ancient Lorekeeper)</p><p>- Spells: Prestidigitation, Windy Escape, Scorching Ray, Fireball, Dragon Breath, Wall of Stone</p><p>- Revelations</p><p>* - Breath Weapon (Su) (6d6 fire, 30' cone, 3/day, DC 25)</p><p>* - Draconic Resistance (Resist fire 10, +2 natural armor)</p><p>* - Dragon Senses (Darkvision 120', Blindsense 30)</p><p>* - Wings of the Dragon (Fly 60 (poor), 120min/day)</p><p>Curse - Covetous</p><p>- Must keep 50 + 100/lvl gp of clothes and jewelry on person; sickened if cannot, or if it's stolen</p><p>- Gain UMD as class skill</p><p>- +4 insight Appraise, Spellcraft to ID, UMD</p><p>- Gain Fabricate as bonus spell</p><p></p><p><strong>Skills</strong>: 79</p><p>Appraise +14 (8</p><p>Craft: Sculpture +10 (5</p><p>Diplomacy +22 (10</p><p>Fly +20 (10</p><p>Heal +11 (4</p><p>Intimidate +21 (9</p><p>Knowledge history +10 (5</p><p>Knowledge religion +10 (5</p><p>Perception +17 (8</p><p>Sense Motive +15 (8</p><p>Spellcraft +9 (4</p><p>Use Magic Device +20 (4</p><p></p><p><strong>Traits</strong></p><p>- Irrepressible (charisma instead of Wis on saves vs charm/compulsion)</p><p>- Armor Expert (Reduce ACP of any worn armor by 1)</p><p></p><p><strong>Feats</strong></p><p>1 Weapon Finesse</p><p>3 Spell Pen</p><p>5 Greater Spell pen</p><p>7 Empower Spell</p><p>9 Selective Spell</p><p>11 Quicken Spell</p><p></p><p><strong>Languages </strong>- Common, Elven, Draconic</p><p></p><p><strong>Spells </strong>(caster level 12 (16 vs SR), save DC 19+lvl)</p><p><strong>Slots </strong>1 - 9, 2 - 8, 3 - 8, 4 - 8, 5 - 7, 6 - 4</p><p></p><p><strong>Known</strong></p><p>0 - Create Water, Detect Magic, Light, Purify Food/Drink, Spark, Stabilize, Enhanced Diplomacy, Mending, Guidance, Prestidigitation</p><p>1 - Shield of Faith, Remove Fear, Protection from Evil, Divine Favor, Burning Disarm, Windy Escape, Cure Light Wounds</p><p>2 - Align Weapon, Spiritual Weapon, Silence, Lesser Restoration, Resist Energy, Scorching Ray, Cure Moderate Wounds</p><p>3 - Archon's Aura, Searing Light, Prayer, Invisbility Purge, Bestow Curse, Water Breathing, Fireball, Cure Serious Wounds</p><p>4 - Neutralize Poison, Spell Immunity, Holy Smite, Freedom of Movement, Dragon Breath, Fabricate, Cure Critical Wounds, Blessing of Fervor</p><p>5 - Summon Monster V, Spell Resistance, Dispel Evil, Wall of Stone, Mass Cure Light Wounds</p><p>6 - Heal, Mass Cure Moderate Wounds</p><p></p><p><strong>Money </strong>- 310gp</p><p></p><p><strong>Weapons </strong>-</p><p>Agile Rapier +1, +17 atk, 1d6+8, 18-20/x2, 8,320</p><p>Composite (+3) Longbow +1, +17 atk, 1d8+4, 20/x3, 110', 2700</p><p>- 20 arrows</p><p></p><p><strong>Armour </strong>-</p><p>Mirrored Mithril Large Shield +2, (+4 AC, 0 ACP, +2 touch AC vs Rays, reroll miss chance vs gaze attacks), 10020</p><p>Mail of the Dragon's Herald (<em>Celestial Armor</em>), 22,400 (+3 chainmail,+9 armor, +8 max dex, -2 ACP; fly 1/day)</p><p></p><p><strong>Gear </strong>-</p><p>Bling, 1250</p><p>Handy Haversack, 2000</p><p>Vest of Resistance +2, 4000</p><p>Spellguard Bracers (+2 concentration, 3/day roll w/adv), 5000</p><p>Belt of Dexterity +4, 16k</p><p>Headband of Charisma +6, 36k</p><p></p><p>[sblock=Background]Aranel was born an elf, was raised an elf, and because she was not an elf she wanted to be more of an elf than most elves were. Her father is a noble who's family influence and wealth permits his eccentric taste to pass mostly unremarked, at least to his face. Her mother lived with him, even married him, and was a bright spot of light in Aranel's young life. She understood the difficulties of living with the long-lived, often haughty beings. Though Aranel was of their blood, they tended to see her as 'half human' rather than 'half elf.' And yet, frustratingly, they reacted to her as they would to an elf of similar age...that is, a child.</p><p></p><p>Seized with a desire to prove herself, Aranel devoted herself to the study of the elven people and their history and ways. She didn't limit herself to texts and scrolls, but ventured into the world to seek out ancient sites and sacred places to see firsthand. It was on one such expedition that she began to have the 'dragon dreams.'</p><p></p><p>They began as just a presence that she would feel while asleep...a strange feeling that would 'awaken' her within her own dream, turning the dream lucid just before she awakened fully. Over the next few nights the feeling became stronger, the period of lucidity longer, until finally she felt it trying to communicate with her. In her dream she knew it was near by the shadow of a great dragon cast over the ground. It urged her onward.</p><p></p><p>Aranel knew by now that the histories of the elves and dragons were entangled, but the details remained frustratingly vague. The great wyrms were supposedly gone from the world, but perhaps some ancient spell or magic remained? What could be learned from it? Secrets and lore never before discovered...the kind of thing that couldn't be ignored by the Quorum.</p><p></p><p>She went deeper, to a place where the forest had grown over crumbling ruins and signs of an ancient struggle. The shadow of the dragon in her dreams flashed an image, powerful enough to fascinate; to fixate. A peculiar eight-petaled flower growing alone from the bole of a tree that had fallen and broken over a steep embankment. She sent the others on her expedition back, pushing forward alone as food and water dwindled, driven forward by that echo in her mind.</p><p></p><p>When Aranel found it, she dug down...and didn't have to dig far before she found jags of what looked like emerald. An enormous green gem, rough and uncut, buried under the loam. And within...</p><p></p><p>She met what might have been, at one point, a kobold. But this kobold had almost nothing in common with the tiny, craven reptile-men of the current age. Larger, stronger, with developed wings...he was as much dragon as kobold. From her studies Aranel could work out his ancient dialect of Draconic well enough to communicate, and the spoke at some length...telling one another of their respective times. Then he set out to find 'his tribe.' Aranel might have gone with him, but the dream still beckoned, thunderously. </p><p></p><p>Deeper under the hill she'd found him in Aranel discovered the remains, the bones, of what had to be a great wyrm. When she reached out to touch a skull big enough for her to fit entirely inside, something passed from it to her. Or perhaps more accurately, passed <em>through </em>it to her.</p><p></p><p>Timelessness. Falling. No...flying. She was flame, howling through the sky like a meteor; she was a gale of arctic chill, a stroke of living lightning. They were with her, voices that split the void, speaking a language where each word was imbued with all the meaning of an entire tome of knowledge. At the end they spoke one more such word; it was to be her name. Like everything else they said, it meant many things.</p><p></p><p>In the common tongue the closest resonance would be...<em>Herald</em>.</p><p></p><p>She awakened under the hill, not knowing how much time had passed. Not caring. Near her were other ancient remains...the dragon had not fallen undefended. Moving on some cloudy memory from the 'dream,' Aranel pushed the cracked and mouldering piles of rust aside to find something that glittered and shone; a suit of armor wrought from dragonscales that had survived all these years. It was for her now. Aranel took it and started the journey back to the elven city. That night her hair fell out. It was all right. She didn't need it anymore. More changes were to come. Aranel might have the blood of high elves, but her soul had been touched, <em>molded</em>, by something that was to dragons what dragons were to humans. She had to know what that meant.[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7315381, member: 4936"] [B]Name[/B]: Aranel Amandil [B]Race[/B]: Half Elf [B]Class/Level[/B]: Ancient Lorekeeper Oracle of Dragons [B]Gender[/B]: Female [sblock=Description][ATTACH=CONFIG]92882._xfImport[/ATTACH][/sblock] [B]Strength [/B](STR) 17 [B]Dexterity [/B](DEX) 24 (+2 racial, +4 enhancement) [B]Constitution [/B](CON) 18 [B]Intelligence [/B](INT) 14 (+1 level) [B]Wisdom [/B](WIS) 18 [B]Charisma [/B](CHA) 28 (+2 level, +6 enhancement) [B]Alignment[/B]: Chaotic Good [B]AC[/B]: 32 (10 + 7 dex + 2 natural + 9 armor + 4 shield) [B]Hit Points[/B]: 106 (11d8+56) [B]Movement[/B]: 30' [B]Init[/B]: +7 [B]BAB[/B]: +9/+4 [B]Melee Attack[/B]: +12 [B]Ranged Attack[/B]: +16 [B]Fort[/B]: +10 [B]Reflex[/B]: +13 [B]Will[/B]: +14 [B]Race Abilities[/B] +2 Dex Elven Immunnities: Immune to magic sleep, +2 vs Enchantment spells and effects Keen Senses: +2 Perception Weapon Familiarity (replaces Adaptability) Low Light Vision Favored Class: Oracle - Level 1-7 +1 skill - Level 8 +1 3rd lvl spell - Level 9 +1 3rd lvl spell - Level 10 +1 4th lvl spell - Level 11 +1 4th lvl spell - Level 12 +1 5th lvl spell [B]Class Abilities:[/B] Proficiencies - Simple weapons, Light/Medium armor, shields Orisons Mystery - Dragon (Ancient Lorekeeper) - Spells: Prestidigitation, Windy Escape, Scorching Ray, Fireball, Dragon Breath, Wall of Stone - Revelations * - Breath Weapon (Su) (6d6 fire, 30' cone, 3/day, DC 25) * - Draconic Resistance (Resist fire 10, +2 natural armor) * - Dragon Senses (Darkvision 120', Blindsense 30) * - Wings of the Dragon (Fly 60 (poor), 120min/day) Curse - Covetous - Must keep 50 + 100/lvl gp of clothes and jewelry on person; sickened if cannot, or if it's stolen - Gain UMD as class skill - +4 insight Appraise, Spellcraft to ID, UMD - Gain Fabricate as bonus spell [B]Skills[/B]: 79 Appraise +14 (8 Craft: Sculpture +10 (5 Diplomacy +22 (10 Fly +20 (10 Heal +11 (4 Intimidate +21 (9 Knowledge history +10 (5 Knowledge religion +10 (5 Perception +17 (8 Sense Motive +15 (8 Spellcraft +9 (4 Use Magic Device +20 (4 [B]Traits[/B] - Irrepressible (charisma instead of Wis on saves vs charm/compulsion) - Armor Expert (Reduce ACP of any worn armor by 1) [B]Feats[/B] 1 Weapon Finesse 3 Spell Pen 5 Greater Spell pen 7 Empower Spell 9 Selective Spell 11 Quicken Spell [B]Languages [/B]- Common, Elven, Draconic [B]Spells [/B](caster level 12 (16 vs SR), save DC 19+lvl) [B]Slots [/B]1 - 9, 2 - 8, 3 - 8, 4 - 8, 5 - 7, 6 - 4 [B]Known[/B] 0 - Create Water, Detect Magic, Light, Purify Food/Drink, Spark, Stabilize, Enhanced Diplomacy, Mending, Guidance, Prestidigitation 1 - Shield of Faith, Remove Fear, Protection from Evil, Divine Favor, Burning Disarm, Windy Escape, Cure Light Wounds 2 - Align Weapon, Spiritual Weapon, Silence, Lesser Restoration, Resist Energy, Scorching Ray, Cure Moderate Wounds 3 - Archon's Aura, Searing Light, Prayer, Invisbility Purge, Bestow Curse, Water Breathing, Fireball, Cure Serious Wounds 4 - Neutralize Poison, Spell Immunity, Holy Smite, Freedom of Movement, Dragon Breath, Fabricate, Cure Critical Wounds, Blessing of Fervor 5 - Summon Monster V, Spell Resistance, Dispel Evil, Wall of Stone, Mass Cure Light Wounds 6 - Heal, Mass Cure Moderate Wounds [B]Money [/B]- 310gp [B]Weapons [/B]- Agile Rapier +1, +17 atk, 1d6+8, 18-20/x2, 8,320 Composite (+3) Longbow +1, +17 atk, 1d8+4, 20/x3, 110', 2700 - 20 arrows [B]Armour [/B]- Mirrored Mithril Large Shield +2, (+4 AC, 0 ACP, +2 touch AC vs Rays, reroll miss chance vs gaze attacks), 10020 Mail of the Dragon's Herald ([I]Celestial Armor[/I]), 22,400 (+3 chainmail,+9 armor, +8 max dex, -2 ACP; fly 1/day) [B]Gear [/B]- Bling, 1250 Handy Haversack, 2000 Vest of Resistance +2, 4000 Spellguard Bracers (+2 concentration, 3/day roll w/adv), 5000 Belt of Dexterity +4, 16k Headband of Charisma +6, 36k [sblock=Background]Aranel was born an elf, was raised an elf, and because she was not an elf she wanted to be more of an elf than most elves were. Her father is a noble who's family influence and wealth permits his eccentric taste to pass mostly unremarked, at least to his face. Her mother lived with him, even married him, and was a bright spot of light in Aranel's young life. She understood the difficulties of living with the long-lived, often haughty beings. Though Aranel was of their blood, they tended to see her as 'half human' rather than 'half elf.' And yet, frustratingly, they reacted to her as they would to an elf of similar age...that is, a child. Seized with a desire to prove herself, Aranel devoted herself to the study of the elven people and their history and ways. She didn't limit herself to texts and scrolls, but ventured into the world to seek out ancient sites and sacred places to see firsthand. It was on one such expedition that she began to have the 'dragon dreams.' They began as just a presence that she would feel while asleep...a strange feeling that would 'awaken' her within her own dream, turning the dream lucid just before she awakened fully. Over the next few nights the feeling became stronger, the period of lucidity longer, until finally she felt it trying to communicate with her. In her dream she knew it was near by the shadow of a great dragon cast over the ground. It urged her onward. Aranel knew by now that the histories of the elves and dragons were entangled, but the details remained frustratingly vague. The great wyrms were supposedly gone from the world, but perhaps some ancient spell or magic remained? What could be learned from it? Secrets and lore never before discovered...the kind of thing that couldn't be ignored by the Quorum. She went deeper, to a place where the forest had grown over crumbling ruins and signs of an ancient struggle. The shadow of the dragon in her dreams flashed an image, powerful enough to fascinate; to fixate. A peculiar eight-petaled flower growing alone from the bole of a tree that had fallen and broken over a steep embankment. She sent the others on her expedition back, pushing forward alone as food and water dwindled, driven forward by that echo in her mind. When Aranel found it, she dug down...and didn't have to dig far before she found jags of what looked like emerald. An enormous green gem, rough and uncut, buried under the loam. And within... She met what might have been, at one point, a kobold. But this kobold had almost nothing in common with the tiny, craven reptile-men of the current age. Larger, stronger, with developed wings...he was as much dragon as kobold. From her studies Aranel could work out his ancient dialect of Draconic well enough to communicate, and the spoke at some length...telling one another of their respective times. Then he set out to find 'his tribe.' Aranel might have gone with him, but the dream still beckoned, thunderously. Deeper under the hill she'd found him in Aranel discovered the remains, the bones, of what had to be a great wyrm. When she reached out to touch a skull big enough for her to fit entirely inside, something passed from it to her. Or perhaps more accurately, passed [I]through [/I]it to her. Timelessness. Falling. No...flying. She was flame, howling through the sky like a meteor; she was a gale of arctic chill, a stroke of living lightning. They were with her, voices that split the void, speaking a language where each word was imbued with all the meaning of an entire tome of knowledge. At the end they spoke one more such word; it was to be her name. Like everything else they said, it meant many things. In the common tongue the closest resonance would be...[I]Herald[/I]. She awakened under the hill, not knowing how much time had passed. Not caring. Near her were other ancient remains...the dragon had not fallen undefended. Moving on some cloudy memory from the 'dream,' Aranel pushed the cracked and mouldering piles of rust aside to find something that glittered and shone; a suit of armor wrought from dragonscales that had survived all these years. It was for her now. Aranel took it and started the journey back to the elven city. That night her hair fell out. It was all right. She didn't need it anymore. More changes were to come. Aranel might have the blood of high elves, but her soul had been touched, [I]molded[/I], by something that was to dragons what dragons were to humans. She had to know what that meant.[/sblock] [/QUOTE]
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TIDERULER - THE FALL OF LAHOLT - ROGUES' GALLERY
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