Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
TIDERULER - THE FALL OF LAHOLT - ROGUES' GALLERY
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaodi" data-source="post: 7422137" data-attributes="member: 1231"><p>Aliases: The Darkest Knight, Batknight</p><p>Race: Drow</p><p>Class/Level: Eldritch Guardian Fighter 12</p><p>Gender: Male</p><p></p><p>Strength (STR) 24 (22 +2 enhancement)</p><p>Dexterity (DEX) 14 (10 +2 racial, +2 enhancement)</p><p>Constitution (CON) 25 (22 -2 racial +3 level, +2 enhancement)</p><p>Intelligence (INT) 21 </p><p>Wisdom (WIS) 16</p><p>Charisma (CHA) 17 (15 +2 racial)</p><p></p><p>Alignment: Chaotic Good</p><p>AC: 37 (10 + 2 dex + 2 natural + 15 armor + 5 shield +2 deflection +1 insight)</p><p>Hit Points: 183 (10+7 + 11x(7+7) + 12)</p><p>Movement: 30'</p><p>Spell Resistance: 18</p><p>Damage Resistance: 3/-</p><p></p><p>Init: +6</p><p>BAB: +12/+7/+2</p><p>Melee Attack: +19</p><p>Ranged Attack: +14</p><p>Fort: +19</p><p>Reflex: +10</p><p>Will: +13 (+2 vs enchantment, +3 vs fear and mind affecting)</p><p></p><p>Race Abilities</p><p>+2 Dex, +2 Cha, -2 Con</p><p>Drow Immunnities: Immune to magic sleep, +2 vs Enchantment spells and effects</p><p>Keen Senses: +2 Perception</p><p>Poison Use: Never risk accidentally poisoning themselves</p><p>Spell Resistance: 6 + class levels</p><p>Spell-like Abilities: (modified by feats)</p><p>Dark Vision 120ft. </p><p>Light-Blindness</p><p>Weapon Familiarity (Hand Crossbow, Rapier, Shortsword)</p><p>Favored Class: Fighter</p><p>- 1-12 +HP</p><p></p><p>Spell-like Abilities (CL 12)</p><p>Constant: Detect Magic</p><p>At-Will: Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, Levitate</p><p>1/Day: Dispel Magic</p><p></p><p>Class Abilities:</p><p>Proficiencies - all Simple and Martial Weapons, all Armour, all Shields</p><p>Familiar: Bat-Bat (12th level)</p><p>Steel Will: +3 bonus on Will saves vs fear and mind affecting effects</p><p>5 Bonus Combat Feats (4, 6, 8, 10, 12)</p><p>Armour Training</p><p>- reduce armour check penalties by 1 and increase max Dex by 1</p><p>- move at your normal speed in medium and heavy armour</p><p>- Armour Specialization (full plate): +3 to armour class</p><p>- Armoured Juggernaut: damage resistance while wearing armour (1/- light, 2/- med, 3/- heavy)</p><p>Weapon Training</p><p>- +2 attack and damage with Heavy Blades</p><p>- +1 attack and damage with Close Weapons</p><p></p><p>Skills: 84 </p><p>Acrobatics: +0 (1 rank +2 Dex, -3 full plate, -1 if shield)</p><p>Bluff: +9 (6 ranks +3 Cha)</p><p>Climb: +7 (1 rank +3t, +7 Str, -3 full plate, -1 if shield)</p><p>Craft (Armoursmithing): +12 (4 ranks +3t, +5 Int)</p><p>Craft (Blacksmithing): +12 (4 ranks +3t, +5 Int)</p><p>Craft (Weaponsmithing): +12 (4 ranks +3t, +5 Int)</p><p>Diplomacy: +9 (6 ranks +3 Cha)</p><p>Handle Animal: +7 (1 rank +3t +3 Cha)</p><p>Intimidate: +20 (12 ranks +3t +5 Int)</p><p>K (Dungeoneering): +16 (6 ranks +3t, +5 Int, +2 Breadth)</p><p>K (Engineering): +14 (4 ranks +3t, +5 Int, +2 Breadth)</p><p>K (Nobility): +8 (1 rank +5 Int, +2 Breadth)</p><p>Perception: +20 (12 ranks +3t, +2 racial, +3 Wis)</p><p>Ride: +0 (1 rank, +2 Dex, -3 full plate, -1 if shield)</p><p>Sense Motive: +9 (6 ranks, +3 Wis)</p><p>Spellcraft: +20 (12 ranks +3t, +5 Int)</p><p>Stealth: +5 (1 rank, +2 Dex, +5 Shadowed, -3 full plate, -1 if shield)</p><p>Survival: +7 (1 ranks +3t, +3 Wis)</p><p>Swim: +5 (1 ranks, +7 Str, -3 full plate, -1 if shield)</p><p>Use Magic Device: +18 (12 ranks +3t, +3 Cha)</p><p></p><p>Traits</p><p>- Bruising Intellect (Int instead of Cha on Intimidate, Intimidate is a class skill)</p><p>- Armour Expert (Reduce ACP of any worn armor by 1)</p><p></p><p>Feats</p><p>1 Drow Nobility</p><p>3 Improved Drow Nobility</p><p>4F Improved Unarmed Strike</p><p>5 Greater Drow Nobility</p><p>6F Blind-Fight</p><p>7 Umbral Scion</p><p>8F Improved Initiative</p><p>9 Iron Will</p><p>10F Improved Blind-Fight</p><p>11 Breadth of Experience</p><p>12F Blinded Blade Style</p><p></p><p>Languages - Common, Elven, Undercommon, Drow Sign Language, Abyssal, Aklo, Draconic</p><p></p><p>Money - 3298gp</p><p></p><p>Weapons -</p><p>+3 Adamantine Longsword, +24 atk, 1d8+12, 19-20/x2, 21008</p><p>+1 Hand Crossbow, +15 atk, 1d4+1, 19-20/x2, 30', 2100</p><p>- 10 bolts, 1</p><p>Mithral Dagger +20 atk, 1d4+7, 19-20/x2, 500</p><p></p><p>Armour -</p><p>+3 Heavy Steel Shield +5 AC (2+3), -1 ACP, 9170</p><p>+3 Shadow Full Plate +15 AC (9+3+3), +2 max Dex, -3 ACP, +5 Stealth, 14400</p><p></p><p>Gear -</p><p>Cloak of Resistance +4, 16000</p><p>Amulet of Natural Armour +2, 8000</p><p>Ring of Protection +2, 8000</p><p>Dusty Rose Ioun Stone (+1 Insight AC), 5000</p><p>Belt of Physical Perfect +2, 16000</p><p>Handy Haversack, 2000</p><p>Ring of Sustenance, 2500</p><p>Bullseye Lantern, 12</p><p>Hooded Lantern, 7</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7422137, member: 1231"] Aliases: The Darkest Knight, Batknight Race: Drow Class/Level: Eldritch Guardian Fighter 12 Gender: Male Strength (STR) 24 (22 +2 enhancement) Dexterity (DEX) 14 (10 +2 racial, +2 enhancement) Constitution (CON) 25 (22 -2 racial +3 level, +2 enhancement) Intelligence (INT) 21 Wisdom (WIS) 16 Charisma (CHA) 17 (15 +2 racial) Alignment: Chaotic Good AC: 37 (10 + 2 dex + 2 natural + 15 armor + 5 shield +2 deflection +1 insight) Hit Points: 183 (10+7 + 11x(7+7) + 12) Movement: 30' Spell Resistance: 18 Damage Resistance: 3/- Init: +6 BAB: +12/+7/+2 Melee Attack: +19 Ranged Attack: +14 Fort: +19 Reflex: +10 Will: +13 (+2 vs enchantment, +3 vs fear and mind affecting) Race Abilities +2 Dex, +2 Cha, -2 Con Drow Immunnities: Immune to magic sleep, +2 vs Enchantment spells and effects Keen Senses: +2 Perception Poison Use: Never risk accidentally poisoning themselves Spell Resistance: 6 + class levels Spell-like Abilities: (modified by feats) Dark Vision 120ft. Light-Blindness Weapon Familiarity (Hand Crossbow, Rapier, Shortsword) Favored Class: Fighter - 1-12 +HP Spell-like Abilities (CL 12) Constant: Detect Magic At-Will: Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, Levitate 1/Day: Dispel Magic Class Abilities: Proficiencies - all Simple and Martial Weapons, all Armour, all Shields Familiar: Bat-Bat (12th level) Steel Will: +3 bonus on Will saves vs fear and mind affecting effects 5 Bonus Combat Feats (4, 6, 8, 10, 12) Armour Training - reduce armour check penalties by 1 and increase max Dex by 1 - move at your normal speed in medium and heavy armour - Armour Specialization (full plate): +3 to armour class - Armoured Juggernaut: damage resistance while wearing armour (1/- light, 2/- med, 3/- heavy) Weapon Training - +2 attack and damage with Heavy Blades - +1 attack and damage with Close Weapons Skills: 84 Acrobatics: +0 (1 rank +2 Dex, -3 full plate, -1 if shield) Bluff: +9 (6 ranks +3 Cha) Climb: +7 (1 rank +3t, +7 Str, -3 full plate, -1 if shield) Craft (Armoursmithing): +12 (4 ranks +3t, +5 Int) Craft (Blacksmithing): +12 (4 ranks +3t, +5 Int) Craft (Weaponsmithing): +12 (4 ranks +3t, +5 Int) Diplomacy: +9 (6 ranks +3 Cha) Handle Animal: +7 (1 rank +3t +3 Cha) Intimidate: +20 (12 ranks +3t +5 Int) K (Dungeoneering): +16 (6 ranks +3t, +5 Int, +2 Breadth) K (Engineering): +14 (4 ranks +3t, +5 Int, +2 Breadth) K (Nobility): +8 (1 rank +5 Int, +2 Breadth) Perception: +20 (12 ranks +3t, +2 racial, +3 Wis) Ride: +0 (1 rank, +2 Dex, -3 full plate, -1 if shield) Sense Motive: +9 (6 ranks, +3 Wis) Spellcraft: +20 (12 ranks +3t, +5 Int) Stealth: +5 (1 rank, +2 Dex, +5 Shadowed, -3 full plate, -1 if shield) Survival: +7 (1 ranks +3t, +3 Wis) Swim: +5 (1 ranks, +7 Str, -3 full plate, -1 if shield) Use Magic Device: +18 (12 ranks +3t, +3 Cha) Traits - Bruising Intellect (Int instead of Cha on Intimidate, Intimidate is a class skill) - Armour Expert (Reduce ACP of any worn armor by 1) Feats 1 Drow Nobility 3 Improved Drow Nobility 4F Improved Unarmed Strike 5 Greater Drow Nobility 6F Blind-Fight 7 Umbral Scion 8F Improved Initiative 9 Iron Will 10F Improved Blind-Fight 11 Breadth of Experience 12F Blinded Blade Style Languages - Common, Elven, Undercommon, Drow Sign Language, Abyssal, Aklo, Draconic Money - 3298gp Weapons - +3 Adamantine Longsword, +24 atk, 1d8+12, 19-20/x2, 21008 +1 Hand Crossbow, +15 atk, 1d4+1, 19-20/x2, 30', 2100 - 10 bolts, 1 Mithral Dagger +20 atk, 1d4+7, 19-20/x2, 500 Armour - +3 Heavy Steel Shield +5 AC (2+3), -1 ACP, 9170 +3 Shadow Full Plate +15 AC (9+3+3), +2 max Dex, -3 ACP, +5 Stealth, 14400 Gear - Cloak of Resistance +4, 16000 Amulet of Natural Armour +2, 8000 Ring of Protection +2, 8000 Dusty Rose Ioun Stone (+1 Insight AC), 5000 Belt of Physical Perfect +2, 16000 Handy Haversack, 2000 Ring of Sustenance, 2500 Bullseye Lantern, 12 Hooded Lantern, 7 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
TIDERULER - THE FALL OF LAHOLT - ROGUES' GALLERY
Top