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Tie on an opposed attack roll
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<blockquote data-quote="Faragdar" data-source="post: 56725" data-attributes="member: 2949"><p>This question was asked on the WotC boards, but there are differing opinions, since no one has yet found an official rule. I thought I'd check here to see if something was missed, or at least to get a consensus from frequenters of this board.</p><p></p><p>I'm aware of the opposed skill check rule on page 60, but I don't think that is satisfactory for opposed attack rolls. For one, it's not always obvious what the "key ability" should be, or if that even applies, and I personally think the defender should always win a tie with opposed attack rolls. Some others thought the attacker should always win, since the defender's roll essentially sets the DC for the attacker's roll.</p><p></p><p>Any opinions? Have I missed a rule, perhaps in the DMG?</p></blockquote><p></p>
[QUOTE="Faragdar, post: 56725, member: 2949"] This question was asked on the WotC boards, but there are differing opinions, since no one has yet found an official rule. I thought I'd check here to see if something was missed, or at least to get a consensus from frequenters of this board. I'm aware of the opposed skill check rule on page 60, but I don't think that is satisfactory for opposed attack rolls. For one, it's not always obvious what the "key ability" should be, or if that even applies, and I personally think the defender should always win a tie with opposed attack rolls. Some others thought the attacker should always win, since the defender's roll essentially sets the DC for the attacker's roll. Any opinions? Have I missed a rule, perhaps in the DMG? [/QUOTE]
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Tie on an opposed attack roll
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