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*Pathfinder & Starfinder
Tiefling and half-orc should not be in the PHB
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<blockquote data-quote="steeldragons" data-source="post: 5822972" data-attributes="member: 92511"><p>It may be my grognard showing <checks his fly>, but warforged shal always be the province of Eberron. If you're not playing in Eberron then warforged have no business being in the game...That's just my humble opinion.</p><p></p><p>Aside from that, when it comes to what races to include from the get go of DnD:TNG, less is more.</p><p></p><p>Give me 7-10 races that have a diverse number of individual abilities and/or specialities or interesting cultures.</p><p></p><p>That's enough.</p><p></p><p>For all of the rest...we just don't know how things will work yet. Will they have/use "LA"? Will they have built in Racial Special Abilities or lists of Racial Feats that are player's choice? We just don't know.</p><p></p><p>BUT, once the system is out, and you see how the different races will work...then it should be fairly simple to just make PCs of any race your game/DM wants to include.</p><p></p><p>You have an idea of what genasi can do...or nymphs...or gnolls or goblins or centaurs...whatever. Make something that is fairly "in line" with what the other races are capable of and have a ball.</p><p></p><p>If you're capable of thinking "outside the box" for the character concept, then I am sure you and your DM are more than capable of coming up with a fairly well "balanced" PC of whatever race you like. The books don't need to take up space telling you what they <em>are</em>.</p><p></p><p>They don't need to include everything for everyone could possibly want to play...else, you need to have a complete separate 200+ page "Monster Manual" of PC Races...and really, who wants that?</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5822972, member: 92511"] It may be my grognard showing <checks his fly>, but warforged shal always be the province of Eberron. If you're not playing in Eberron then warforged have no business being in the game...That's just my humble opinion. Aside from that, when it comes to what races to include from the get go of DnD:TNG, less is more. Give me 7-10 races that have a diverse number of individual abilities and/or specialities or interesting cultures. That's enough. For all of the rest...we just don't know how things will work yet. Will they have/use "LA"? Will they have built in Racial Special Abilities or lists of Racial Feats that are player's choice? We just don't know. BUT, once the system is out, and you see how the different races will work...then it should be fairly simple to just make PCs of any race your game/DM wants to include. You have an idea of what genasi can do...or nymphs...or gnolls or goblins or centaurs...whatever. Make something that is fairly "in line" with what the other races are capable of and have a ball. If you're capable of thinking "outside the box" for the character concept, then I am sure you and your DM are more than capable of coming up with a fairly well "balanced" PC of whatever race you like. The books don't need to take up space telling you what they [I]are[/I]. They don't need to include everything for everyone could possibly want to play...else, you need to have a complete separate 200+ page "Monster Manual" of PC Races...and really, who wants that? --SD [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Tiefling and half-orc should not be in the PHB
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