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General Tabletop Discussion
*Pathfinder & Starfinder
Tiefling and half-orc should not be in the PHB
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<blockquote data-quote="TwinBahamut" data-source="post: 5825124" data-attributes="member: 32536"><p>I'll disagree with a few aspects of this.</p><p></p><p>I don't see the PHB inclusion of things like tieflings, half-orcs, or dragonborn as "turning D&D into a different game." After all, such races have been in D&D for most of its length, in some form or another. It is not changing it into something else so much as it is bringing some of its own identity more visibly to the forefront. Of course, I'd also like to see races in D&D that have classically not been available as options, but I don't see that as turning it into a different game either. It expands the game, but that doesn't mean it becomes something different. The infinite potential for expansion and variation has always been one of the game's key elements.</p><p></p><p>D&D with a few new races is still much more recognizably D&D than the old Immortals set from BECMI, if you ask me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Also, I'll disagree with the idea that D&D should stick to a single, static concept and leave everything else to different games. That is not how the market leader for the entire hobby, which sells itself as a game for letting players use their own imagination and build their own worlds, is ever going to work. The creators and players of D&D are far more ambitious than that. Staying the same without change is nothing more than a slow death.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5825124, member: 32536"] I'll disagree with a few aspects of this. I don't see the PHB inclusion of things like tieflings, half-orcs, or dragonborn as "turning D&D into a different game." After all, such races have been in D&D for most of its length, in some form or another. It is not changing it into something else so much as it is bringing some of its own identity more visibly to the forefront. Of course, I'd also like to see races in D&D that have classically not been available as options, but I don't see that as turning it into a different game either. It expands the game, but that doesn't mean it becomes something different. The infinite potential for expansion and variation has always been one of the game's key elements. D&D with a few new races is still much more recognizably D&D than the old Immortals set from BECMI, if you ask me. ;) Also, I'll disagree with the idea that D&D should stick to a single, static concept and leave everything else to different games. That is not how the market leader for the entire hobby, which sells itself as a game for letting players use their own imagination and build their own worlds, is ever going to work. The creators and players of D&D are far more ambitious than that. Staying the same without change is nothing more than a slow death. [/QUOTE]
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Community
General Tabletop Discussion
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Tiefling and half-orc should not be in the PHB
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