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Tiefling, Feytouched as LA +0
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<blockquote data-quote="Koewn" data-source="post: 1602589" data-attributes="member: 13172"><p>A short effort at a LA +0 Tiefling and Feytouched; I'm not real sure how balanced they are:</p><p></p><p><strong>TIEFLING</strong> - The product of an encounter between a mortal and a fiend some generations ago, a tiefling's blood still exudes some of the taint from the lower planes. They are often marked by ruddy skin, black, oily hair, or purple, perhaps black, eyes. While not always evil; most tieflings of any alignment take steps to hide their more obvious traits.</p><p></p><p>While this corruption of the blood grants a tiefling a measure of quickness and personality, it saps away at the strength usually given mortal men.</p><p></p><p>* -2 Strength, +2 Dexterity, +2 Charisma</p><p>* Medium sized; Speed 30 feet</p><p>* Darkvision, 60 feet</p><p>* +2 Racial Bonus on Bluff, Hide, and Intimidate.</p><p>* Outsider: Tiefling are native outsiders, so they are vulnerbale to spells that affect the outsider type, but immune to others. A tiefling would take extra damage from an outsider bane sword, but be immune to hold person.</p><p>* Automatic Languages: Common; Bonus Languages: Infernal, Abyssal, Draconic, Goblin, Orc</p><p>* Favored Class: Rogue</p><p></p><p>----------</p><p></p><p><strong>FEYTOUCHED</strong> - The lures of the fey are strong, and many humans succumb to their charms. Feytouched have some measure of fey blood in their veins. Often exotic and capricious in taste, their wandering ways and disdain for rules do not mix well with polite society. Somewhat frail of body, but deft in movement and charm.</p><p></p><p>* -2 Strength, -2 Constitution, +2 Dexterity, +2 Charisma</p><p>* Medium sized, Speed 30 feet</p><p>* Low-Light Vision: A Feytouched can see twice as far as a human in conditions of poor light.</p><p>* Freeminded: A Feytouched has a +4 racial bonus versus mind-affecting effects.</p><p>* Charm Person (Sp): A Feytouched may use charm person (CL equal to character level, Save DC 11 + Charisma Mod) once per day.</p><p>* Fey Blood: For all effects related to type, a feytouched is considered type fey. She would be subject to extra damage from a fey-bane sword, but immune to hold person.</p><p>* Automatic Languages: Common and Sylvan. Bonus: Goblin, Draconic, Giant</p><p>* Favored Class: Bard or Druid.</p><p></p><p></p><p>------</p><p></p><p>I've no idea if these are properly LA +0. I'm pretty sure the Tiefling is, because it has a STR penalty, and it's not offset by being Small (+1 hit). I'm not sure about the Feytouched - the Charm Person may be too much, perhaps; but with both -2 STR/-2 CON, perhaps not. I'm operating under the WoTC assumptions that -STR,-CON is worth something more.</p><p></p><p>This is all somewhat culled from WoTC's Savage Progressions article on leveled races, though mixed up a bit. My problem is two-fold - I'm attempting to keep their stat modifiers different from Elves (esp. the Feytouched), but not stack so much penalties around that they become LA -1 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If only t'were legal to have +1 to ability scores. Sigh.</p><p></p><p>Thanks for any sort of input!</p><p></p><p>Koewn</p></blockquote><p></p>
[QUOTE="Koewn, post: 1602589, member: 13172"] A short effort at a LA +0 Tiefling and Feytouched; I'm not real sure how balanced they are: [B]TIEFLING[/B] - The product of an encounter between a mortal and a fiend some generations ago, a tiefling's blood still exudes some of the taint from the lower planes. They are often marked by ruddy skin, black, oily hair, or purple, perhaps black, eyes. While not always evil; most tieflings of any alignment take steps to hide their more obvious traits. While this corruption of the blood grants a tiefling a measure of quickness and personality, it saps away at the strength usually given mortal men. * -2 Strength, +2 Dexterity, +2 Charisma * Medium sized; Speed 30 feet * Darkvision, 60 feet * +2 Racial Bonus on Bluff, Hide, and Intimidate. * Outsider: Tiefling are native outsiders, so they are vulnerbale to spells that affect the outsider type, but immune to others. A tiefling would take extra damage from an outsider bane sword, but be immune to hold person. * Automatic Languages: Common; Bonus Languages: Infernal, Abyssal, Draconic, Goblin, Orc * Favored Class: Rogue ---------- [B]FEYTOUCHED[/B] - The lures of the fey are strong, and many humans succumb to their charms. Feytouched have some measure of fey blood in their veins. Often exotic and capricious in taste, their wandering ways and disdain for rules do not mix well with polite society. Somewhat frail of body, but deft in movement and charm. * -2 Strength, -2 Constitution, +2 Dexterity, +2 Charisma * Medium sized, Speed 30 feet * Low-Light Vision: A Feytouched can see twice as far as a human in conditions of poor light. * Freeminded: A Feytouched has a +4 racial bonus versus mind-affecting effects. * Charm Person (Sp): A Feytouched may use charm person (CL equal to character level, Save DC 11 + Charisma Mod) once per day. * Fey Blood: For all effects related to type, a feytouched is considered type fey. She would be subject to extra damage from a fey-bane sword, but immune to hold person. * Automatic Languages: Common and Sylvan. Bonus: Goblin, Draconic, Giant * Favored Class: Bard or Druid. ------ I've no idea if these are properly LA +0. I'm pretty sure the Tiefling is, because it has a STR penalty, and it's not offset by being Small (+1 hit). I'm not sure about the Feytouched - the Charm Person may be too much, perhaps; but with both -2 STR/-2 CON, perhaps not. I'm operating under the WoTC assumptions that -STR,-CON is worth something more. This is all somewhat culled from WoTC's Savage Progressions article on leveled races, though mixed up a bit. My problem is two-fold - I'm attempting to keep their stat modifiers different from Elves (esp. the Feytouched), but not stack so much penalties around that they become LA -1 :) If only t'were legal to have +1 to ability scores. Sigh. Thanks for any sort of input! Koewn [/QUOTE]
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