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*Pathfinder & Starfinder
Tiefling Paladin/Rogue
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2114262" data-attributes="member: 3146"><p>Statwise, you don't really need much wisdom. Paladins only use wisdom for spells and skills. Since you're multiclassing, you won't get many spells (if any) and skills can be boosted with points instead. If you take four levels of paladin before Shadowbane Inquisitor, you'll need a 12 wisdom to get your one spell, but that's it.</p><p></p><p>Similarly, you can do without a really high int when it comes to skill points. You won't have the skills of a full-time rogue, but Shadowbane Inquisitor and Rogue both give a good amount of skill points so you're good to go from that perspective. A 10 or 12 int should be sufficient.</p><p></p><p>Base stats: Str 15 (+1 at 4th level), Dex 14, Con 14, Int 10, Wis 12, Cha 14</p><p>After racial adjustments, you'd end up: Str 16, Dex 16, Con 14, Int 12, Wis 12, Cha 12</p><p>Alternatively, you could go for: Str 14, Dex 16, Con 14, Int 12, Wis 12, Cha 14</p><p>or even Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 14.</p><p></p><p>However, the first set of stats seems to make the most of your ability bonusses and abilities. You'll want as good a cha cloak as you can buy anyway.</p><p></p><p>BTW, if your DM is flexible with non-core materials, consider trying the Dark-Kin from Paradigm Concepts' Arcanis setting instead of a tiefling. Storywise, it's the same thing, but the different mechanics enable an ECL of +0 (like any normal PC race) and you have a quite a bit more flexibility in terms of what abilities you get from your heritage. You'd still be stuck with the charisma penalty issue though.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2114262, member: 3146"] Statwise, you don't really need much wisdom. Paladins only use wisdom for spells and skills. Since you're multiclassing, you won't get many spells (if any) and skills can be boosted with points instead. If you take four levels of paladin before Shadowbane Inquisitor, you'll need a 12 wisdom to get your one spell, but that's it. Similarly, you can do without a really high int when it comes to skill points. You won't have the skills of a full-time rogue, but Shadowbane Inquisitor and Rogue both give a good amount of skill points so you're good to go from that perspective. A 10 or 12 int should be sufficient. Base stats: Str 15 (+1 at 4th level), Dex 14, Con 14, Int 10, Wis 12, Cha 14 After racial adjustments, you'd end up: Str 16, Dex 16, Con 14, Int 12, Wis 12, Cha 12 Alternatively, you could go for: Str 14, Dex 16, Con 14, Int 12, Wis 12, Cha 14 or even Str 16, Dex 14, Con 14, Int 10, Wis 12, Cha 14. However, the first set of stats seems to make the most of your ability bonusses and abilities. You'll want as good a cha cloak as you can buy anyway. BTW, if your DM is flexible with non-core materials, consider trying the Dark-Kin from Paradigm Concepts' Arcanis setting instead of a tiefling. Storywise, it's the same thing, but the different mechanics enable an ECL of +0 (like any normal PC race) and you have a quite a bit more flexibility in terms of what abilities you get from your heritage. You'd still be stuck with the charisma penalty issue though. [/QUOTE]
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Tiefling Paladin/Rogue
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