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Tiefling Paladin/Rogue
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<blockquote data-quote="Darkness" data-source="post: 2116933" data-attributes="member: 13"><p>Mine is still in the planning stage. So far, I've mostly allowed my players to shift around ability modifiers a little to better fit the 2e tiefling. (The Cha penalty is the biggest issue, as 2e tieflings had a Cha bonus. So we generally shift the Cha penalty to Wis or, with other modifications, Str. I also tend to move the Int bonus to Cha.)</p><p></p><p>Still - here's what I'm planning:</p><p></p><p><strong>Ability modifiers</strong></p><p>Similar to the 2e tiefling (who had +1 Int and Cha, -1 Str and Wis). Since my 3e tiefling will be a +1 LA race, its sum total of ability modifiers will (probably) be positive.</p><p>Also, I might allow for some flexibility (<em>within reason</em>, mind); no need for all tieflings to have 100% identical modifiers (see SAs/SQs, below, after all).</p><p></p><p><strong>Special attacks/abilities</strong></p><p>No two tieflings need to have the same ones, necessarily. I'd like something like the table in the 2e Planewalker's Handbook (though probably not random) - except even more flexible (and balanced).</p><p>The 3e fey'ri (a FR elf-based tiefling) has some choice, too, BTW.</p><p></p><p></p><p>If I can figure out how to go about it, I might build half-fiend templates of varying LAs, too. Some of them might be stronger tieflings (or monster classes tieflings can optionally take).</p></blockquote><p></p>
[QUOTE="Darkness, post: 2116933, member: 13"] Mine is still in the planning stage. So far, I've mostly allowed my players to shift around ability modifiers a little to better fit the 2e tiefling. (The Cha penalty is the biggest issue, as 2e tieflings had a Cha bonus. So we generally shift the Cha penalty to Wis or, with other modifications, Str. I also tend to move the Int bonus to Cha.) Still - here's what I'm planning: [b]Ability modifiers[/b] Similar to the 2e tiefling (who had +1 Int and Cha, -1 Str and Wis). Since my 3e tiefling will be a +1 LA race, its sum total of ability modifiers will (probably) be positive. Also, I might allow for some flexibility ([i]within reason[/i], mind); no need for all tieflings to have 100% identical modifiers (see SAs/SQs, below, after all). [b]Special attacks/abilities[/b] No two tieflings need to have the same ones, necessarily. I'd like something like the table in the 2e Planewalker's Handbook (though probably not random) - except even more flexible (and balanced). The 3e fey'ri (a FR elf-based tiefling) has some choice, too, BTW. If I can figure out how to go about it, I might build half-fiend templates of varying LAs, too. Some of them might be stronger tieflings (or monster classes tieflings can optionally take). [/QUOTE]
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Tiefling Paladin/Rogue
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