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<blockquote data-quote="Incenjucar" data-source="post: 6336411" data-attributes="member: 6182"><p>About the same I do for humans, honestly. None of this takes a special effort, it's just "Yeah they exist." unless your campaign needs more detail. Classic tieflings have individual origins, rather than being a full-fledged race, so their stories are fairly specific to that individual, while a cursed tiefling has a culture on top of their race, so their story may involve their culture instead of their racial origin - their culture predates their race, after all.</p><p></p><p>Some tieflings are obviously tieflings, some are not. Some tieflings have a spiritual taint from their supernatural parent(s), some do not. Some tieflings embrace or fear their origin, others ignore it. Some are treated as monsters, others are treated about as differently as if they had freckles. Tieflings can be born to any other race, and each race or culture of that race will treat such unions differently. There isn't a singular grand story for tieflings in most campaigns, and that's kind of their point.</p><p></p><p>As for the current ones, if you wanted to give them a different story they could easily be fire genasi or a race of very clever colonial tree shrews that have mastered a joining spell that has some explosive side-effects but largely allows them to act as a singular organism.</p><p></p><p></p><p>Really part of the point of the old tieflings is so a player could make a character who was sort of their own race without needing a whole species of them.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 6336411, member: 6182"] About the same I do for humans, honestly. None of this takes a special effort, it's just "Yeah they exist." unless your campaign needs more detail. Classic tieflings have individual origins, rather than being a full-fledged race, so their stories are fairly specific to that individual, while a cursed tiefling has a culture on top of their race, so their story may involve their culture instead of their racial origin - their culture predates their race, after all. Some tieflings are obviously tieflings, some are not. Some tieflings have a spiritual taint from their supernatural parent(s), some do not. Some tieflings embrace or fear their origin, others ignore it. Some are treated as monsters, others are treated about as differently as if they had freckles. Tieflings can be born to any other race, and each race or culture of that race will treat such unions differently. There isn't a singular grand story for tieflings in most campaigns, and that's kind of their point. As for the current ones, if you wanted to give them a different story they could easily be fire genasi or a race of very clever colonial tree shrews that have mastered a joining spell that has some explosive side-effects but largely allows them to act as a singular organism. Really part of the point of the old tieflings is so a player could make a character who was sort of their own race without needing a whole species of them. [/QUOTE]
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